List Of Alien And Predator Games
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List Of Alien And Predator Games
This is a chronological list of games in the ''Alien'', ''Predator'' and ''Alien vs. Predator'' science fiction horror franchises. There have been thirty-eight officially licensed video games, one trading card game, and one tabletop miniatures game released as tie-ins to the franchises. The first video game of the ''Alien'' franchise was released in 1982 for the Atari 2600, based on the 1979 film ''Alien''. Subsequent games were based on that film and its sequels ''Aliens'' (1986), ''Alien 3'' (1992), and ''Alien Resurrection'' (1997). The first video game in the ''Predator'' franchise was released in 1987, the same year as the ''Predator'' film on which it was based. Subsequent ''Predator'' games were based on that film and its sequels ''Predator 2'' (1990) and ''Predators'' (2010). The first game to cross the two franchises was ''Alien vs. Predator'', released in September 1993 and based on an earlier comic book series. Since then the characters and storylines of the two f ...
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Alien3 Thegun
''Alien 3'' (stylized as ''A''LIEN³) is a 1992 American science fiction horror film directed by David Fincher and written by David Giler, Walter Hill, and Larry Ferguson, from a story by Vincent Ward. It stars Sigourney Weaver, reprising her role as Ellen Ripley. It is the third installment of the ''Alien'' franchise and led to a sequel, ''Alien Resurrection'' (1997). Set right after the events of ''Aliens'' (1986), Ripley and an Alien organism are the only survivors of the Colonial Marine spaceship ''Sulaco'' following an escape pod's crash on a planet housing a penal colony populated by violent male inmates. Additional roles are played by Charles Dance, Brian Glover, Charles S. Dutton, Ralph Brown, Paul McGann, Danny Webb, Lance Henriksen, Holt McCallany, Pete Postlethwaite, and Danielle Edmond. The film faced problems during production, including shooting without a script and the attachment of various screenwriters and directors. Fincher, in his feature directorial d ...
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Aliens Versus Predator (comics)
''Aliens vs. Predator'' (also known as ''Aliens versus Predator'', abbreviated ''AVP'') is a comic book series published by Dark Horse Comics between 1989 and 2020 on an intermittent basis, written and drawn by various artists. Dark Horse also publishes the '' Aliens'' and ''Predator'' lines of comics. AVP is part of the crossover franchise originated and published by Dark Horse Comics. According to the notes which accompany the first ''Aliens versus Predator'' graphic novel, the original idea of combining the Aliens with Predators was the result of a late 1980s brain-storming session between the comic's creators and Dark Horse executives. ''AVP'' artist and editor Chris Warner is credited with suggesting the concept. Eventually, a film, ''Alien vs. Predator'', was made in 2004, with a sequel in 2007 (called '' Aliens vs. Predator: Requiem'') including a hybrid of a Xenomorph and a Predator. However, the films did not follow either the settings or the stories of the original comi ...
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Acorn Electron
The Acorn Electron (nicknamed the Elk inside Acorn and beyond) was a lower-cost alternative to the BBC Micro educational/ home computer, also developed by Acorn Computers Ltd, to provide many of the features of that more expensive machine at a price more competitive with that of the ZX Spectrum. It had 32 kilobytes of RAM, and its ROM included BBC BASIC II together with the operating system. Announced in 1982 for a possible release the same year, it was eventually introduced on 25 August 1983 priced at £199. The Electron was able to save and load programs onto audio cassette via a supplied cable that connected it to any standard tape recorder that had the correct sockets. It was capable of bitmapped graphics, and could use either a television set, a colour (RGB) monitor or a monochrome monitor as its display. Several expansions were made available to provide many of the capabilities omitted from the BBC Micro. Acorn introduced a general-purpose expansion unit, the Plus 1, off ...
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Apple IIe
The Apple IIe (styled as Apple //e) is the third model in the Apple II series of personal computers produced by Apple Computer. The ''e'' in the name stands for ''enhanced'', referring to the fact that several popular features were now built-in that were formerly only available as upgrades or add-ons in earlier models. Improved expandability combined with the new features made for a very attractive general-purpose machine to first-time computer shoppers. As the last surviving model of the Apple II computer line before discontinuation, and having been manufactured and sold for nearly 11 years with relatively few changes, the IIe earned the distinction of being the longest-lived computer in Apple's history. History Apple Computer planned to discontinue the Apple II series after the introduction of the Apple III in 1980; the company intended to clearly establish market segmentation by designing the Apple III to appeal to the business market, leaving the Apple II for home and educ ...
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Amstrad CPC
The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom, France, Spain, and the German-speaking parts of Europe. The series spawned a total of six distinct models: The ''CPC464'', ''CPC664'', and ''CPC6128'' were highly successful competitors in the European home computer market. The later ''464plus'' and ''6128plus'', intended to prolong the system's lifecycle with hardware updates, were considerably less successful, as was the attempt to repackage the ''plus'' hardware into a game console as the ''GX4000''. The CPC models' hardware is based on the Zilog Z80A CPU, complemented with either 64 or 128 KB of RAM. Their computer-in-a-keyboard design prominently features an integrated storage device, ...
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ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colour'' and ''ZX82'', it was launched as the ''ZX Spectrum'' to highlight the machine's colour display, which differed from the black and white display of its predecessor, the ZX81. The Spectrum was released as six different models, ranging from the entry level with 16 Kilobyte, KB RAM released in 1982 to the ZX Spectrum +3 with 128 KB RAM and built in floppy disk drive in 1987; altogether they sold over 5 million units worldwide (not counting List of ZX Spectrum clones, unofficial clones). The Spectrum was among the first home computers in the United Kingdom aimed at a mainstream audience, and it thus had similar significance to the Commodore 64 in the US and the Thomson MO5 in France. The introduction of the ZX Spect ...
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Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for . Preceded by the VIC-20 and Commodore PET, the C64 took its name from its of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK and Japan, lasting only about six months in Japan) for most of the later years of the 1980s. For a substantial period (1983–1986), the C64 had between 30% and 40% share of the US market and two mil ...
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Predator (creature In Predator Franchise)
The Predator, also known as Yautja (pronounced ), is the titular extraterrestrial species featured in the ''Predator'' science fiction franchise, characterized by its trophy hunting of other species for sport. First introduced in the film of the same name, the creatures returned in the sequels ''Predator 2'' (1990), '' Predators'' (2010) and '' The Predator'' (2018) (the latter two of which introducing the rival clan of Hish-Qu-Ten), and the prequel ''Prey'' (2022), as well as the crossover films ''Alien vs. Predator'' (2004) and '' Aliens vs. Predator: Requiem'' (2007). The Predator has been the subject of numerous novels, video games and comic books, both on their own and as part of the ''Alien vs. Predator'' crossover imprint. The species have been called Predators and Hunters in the movies, while Yautja, and Hish-qu-Ten have been alternatively used in the expanded universe. Created by brothers Jim and John Thomas, the Predators are depicted as large, sapient and sentient ...
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Alien (creature In Alien Franchise)
The Alien (also known as a ''Xenomorph XX121'' or ''Internecivus raptus'', or simply a xenomorph)Alien: The Weyland-Yutani Report is a fictional parasitoid, endoparasitoid Extraterrestrials in fiction, extraterrestrial species that serves as the titular antagonist of the Alien (franchise), ''Alien'' film series. The species made its debut in the film ''Alien (film), Alien'' (1979) and reappeared in the sequels ''Aliens (film), Aliens'' (1986), ''Alien 3'' (1992), and ''Alien Resurrection'' (1997). The species returns in the prequel series, first with a predecessor in ''Prometheus (2012 film), Prometheus'' (2012) and a further evolved form in ''Alien: Covenant'' (2017). It also featured in the Alien vs. Predator (franchise), crossover films ''Alien vs. Predator (film), Alien vs. Predator'' (2004) and ''Aliens vs. Predator: Requiem'' (2007), with the skull and tail of one of the creatures respectively appearing briefly in ''Predator 2'' (1990) and ''The Predator (film), The Predator' ...
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HorrorClix
HorrorClix is a collectible miniatures game. Released on August 30, 2006, it uses WizKids' Clix system. The game's tagline is "wicked fun." The product was discontinued in November 2008 when WizKids' new owner Topps shut down the compan In September 2009, collectible toy producer National Entertainment Collectibles Association, NECA announced it had purchased WizKids' intellectual property from Topps, including HorrorCli Gameplay Similar to HeroClix, HorrorClix offers players the ability to construct teams of monsters that cross horror genres, allowing them to create a "dream team" of favorite characters. Vampires, werewolves, zombies, and demons are available in the game's first release, as well as a number of vigilantes who fight for the side of good including a vampire hunter, ghost finders, priests and military men. HorrorClix introduces several new game mechanics. Plot twist cards, scenario play, fiction, and individual character cards for each monster place the game's empha ...
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Mobile Phone
A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link while the user is moving within a telephone service area. The radio frequency link establishes a connection to the switching systems of a mobile phone operator, which provides access to the public switched telephone network (PSTN). Modern mobile telephone services use a cellular network architecture and, therefore, mobile telephones are called ''cellular telephones'' or ''cell phones'' in North America. In addition to telephony, digital mobile phones ( 2G) support a variety of other services, such as text messaging, multimedia messagIng, email, Internet access, short-range wireless communications (infrared, Bluetooth), business applications, video games and digital photography. Mobile phones offering only those capabilities are known as fea ...
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Personal Computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with the machines. While personal computer users may develop their own applications, usually these systems run commercial software, free-of-charge software ("freeware"), which is most often proprietary, or free and open-source software, which is provided in "ready-to-run", or binary, form. Software for personal computers is typically developed and distributed independently from the hardware or operating system ma ...
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