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Liiv Sandbox
Liiv Sandbox ( ko, 리브 샌드박스), formerly Sandbox Gaming, is a South Korean esports organization owned by the multi-channel network . It has teams competing in '' League of Legends'', ''Crazyracing Kartrider'', and ''FIFA Online''. Its ''League of Legends'' team competes in the LCK Lck (or lymphocyte-specific protein tyrosine kinase) is a 56 kDa protein that is found inside specialized cells of the immune system called lymphocytes. The Lck is a member of Src kinase family (SFK), it is important for the activation of the T ..., the top-level league for the game in South Korea. ''League of Legends'' History Sandbox Network acquired the roster and LCK spot of Team BattleComics on 18 December 2018, shortly after the latter qualified for the league through the promotion tournament. Current roster Notes References External links Sandbox Network – Esports Esports teams based in South Korea League of Legends Champions Korea teams {{ ...
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South Korea
South Korea, officially the Republic of Korea (ROK), is a country in East Asia, constituting the southern part of the Korea, Korean Peninsula and sharing a Korean Demilitarized Zone, land border with North Korea. Its western border is formed by the Yellow Sea, while its eastern border is defined by the Sea of Japan. South Korea claims to be the sole legitimate government of the entire peninsula and List of islands of South Korea, adjacent islands. It has a Demographics of South Korea, population of 51.75 million, of which roughly half live in the Seoul Capital Area, the List of metropolitan areas by population, fourth most populous metropolitan area in the world. Other major cities include Incheon, Busan, and Daegu. The Korean Peninsula was inhabited as early as the Lower Paleolithic period. Its Gojoseon, first kingdom was noted in Chinese records in the early 7th century BCE. Following the unification of the Three Kingdoms of Korea into Unified Silla, Silla and Balhae in the ...
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League Of Legends Champions Korea
''League of Legends'' Champions Korea (LCK) is the primary competition for ''League of Legends'' esports in South Korea. Contested by ten teams, the league runs two seasons per year and serves as a direct route to qualification for the annual ''League of Legends'' World Championship. The LCK is administered in cooperation between Riot Games and KeSPA. The league was formerly named ''League of Legends'' Champions before undergoing a major restructuring in late 2014, which saw a change in the competition's format and a rebranding to its current name. OGN reserved exclusive broadcasting rights of the league until 2016 when rights were split with SPOTV Games. In 2019, Riot Games took over the broadcasting of LCK. In 2021 the LCK franchised, and Challengers Korea (CK) and the LCK promotion tournament were discontinued. The LCK is considered one of the strongest ''League of Legends'' competitions in the world, with teams from the league winning the World Championship a record sev ...
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League Of Legends
''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for Warcraft III: Reign of Chaos, ''Warcraft III'', Riot's founders sought to develop a stand-alone game in the same genre. Since its release in October 2009, ''League'' has been free-to-play and is monetized through Freemium, purchasable character customization. The game is available for Microsoft Windows and macOS. In the game, two teams of five players battle in player-versus-player combat, each team occupying and defending their half of the map. Each of the ten players controls a character, known as a "champion", with unique abilities and differing styles of play. During a match, champions become more powerful by collecting experience points, earning gold, and purchasing Item (game terminology), items to defeat the opposing team. In ''League' ...
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Crazyracing Kartrider
''Crazyracing KartRider'' ( ko, 크레이지레이싱 카트라이더) is an online multiplayer racing game developed by Nexon Korea Corporation. It is part of the ''Crazy Arcade'' franchise. It earns revenue by selling virtual items within the in-game shop, including different types of vehicles and spraypaints. ''KartRider'' features fictitious fantasy vehicles and branded game models based on real-life cars, developed in collaboration with companies such as BMW Korea. Gameplay The game offers a variety of game modes, primarily based around item races using power-ups (comparable to ''Mario Kart''). Speed racing which requires the player to drift to gain boost items. Development The initial South Korean service started on June 1, 2004. Localized releases launched in China as ''PopKart'' () on March 18, 2006, and Taiwan on January 4, 2007. A closed beta for an English release of KartRider began in America on May 1, 2007, and ended on May 31, 2007. The open beta began on Octobe ...
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FIFA Online
''FIFA Online'' is a series of online sports games developed by Electronic Arts (EA) based on EA's ''FIFA'' series of games. It is released with a free-to-play model with a focus on the Asian video game market. The first entry in the series was released in May 2006. Notable player Luan Jaupi popularized the game on his since banned TikTok account of the same name. Series EA Sports FIFA Online (2006) ''EA Sports FIFA Online'', developed as a partnership between EA and Neowiz, was released in an open beta on May 25, 2006. By June, the game had 100,000 concurrent players. EA Sports FIFA Online 2 ''EA Sports FIFA Online 2'', developed by EA and Neowiz, was released in Asia on October 1, 2007. ' (2010) A Western version of ''FIFA Online 2'', titled ''FIFA Online'', was developed by EA's EA Singapore and EA Canada studios. FIFA Online 3 A partnership between EA and Neowiz for a third ''FIFA Online'' game in South Korea was announced in July 2012, with the game set to be re ...
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Esports
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events. The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale and real-time strategy (RTS) games. Popular esports franchises include ''League of Legends'', ''Dota'', ''Counter-Strike'', ''Valorant'', ''Overwatch'', ''Str ...
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Multi-channel Network
A multi-channel network (MCN) is an organization that works with video platforms to offer assistance to a channel owner in areas such as "product, programming, funding, cross-promotion, partner management, digital rights management, monetization and sales, and audience development," in exchange for a percentage of the ad revenue from the channel. Name origin The term "multi-channel network" (MCN) was coined by former YouTube employee and Next New Networks co-founder Jed Simmons. It has since become standard vocabulary in the YouTube ecosystem. At the time of YouTube's acquisition of Next New Networks (2011), the word "Network" had a confusing meaning inside of YouTube considering its engineering culture. Prior to 2011 many names were used to describe YouTube channel companies, including Online Video Studio (OVS), Internet Television Company (ITC), YouTube Network or simply Network. Due to confusion both in the market and internally, YouTube senior executive Dean Gilbert wan ...
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Esports Teams Based In South Korea
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events. The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale and real-time strategy (RTS) games. Popular esports franchises include ''League of Legends'', ''Dota'', ''Counter-Strike'', ''Valorant'', ''Overwatch'', ''Str ...
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