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Liero
''Liero'' is a video game for MS-DOS, first released by Finnish programmer Joosa Riekkinen in 1998. The game has been described as a real-time version of ''Worms'' (a turn-based artillery game). ''Liero'' is Finnish for 'earthworm' and is pronounced . Inspired itself by the earlier game ''MoleZ'', ''Liero'' provided inspiration for the later games '' Soldat'' and '' Noita''. Gameplay In ''Liero'', two worms fight each other to death for score (or frags) using a choice of five weapons from a total of 40 in a two-dimensional map. Most of the terrain, except for indestructible rocks, may be dug or destroyed by explosions. In addition to the weaponry, each player has a ninja rope which can be used to move faster through the map. This grappling hook-like device substitutes for jetpacks and can even latch onto the enemy worm to drag them closer to their foe. While playing, there are health power-ups to heal the player's worm. It is also possible to replace one of the five weapons ...
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WTFPL
WTFPL is a permissive free software license. As a public domain like license, the WTFPL is essentially the same as dedication to the public domain The public domain (PD) consists of all the creative work A creative work is a manifestation of creative effort including fine artwork (sculpture, paintings, drawing, sketching, performance art), dance, writing (literature), filmmaking, .... It allows redistribution and modification of the work under any terms. The title is an abbreviation of "Do What The Fuck You Want To Public License". The first version of the WTFPL, released in March 2000, was written by Banlu Kemiyatorn for his own software project. Sam Hocevar, Debian's former project leader, wrote version 2. Characteristics The WTFPL intends to be a permissive, public-domain-like license. The license is not a copyleft license. The license differs from public domain in that an author can use it even if they do not necessarily have the ability to place their wor ...
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Soldat (video Game)
''Soldat'' is a 2D multiplayer video game for Microsoft Windows. It is a run and gun game influenced by ''Liero'' and '' Scorched Earth'', combined with elements from ''Counter-Strike'' and ''Worms''. Development history ''Soldat'' was initially developed by Michał Marcinkowski (MM) beginning in November 2001. MM is CEO of the independent game development grouTranshuman Designand is also known for his work on games such as Crimson Glory, R & link-dead. The game is coded in the Delphi programming language using the JEDI libraries. The first public beta (v0.9.4b) was released on 9 May 2002. As time passed, the game changed from being developed exclusively by MM, to having many different developers that contribute in different ways, with MM still making the executive decisions for Soldat. ''Soldat'''s head developer changed over time: Michał "MM" Marcinkowski led the project until 2008, followed until 2010 by Nick "EnEsCe" Cooper. Gregor "Shoozza" A. Cieslak lead the project ...
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Noita (video Game)
''Noita'' is a platform roguelite game developed by Nolla Games. Players control a sorcerer that can create and cast spells in order to defeat enemies named after Finnish mythological creatures. The game takes place in a 2D world with procedurally generated areas where every pixel is physically simulated. It was released in early access for Microsoft Windows on 24 September 2019. ''Noita'' left early access as the 1.0 version was released on 15 October 2020. Gameplay The player character in ''Noita'' is a sorcerer who creates and casts spells in a procedurally generated 2D world where every pixel is physically simulated. ''Noita'' has permadeath, and the player fights enemies that include creatures named after Finnish mythological creatures such as Hiisi and Iku-Turso. The story opens with a cutscene that references the Karelian and Finnish national epic ''Kalevala'', and one of the goals is seeking out the Sampo. ''Noita'' is a single-player video game but contains a viewe ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Freeware
Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the freeware it offers. For instance, modification, redistribution by third parties, and reverse engineering are permitted by some publishers but prohibited by others. Unlike with free and open-source software, which are also often distributed free of charge, the source code for freeware is typically not made available. Freeware may be intended to benefit its producer by, for example, encouraging sales of a more capable version, as in the freemium and shareware business models. History The term ''freeware'' was coined in 1982 by Andrew Fluegelman, who wanted to sell PC-Talk, the communications application he had created, outside of commercial distribution channels. Fluegelman distributed the program via a process now termed '' shareware''. ...
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Capture The Flag
Capture the flag (CTF) is a traditional outdoor sport where two or more teams each have a flag (or other markers) and the objective is to capture the other team's flag, located at the team's "base", and bring it safely back to their own base. Enemy players can be "tagged" by players in their home territory and, depending on the rules, they may be out of the game, become members of the opposite team, sent back to their own territory, or frozen in place ("in jail") until freed by a member of their own team. Overview Capture the Flag requires a playing field of some sort. In both indoor and outdoor versions, the field is divided into two clearly designated halves, known as territories. Players form two teams, one for each territory. Each side has a "flag" which is most often a piece of fabric, but can be any object small enough to be easily carried by a person (night time games might use flashlights, glowsticks or lanterns as the "flags"). Sometimes teams wear dark colors at nig ...
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Split Screen (computer Graphics)
Split screen is a display technique in computer graphics that consists of dividing graphics and/or text into adjacent (and possibly overlapping) parts, typically as two or four rectangle, rectangular areas. This is done to allow the simultaneous presentation of (usually) related graphical and textual information on a computer display. TV sports used this presentation methodology in the 1960s for instant replay. The original non-dynamic split screens differed from Tiling window manager, windowing systems in that the latter always allowed overlapping and freely movable parts of the screen (the "Window (computing), windows") to present related as well as unrelated application data to the user, while the former were strictly limited to fixed non-overlapping positions. The split screen technique can also be used to run two instances of an application, possibly with another user interacting with the other instance. In video games The :Split-screen multiplayer games, split screen feat ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer. The machine code is then available for execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code may be interpreted and executed directly. Definitions Richard Stallman's definition, formulated in his 1989 seminal li ...
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Pascal (programming Language)
Pascal is an imperative and procedural programming language, designed by Niklaus Wirth as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named in honour of the French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth was involved in the process to improve the language as part of the ALGOL X efforts and proposed a version named ALGOL W. This was not accepted, and the ALGOL X process bogged down. In 1968, Wirth decided to abandon the ALGOL X process and further improve ALGOL W, releasing this as Pascal in 1970. On top of ALGOL's scalars and arrays, Pascal enables defining complex datatypes and building dynamic and recursive data structures such as lists, trees and graphs. Pascal has strong typing on all objects, which means that one type of data cannot be converted to or interpreted as another without explicit conversi ...
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Glossary Of Video Game Terms
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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Hard Disk
A hard disk drive (HDD), hard disk, hard drive, or fixed disk is an electro-mechanical data storage device that stores and retrieves digital data using magnetic storage with one or more rigid rapidly rotating platters coated with magnetic material. The platters are paired with magnetic heads, usually arranged on a moving actuator arm, which read and write data to the platter surfaces. Data is accessed in a random-access manner, meaning that individual blocks of data can be stored and retrieved in any order. HDDs are a type of non-volatile storage, retaining stored data when powered off. Modern HDDs are typically in the form of a small rectangular box. Introduced by IBM in 1956, HDDs were the dominant secondary storage device for general-purpose computers beginning in the early 1960s. HDDs maintained this position into the modern era of servers and personal computers, though personal computing devices produced in large volume, like cell phones and tablets, rely on ...
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