Len Lakofka
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Len Lakofka
Lenard Lakofka (January 10, 1944 - October 23, 2020) was an American writer of material for the fantasy role-playing game ''Dungeons & Dragons''. Although never a formal employee of TSR, the company that published ''Dungeons & Dragons'', Lakofka was an influential voice in the development of the game. He was one of the playtesters of the game as it was being developed, an editor of early manuscripts, wrote a widely-read monthly ''D&D'' magazine column and two official ''D&D'' adventures, and had his home campaign setting of the Lendore Isles incorporated into Gary Gygax's ''World of Greyhawk Fantasy Game Setting''. Before D&D Lakofka was born January 10, 1944, in Illinois, to Alex Lakofka and Elsie Schumacher. While living in Chicago in the 1960s, Len Lakofka became involved in wargames, including Avalon Hill's ''Diplomacy''. His increasing interest in ''Diplomacy'' led him to join the International Federation of Wargamers, and through the IFW he met its vice-president, game ...
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Chainmail (game)
''Chainmail'' is a medieval miniature wargame created by Gary Gygax and Jeff Perren. Gygax developed the core medieval system of the game by expanding on rules authored by his fellow Lake Geneva Tactical Studies Association (LGTSA) member Perren, a hobby-shop owner with whom he had become friendly. Guidon Games released the first edition of ''Chainmail'' in 1971. Early history Origins In 1967, Henry Bodenstedt created the medieval wargame '' Siege of Bodenburg'', which was designed for use with 40mm miniatures. Gary Gygax first encountered ''Siege of Bodenburg'' at Gen Con I (1968), and played the game during that convention. The rules for ''Siege of Bodenburg'' had been published in '' Strategy & Tactics'' magazine, and Jeff Perren developed his own medieval rules based on those and shared them with Gary Gygax. The original set of medieval miniatures rules by Jeff Perren were just four pages. Gygax edited and expanded these rules, which were published as "Geneva Medieval M ...
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The Secret Of Bone Hill
''The Secret of Bone Hill'' is an adventure module written by Lenard Lakofka for the first edition of ''Advanced Dungeons & Dragons'' and published by TSR in 1981. It is designed for novice and intermediate players with characters of levels 2-4. The module received mixed reviews from critics. Plot summary The module is described as a low-level scenario that involves evil creatures prowling the unexplored reaches of Bone Hill.preview The campaign setting and scenario featured in the book detail a complete town in the Lendore Isles, along with nearby monster lairs. The player characters adventure in and around the fishing port of Restenford. The module is more of a mini-setting than an adventure, offering several adventure locations, and may require a Dungeon Master to expand it using the ''World of Greyhawk'' milieu. The module expands upon the basic types of undead creatures found. Publication history ''The Secret of Bone Hill'' was written by Len Lakofka and published by TS ...
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Tim Kask
Timothy James Kask (born January 14, 1949) is an American editor and writer in the role-playing game industry. Kask became interested in board games in his childhood, and later turned to miniatures wargames. While attending university after a stint in the US Navy, he was part of a group that playtested an early version of the new role-playing game ''Dungeons & Dragons'' (D&D) for game co-designer Gary Gygax. Gygax hired him as the first employee of TSR, Inc. in 1975. After editing some of TSR's early ''D&D'' publications, Kask became editor of ''The Strategic Review'', which later became '' The Dragon'', and then ''Dragon Magazine''. Kask left TSR in 1980 to publish a new magazine, '' Adventure Gaming'', but when that failed, he left the games industry in 1983 and spent some time as a freelance editor and speechwriter before becoming a teacher. In 2010 he returned to the games industry as one of the co-founders of Eldritch Enterprises. Early life Tim Kask was born and raised in M ...
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Brian Blume
Brian John Blume (January 12, 1950 – March 27, 2020) was an American game designer and writer, principally known as a former business partner of Gary Gygax at TSR, Inc., original publishers of the fantasy role-playing game ''Dungeons & Dragons''. Biography Early life Brian Blume was born January 12, 1950, in Oak Park, Illinois to Melvin and Kathleen Blume, and grew up in Wauconda, Illinois with four brothers and three half-brothers. Blume began playing chess at age seven, and '' Gettysburg'' at age nine. He was fascinated by history in junior high school and was involved in miniature wargaming in high school. After graduating as class valedictorian, Blume attended Wabash College, but left to become a tool and die making journeyman for his father's company for five years. ''Dungeons & Dragons'' and TSR Blume met Gary Gygax at the Gen Con game convention in Lake Geneva, Wisconsin. Gygax and his friend Don Kaye had recently formed Tactical Studies Rules in Lake Geneva in order t ...
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Winter Fantasy
Winter Fantasy is an annual gaming convention that takes place in the USA every January or February. History The convention was held as early as 1977 under the name Winter Fantasy. In 2007 the convention was renamed to D&D Experience (often abbreviated as DDXP or D&DXP). In 2012 Wizards of the Coast announced it would now use the title D&D Experience for the events it held at the Gen Con convention. Baldman Games, the company currently operating this and other conventions for Wizards of the Coast, decided to continue the tradition and brought back the name Winter Fantasy for the 2013 convention. The convention has been closely tied to the RPGA, and was sponsored by the RPGA from 1989 until TSR went bankrupt. Winter Fantasy has played host to a wide variety of tournament and organized play games. These include popular living campaign programs such as Living City, Living Greyhawk, and Living Forgotten Realms. The 2013 convention included Pathfinder Society games run by Paizo Publ ...
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Dungeon Master's Guide
The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. It is a companion book to the ''Player's Handbook'', which contains all of the basic rules of gameplay, and the ''Monster Manual'', which is a reference book of statistics for various animals and monsters. The ''Player's Handbook'', ''Dungeon Master's Guide'', and ''Monster Manual'' are collectively referred to as the "core rules" of the ''Dungeons & Dragons'' game. Both the ''Dungeon Master's Guide'' and the ''Player's Handbook'' give advice, tips, and suggestions for various styles of play. While all players, including the Dungeon Master, are expected to have at their disposal a copy of the ''Player's Handbook'', ...
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Players Handbook
The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the ''Dungeon Master's Guide''. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources. Since the first edition, the ''Player's Handbook'' has contained tables and rules for creating characters, lists of the abilities of the different character classes, the properties and costs of equipment, descriptions of spells that magic-using character classes (such as wizards or clerics) can cast, and numerous other rules governing gameplay. Both the ''Dungeon Master's Guide'' and the ''Player's Handbook' ...
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Advanced Dungeons & Dragons
Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the ''Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3r ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Dave Arneson
David Lance Arneson (; October 1, 1947Minnesota Department of Health. ''Minnesota Birth Index, 1935–2002'' atabase on-line Provo, UT, USA: The Generations Network, Inc., 2004. – April 7, 2009) was an American game designer best known for co-developing the first published role-playing game (RPG), ''Dungeons & Dragons'', with Gary Gygax, in the early 1970s. Arneson's early work was fundamental to the development of the genre, developing the concept of the RPG using devices now considered to be archetypical, such as adventuring in "dungeons" and using a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters to develop the storyline. Arneson discovered wargaming as a teenager in the 1960s, and he began combining these games with the concept of role-playing. He was a University of Minnesota student when he met Gygax at the Gen Con gaming convention in the late 1960s. In 1970 Arneson created the game and fictional world th ...
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