Leaping Michaels
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Leaping Michaels
In the game of bridge, Leaping Michaels is a conventional overcall in 4 or 4 made in defense to opposing 2-level or 3-level preemptive openings. A variant of the Michaels cuebid, Leaping Michaels shows a strong two-suited hand (5-5 or longer) that is less suitable for a takeout double and is game forcing. Described as an overcall by some of a weak two-bid of a major, others expand its application to all weak preempts at the 2 or 3-level in both the majors and minors. Holding such two-suited hands and using Leaping Michaels, opponent's opening preempts between 2 and 3 inclusive are overcalled in accordance with the following table: After (3) – 4, a bid of 4 asks for the major. The bids 4 and 4 are to play. Following (3) – 4 the bid of 4 is played as pass-or-correct. Some partnerships prefer to interchange the meanings of the 4 and 4 bids following a 3 preempt so that 4 denotes diamonds and an undisclosed major. This has the advantage that the 4 becomes available ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including o ...
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Overcall
In contract bridge, an overcall is a bid made after an opening bid has been made by an opponent; the term refers only to the first such bid. A ''direct'' overcall is such a bid made by the player seated immediately to the left of the opener, i.e. next in the bidding rotation; an overcall in the 'last seat', i.e. by the player to the right of opener, which is made after two intervening passes, is referred to as a '' balancing'' or ''protective'' overcall. Objectives The overcaller has one or more of the following objectives: *To secure the contract *To suggest a good lead from partner *To induce the opponents to a higher-level contract *To find an effective sacrifice *To hinder the opponents in their bidding Suit overcalls In most bidding systems, an overcall in an unbid suit is natural, denoting length and strength in the suit bid. The common requirements include: * A good five-card or any longer suit; the features that qualify a suit as 'good' are subject to partnership agreem ...
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Preempt
Preempt (also spelled "pre-empt") is a bid in contract bridge whose primary objectives are (1) to thwart opponents' ability to bid to their best contract, with some safety, and (2) to fully describe one's hand to one's partner in a single bid. A preemptive bid is usually made by ''jumping'', i.e. skipping one or more bidding levels. Since it deprives the opponents of the bidding space, it is expected that they will either find a wrong contract (too high or in a wrong denomination) of their own, or fail to find any. A preemptive bid often has the aim of a ''save'', where a partnership bids a contract knowing it cannot be made, but assumes that (even when doubled), the penalty will still be smaller than the value of opponents' bid and made contract. Scoring context The tables at right help to illustrate the limits of the scoring advantage to be gained in duplicate bridge by preempting or sacrificing when the opponents may be successful in making a game contract. The level to w ...
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Michaels Cuebid
The Michaels cuebid is a conventional bid used in the card game contract bridge. First devised by Michael Michaels of Miami Beach, FL, it is an 's cuebid in opponent's opening suit and is normally used to show a two-suited hand with at least five cards in each suit and eight or more points. After the opponents have opened at the one-level, the overcaller bids the same suit at the two-level; the two normal cases are: #Over an opponent's minor opening, a cuebid shows both majors. For example, 1 – 2 shows hearts and spades. #Over an opponent's major opening, a cuebid shows the other major and a minor suit. For example, 1 – 2 shows hearts and either clubs or diamonds. Partner can make a 2NT relay bid to request partner to bid his minor suit, or a 3 pass-or-correct bid. Partnerships who have incorporated Michaels cuebids amongst their agreements usually also play the unusual notrump convention. Requirements Point count requirements vary and are a matt ...
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Two Suiter
In contract bridge, a two suiter is a hand containing cards mostly from two of the four suits. Traditionally a hand is considered a two suiter if it contains at least ten cards in two suits, with the two suits not differing in length by more than one card. Depending on suit quality and partnership agreement different classification schemes are viable. The more modern trend is to lower the threshold of ten cards to nine cards and consider 5-4 distributions also two suiters. The six possible combinations are given the names "major suits" (spades and hearts), "minor suits" (diamonds and clubs), " black suits" (spades and clubs), " red suits" (hearts and diamonds), " pointed suits" (spades and diamonds), and " rounded suits" (hearts and clubs). When including two suited hands with 5-4 distribution, two suiters have a high likelihood of occurrence, and the modern preemptive style is to incorporate such two-suited hands in the arsenal of preemptive openings. Example of such a preemp ...
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Takeout Double
In the card game contract bridge, a takeout double is a low-level conventional call of "Double" over an opponent's bid as a request for partner to bid his best of the unbid suits. The most common takeout double is after an opponent's opening bid of one of a suit where the double shows a hand with opening values, support for all three unbid suits (at least three cards in each) and shortness in the suit doubled (preferably, no more than two). Normally, the partner of the doubler must bid his best suit but may pass if (a) his right hand opponent intervenes or (b) on the more rare occasions when his hand is such that he wishes to convert the takeout double to a . Requirements Commonly a double is considered for takeout whenever one of the following conditions is met (but see balancing double below): *Opponents have previously bid only one suit, and the player did not have chance to double that suit before. *Opponents have previously bid two suits, and partner has passed. *Opponents ...
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Forcing Bid
In the card game contract bridge, a forcing bid is any that obliges the partner to bid over an intermediate opposing pass. Owing to the partnership's bidding system or a bridge convention, partner must "keep the bidding open", i.e. not pass, thereby preventing his left-hand opponent from ending the auction with a pass and enabling the "forcing bidder" to bid further. A forcing bid that creates no further obligation is called ''forcing for one round''. A bid that is ''forcing and promises a rebid'' creates an obligation on the forcing bidder next round (typically, up to some level of the auction). A ''game forcing'' bids creates a mutual obligation to continue bidding at least to game level, or to double the opponents. All bridge bidding systems use forcing bids. For instance, one over one and two over one responses to one-of-a-suit opening bids are treated as forcing in almost all bidding systems. Also, introducing a new suit at three level is generally treated as forcing prov ...
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Pass-or-correct Bid
In the card game bridge a pass-or-correct bid (or convertible bid), is a non-forcing bid that asks partner to pass or bid differently based on her/his holding. Pass-or-correct bids are generally used as responses to multiway bids. A typical example is the 2 response on a multi 2 diamonds opening that asks partner to pass with a weak hand with long spades, or to bid three hearts with a weak hand and long hearts. This 2 bid implies length in hearts and denies length in spades. Pass-or-correct bids that are made in a suit you ''don't'' hold when length in one of two suits has been shown by partner's bid, are also referred to as ''paradox responses''. Conventions using pass-or-correct bids *Multi 2 diamonds *CRASH *Suction convention *Mini-Roman 2 Diamond *Antispades Twos Antispades Twos (also known as Antispades Weak Twos) is the name of a bidding convention in the card game bridge. It is a two-level pre-emptive opening based on either a 6-card suit or a two-suiter with at least nine ...
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Weak Two Bid
The weak two bid is a common used in the game of contract bridge, where an opening bid of two diamonds, hearts or spades signifies a weak hand, typically containing a long suit. It may be deployed within any system structure that offers a forcing artificial opening to handle hands of (eg) 20+ points, or an expectation of 8 or more tricks. It is form of preemptive bid. The strong call releases any remaining two level openings for pre-empting your opponents. In North America it is commonly used in combination with the strong two clubs convention. Worldwide there are many other variants, the commonest being a strong one club. “Weak Two” refers specifically to an opening bid, not to be confused with the "weak jump overcall". That denotes a similar hand type, made over an opponent's opening bid. Effectiveness 2S is most powerful in terms of pre-emption against your opponents. 2H is less so, easily defended by either a take out double or a 2S overcall. Paradoxically the 2D ...
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Muiderberg Convention
Muiderberg is a bidding convention in the card game bridge. It is a two-level preemptive opening based on a two-suiter with precisely a five-card major and a minor suit (four-card or longer). In Muiderberg the 2 opening denotes five hearts and an unknown minor suit, whilst 2 denotes five spades and an unknown minor suit. The convention is also known as the Dutch Two, Lucas Two or Woo Two (mainly UK) opening. __NOTOC__ The convention is named after the Dutch village Muiderberg, the residence of the designers of the convention – Onno Janssens and Willem Boegem. Responses The partner of the Muiderberg opener can take the following actions: * pass (with tolerance for the opened suit) * bid 3 (a pass-or-correct bid) * bid 3 to invite for game in the major suit * bid 2 (over 2) as a contract improvement (opener is allowed to raise with a suitable hand) * bid 3/ (opener's suit) as a preemptive raise * bid 3/ (other major) which is non-forcing but invitational * ask for the minor suit usi ...
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Multi 2 Diamonds
Multi-coloured 2 diamonds, is a contract bridge bridge convention, convention whereby the opening bid of 2D shows a defined range of hand types. These always include a Weak two bid, weak-two bid in a major suit, and the second option, that must be a strong. The inherent ambiguity as to both suit and strength makes a powerful, and hence popular. It was originally considered disruptive, but is now thought fairly easy to defend. It is commonplace in the British Isles, permitted in international competition, but rarely seen North America. The convention offers several constructive system opportunities. You might choose that its weak option always be a standard 6-card Major, and then use 2H and 2S as eg the Muiderberg convention, Muiderberg/Lucas Two two-suited weak openings. The strong options are also important as they may be used "garage” hand types that are otherwise awkward within your general system. Some English pairs include 2NT with 5-card major or 6-card minor. This av ...
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