Lazer Tag
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Lazer Tag
Lazer Tag is a brand name for the pursuit game using infrared toy guns, generically known as "laser tag". It was developed by Worlds of Wonder (toy company), Worlds of Wonder and launched in 1986. As one of America's top hit toys of 1986-1987, Lazer Tag was aggressively leveraged by Worlds of Wonder's retail sales network in an ultimatum to force the Nintendo Entertainment System into retail stores, allowing its smash hit nationwide launch, which prompted Nintendo of America to lead the nation's recovery from the 1983 video game crash and dominate the industry. The Lazer Tag brand is currently a subsidiary of Hasbro's Nerf toy line. History Lazer Tag was created by Paul Rago at the toy company Worlds of Wonder (toy company), Worlds of Wonder in 1986, launching that year at approximately the same time as the home version of Entertech's Photon: The Ultimate Game on Planet Earth, Photon brand. With reported revenue of $23 million on sales of $320 million for fiscal year 1986, WoW h ...
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Game
A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a World Chess Championship, chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestr ...
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History Of The Nintendo Entertainment System
The history of the Nintendo Entertainment System (NES) spans the 1982 development of the Family Computer, to the 1985 launch of the NES, to Nintendo's rise to global dominance based upon this platform throughout the late 1980s. The or was developed in 1982 and launched in 1983 in Japan. Following the North American video game crash of 1983, the Famicom was adapted into the NES which was brazenly launched in North America in 1985. Transitioning the company from its arcade game history into this combined global 8-bit home video game console platform, the Famicom and NES continued to aggressively compete with the next-generation 16-bit consoles including the 1988 Sega Genesis. The platform was succeeded by the Super Famicom in 1990 and the Super Nintendo Entertainment System in 1991, but its support and production continued until 1995. Interest in the NES has been renewed by collectors and emulators, including Nintendo's own Virtual Console platform. Origins (1981–1984) ...
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Ruby-Spears Productions
Ruby-Spears Productions (also known as Ruby-Spears Enterprises) was a Burbank, California–based American entertainment production company that specialized in animation with another branch in Rome, Italy. This company was founded in 1977 by veteran writers and ''Scooby-Doo, Where Are You!'' creators Joe Ruby and Ken Spears. History Ruby and Spears started out as sound editors at Hanna-Barbera and later branched out into story-writing for such programs as ''Space Ghost'' and ''The Herculoids''. In 1969, they were assigned the task of developing a mystery-based cartoon series for Saturday mornings, the result of which was ''Scooby-Doo, Where Are You!''. They left Hanna-Barbera shortly after because "they were having a hard time moving up" and wanted to be "associate producers". They were also writers and producers for DePatie–Freleng Enterprises, particularly for ''The Barkleys'' and ''The Houndcats''.Shostak, Stu (05-02-2012).''Program 276'' (Legendary animation producers JOE ...
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Lazer Tag Academy
''Lazer Tag Academy'' is an animated television series inspired by Worlds of Wonder's Lazer Tag (their branded version of the pursuit game referred to generically as "laser tag") that was created by Ruby-Spears Productions. Original episodes aired on NBC from September 13 to December 6, 1986, with reruns lasting until August 22, 1987. It was later shown in reruns under the new title ''Lazer Patrol'' on the Sci Fi Channel as part of Sci Fi Cartoon Quest. Another laser tag related series, DIC Entertainment's live-action ''Photon'' series aired the same year in syndication. The show contains numerous pop culture references, from The Man In The Iron Mask to E.T. The Extraterrestrial. Synopsis Jamie Jaren, the Lazer Tag Champion of 3010, travels back in time to the year 1987 to help her ancestors, teenagers Tom and Beth and toddler Nicky. Jamie protects the kids from Draxon Drear, a master criminal from the year 2061 who was unwittingly revived from suspended animation by Jamie's t ...
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Photon (TV Series)
''Photon'' was a live action television show in the mid-1980s, which was tied into the Photon: The Ultimate Game on Planet Earth, Photon lasertag arenas and home game. It was produced by DIC Entertainment, DIC Enterprises as a first run syndicated kids series which shown in various syndicated markets through most of the mid eighties.Forbes-Volume 139, Issues 10-14-Page 59 Animator Shinji Aramaki served as miniature model maker/designer on the special effects team for the series. Premise ''Photon'' followed the adventures of a young high school student, Christopher Jarvis with the alias of "Bhodi Li". Chris discovers that the lasertag game Photon: The Ultimate Game on Planet Earth, Photon is actually a way to detect the strongest warriors in the galaxy, who will then be recruited to fight the forces of darkness. After shooting his laser gun and saying "The light shines!", he would be transported to a space station to join his fellow Photon Warriors. His alien compatriots include an ...
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Augmented Reality
Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.e. masking of the natural environment). This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is largely synonymous with mixed reality. There is also overlap ...
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Online Game
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PC game, PCs, Console game, consoles and mobile game, mobile devices, and span many video game genre, genres, including first-person shooters, Strategy video game, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since 2010s, a common trend among online games has been operating them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop Free-to-play, freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special Game server, servers in order to function. The de ...
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Head-up Display
A head-up display, or heads-up display, also known as a HUD (), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view information with the head positioned "up" and looking forward, instead of angled down looking at lower instruments. A HUD also has the advantage that the pilot's eyes do not need to refocus to view the outside after looking at the optically nearer instruments. Although they were initially developed for military aviation, HUDs are now used in commercial aircraft, automobiles, and other (mostly professional) applications. Head-up displays were a precursor technology to augmented reality (AR), incorporating a subset of the features needed for the full AR experience, but lacking the necessary registration and tracking between the virtual content and the user's real-world environment. Overview A typical HUD contains three primary components: a ...
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IPod Touch
The iPod Touch (stylized as iPod touch) is a discontinued line of iOS-based mobile devices designed and marketed by Apple Inc. with a touchscreen-controlled user interface. As with other iPod models, the iPod Touch can be used as a music player and a handheld gaming device, but can also be used as a digital camera, a web browser and for messaging. It is similar in design to the iPhone, but it connects to the Internet only through Wi-Fi and does not use cellular network data, so it is not a smartphone. The iPod Touch was introduced in 2007; some 100 million iPod Touch units were sold by May 2013. The final generation of iPod Touch, released on May 28, 2019, is the seventh-generation model. iPod Touch models were sold by storage space and color; all models of the same generation typically offered identical features, performance, and operating system upgrades. An exception was the fifth generation, in which the low-end (16  GB) model was initially sold without a rea ...
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Backward Compatibility
Backward compatibility (sometimes known as backwards compatibility) is a property of an operating system, product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system, especially in telecommunications and computing. Modifying a system in a way that does not allow backward compatibility is sometimes called " breaking" backward compatibility. A complementary concept is forward compatibility. A design that is forward-compatible usually has a roadmap for compatibility with future standards and products. A related term from programming jargon is hysterical reasons or hysterical raisins (near-homophones for "historical reasons"), as the purpose of some software features may be solely to support older hardware or software versions. Usage In hardware A simple example of both backward and forward compatibility is the introduction of FM radio in stereo. FM radio was initially mono, with only one audio channel represented ...
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Episode I – The Phantom Menace
An episode is a narrative unit within a larger dramatic work or documentary production, such as a series intended for radio, television or streaming consumption. The noun ''episode'' is derived from the Greek term ''epeisodion'' (), meaning the material contained between two songs or odes in a Greek tragedy. It is abbreviated as '' ep'' (''plural'' eps). An episode is also a narrative unit within a ''continuous'' larger dramatic work. It is frequently used to describe units of television or radio series that are broadcast separately in order to form one longer series. An episode is to a sequence as a chapter is to a book. Modern series episodes typically last 20 to 50 minutes in length. The noun ''episode'' can also refer to a part of a subject, such as an “episode of life” or an “episode of drama”. See also * List of most-watched television episodes This page lists the television broadcasts which had the most viewers within individual countries, as measured by ...
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