Layout Manager
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Layout Manager
Layout managers are software components used in widget toolkits which have the ability to lay out graphical control elements by their relative positions without using distance units. It is often more natural to define component layouts in this manner than to define their position in pixels or common distance units, so a number of popular widget toolkits include this ability by default. Widget toolkits that provide this function can generally be classified into two groups: *Those where the layout behavior is coded in special graphic containers. This is the case in XUL and the .NET Framework widget toolkit (both in Windows Forms and in XAML). *Those where the layout behavior is coded in layout managers, that can be applied to any graphic container. This is the case in the Swing widget toolkit that is part of the Java API. Examples XUL In XUL XUL ( ), which stands for XML User Interface Language, is a user interface markup language developed by Mozilla. XUL is an XML dialect fo ...
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Widget Toolkit
A widget toolkit, widget library, GUI toolkit, or UX library is a library or a collection of libraries containing a set of graphical control elements (called ''widgets'') used to construct the graphical user interface (GUI) of programs. Most widget toolkits additionally include their own rendering engine. This engine can be specific to a certain operating system or windowing system or contain back-ends to interface with more multiple ones and also with rendering APIs such as OpenGL, OpenVG, or EGL. The look and feel of the graphical control elements can be hard-coded or decoupled, allowing the graphical control elements to be themed/ skinned. Overview Some toolkits may be used from other languages by employing language bindings. Graphical user interface builders such as e.g. Glade Interface Designer facilitate the authoring of GUIs in a WYSIWYG manner employing a user interface markup language such as in this case GtkBuilder. The GUI of a program is commonly constructed in a ...
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Graphical Control Element
A graphical widget (also graphical control element or control) in a graphical user interface is an element of interaction, such as a button or a scroll bar. Controls are software components that a computer user interacts with through direct manipulation to read or edit information about an application. User interface libraries such as Windows Presentation Foundation, Qt, GTK, and Cocoa, contain a collection of controls and the logic to render these. Each widget facilitates a specific type of user-computer interaction, and appears as a visible part of the application's GUI as defined by the theme and rendered by the rendering engine. The theme makes all widgets adhere to a unified aesthetic design and creates a sense of overall cohesion. Some widgets support interaction with the user, for example labels, buttons, and check boxes. Others act as containers that group the widgets added to them, for example windows, panels, and tabs. Structuring a user interface with widget to ...
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Pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device. In most digital display devices, pixels are the smallest element that can be manipulated through software. Each pixel is a sample of an original image; more samples typically provide more accurate representations of the original. The intensity of each pixel is variable. In color imaging systems, a color is typically represented by three or four component intensities such as red, green, and blue, or cyan, magenta, yellow, and black. In some contexts (such as descriptions of camera sensors), ''pixel'' refers to a single scalar element of a multi-component representation (called a ''photosite'' in the camera sensor context, although ''sensel'' is sometimes used), while in yet other contexts (like MRI) it may refer to a set of component intensities for a spatial position. Etymology The w ...
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Container (data Structure)
In computer programming, a collection is a grouping of some variable number of data items (possibly zero) that have some shared significance to the problem being solved and need to be operated upon together in some controlled fashion. Generally, the data items will be of the same type or, in languages supporting inheritance, derived from some common ancestor type. A collection is a concept applicable to abstract data types, and does not prescribe a specific implementation as a concrete data structure, though often there is a conventional choice (see Container for type theory discussion). Examples of collections include lists, sets, multisets, trees and graphs. Fixed-size arrays (or tables) are usually not considered a collection because they hold a fixed number of data items, although they commonly play a role in the implementation of collections. Variable-size arrays are generally considered collections. Linear collections Many collections define a particular linear ordering, ...
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NET Framework
The .NET Framework (pronounced as "''dot net"'') is a proprietary software framework developed by Microsoft that runs primarily on Microsoft Windows. It was the predominant implementation of the Common Language Infrastructure (CLI) until being superseded by the cross-platform .NET project. It includes a large class library called Framework Class Library (FCL) and provides language interoperability (each language can use code written in other languages) across several programming languages. Programs written for .NET Framework execute in a software environment (in contrast to a computer hardware, hardware environment) named the Common Language Runtime (CLR). The CLR is an process virtual machine, application virtual machine that provides services such as security, memory management, and exception handling. As such, computer code written using .NET Framework is called "managed code". FCL and CLR together constitute the .NET Framework. FCL provides the user interface, data access, d ...
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Windows Forms
Windows Forms (WinForms) is a free and open-source graphical (GUI) class library included as a part of Microsoft .NET, .NET Framework or Mono Framework, providing a platform to write client applications for desktop, laptop, and tablet PCs. While it is seen as a replacement for the earlier and more complex C++ based Microsoft Foundation Class Library, it does not offer a comparable paradigm and only acts as a platform for the user interface tier in a multi-tier solution. At the Microsoft Connect event on December 4, 2018, Microsoft announced releasing Windows Forms as an open source project on GitHub. It is released under the MIT License. With this release, Windows Forms has become available for projects targeting the .NET Core framework. However, the framework is still available only on the Windows platform, and Mono's incomplete implementation of Windows Forms remains the only cross-platform implementation. Architecture A ''Windows Forms application'' is an event-driven a ...
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XAML
Extensible Application Markup Language (XAML ) is a declarative XML-based language that Microsoft developed for initializing structured values and objects. It is available under Microsoft's Open Specification Promise. XAML is used extensively in Windows Presentation Foundation (WPF), Silverlight, Workflow Foundation (WF), Windows UI Library (WinUI) and Universal Windows Platform (UWP). In WPF and UWP, XAML is a user interface markup language to define UI elements, data binding, and events. In WF, however, XAML defines workflows. XAML elements map directly to Common Language Runtime (CLR) object instances, while XAML attributes map to CLR properties and events on those objects. Anything that is created or implemented in XAML can be expressed using a more traditional .NET language, such as C# or Visual Basic .NET. However, a key aspect of the technology is the reduced complexity needed for tools to process XAML, because it is based on XML. Technology XAML originally stood fo ...
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Swing (Java)
Swing is a GUI widget toolkit for Java. It is part of Oracle's Java Foundation Classes (JFC) – an API for providing a graphical user interface (GUI) for Java programs. Swing was developed to provide a more sophisticated set of GUI components than the earlier Abstract Window Toolkit (AWT). Swing provides a look and feel that emulates the look and feel of several platforms, and also supports a pluggable look and feel that allows applications to have a look and feel unrelated to the underlying platform. It has more powerful and flexible components than AWT. In addition to familiar components such as buttons, check boxes and labels, Swing provides several advanced components such as tabbed panel, scroll panes, trees, tables, and lists. Unlike AWT components, Swing components are not implemented by platform-specific code. Instead, they are written entirely in Java and therefore are platform-independent. In December 2008, Sun Microsystems (Oracle's predecessor) released ...
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Java Class Library
The Java Class Library (JCL) is a set of dynamically loadable libraries that Java Virtual Machine (JVM) languages can call at run time. Because the Java Platform is not dependent on a specific operating system, applications cannot rely on any of the platform-native libraries. Instead, the Java Platform provides a comprehensive set of standard class libraries, containing the functions common to modern operating systems. JCL serves three purposes within the JVM: * Like other standard code libraries, they provide the programmer a well-known set of useful facilities, such as container classes and regular expression processing. * The library provides an abstract interface to tasks that would normally depend heavily on the hardware and operating system, such as network access and file access. * Some underlying platforms may not support all of the features a Java application expects. In these cases, the library implementation can either emulate those features or provide a consistent ...
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Widget Toolkits
A widget toolkit, widget library, GUI toolkit, or UX library is a library or a collection of libraries containing a set of graphical control elements (called ''widgets'') used to construct the graphical user interface (GUI) of programs. Most widget toolkits additionally include their own rendering engine. This engine can be specific to a certain operating system or windowing system or contain back-ends to interface with more multiple ones and also with rendering APIs such as OpenGL, OpenVG, or EGL. The look and feel of the graphical control elements can be hard-coded or decoupled, allowing the graphical control elements to be themed/ skinned. Overview Some toolkits may be used from other languages by employing language bindings. Graphical user interface builders such as e.g. Glade Interface Designer facilitate the authoring of GUIs in a WYSIWYG manner employing a user interface markup language such as in this case GtkBuilder. The GUI of a program is commonly constructed in a ca ...
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Graphical User Interfaces
The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, instead of text-based UIs, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of CLIs (command-line interfaces), which require commands to be typed on a computer keyboard. The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and industrial controls. The term ''GUI'' tends not to be applied to other lower-display resolution types of interfaces, such as video games (where HUD (''head-up display'') is preferred), or not including flat screens like volumetric displays because t ...
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