Latin-suited
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Latin-suited
In playing cards, a suit is one of the categories into which the cards of a deck are divided. Most often, each card bears one of several pips (symbols) showing to which suit it belongs; the suit may alternatively or additionally be indicated by the color printed on the card. The rank for each card is determined by the number of pips on it, except on face cards. Ranking indicates which cards within a suit are better, higher or more valuable than others, whereas there is no order between the suits unless defined in the rules of a specific card game. In a single deck, there is exactly one card of any given rank in any given suit. A deck may include special cards that belong to no suit, often called jokers. History Modern Western playing cards are generally divided into two or three general suit-systems. The older Latin suits are subdivided into the Italian and Spanish suit-systems. The younger Germanic suits are subdivided into the German and Swiss suit-systems. The French suits a ...
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Spanish Playing Cards
Spanish-suited playing cards or Spanish-suited cards have four suits, and a deck is usually made up of 40 or 48 cards (or even 50 by including two jokers). It is categorized as a Latin-suited deck and has strong similarities with the Italian-suited deck and some to the French deck. Spanish-suited cards are used in Spain, southern Italy, parts of France, Hispanic America, North Africa, and the Philippines. Description Playing cards, originally of Chinese origin, were adopted Mamluk Egypt by the 14th century if not earlier, and from there spread to the Iberian peninsula. The Spanish word ''naipes'' is loaned from ''nā'ib'', ranks of face cards found in the Mamluk deck. The earliest record of ''naip'' comes from a Valencian rhyming dictionary by Jaume March II in 1371, but without any context or definition. By 1380, ''naipero'' (card-maker) was a recognized profession. Valencia's town council issued a blanket ban on ''un novell joch apellat dels naips'' (a new game called ...
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French Playing Cards
French-suited playing cards or French-suited cards are cards that use the French suits of (clovers or clubs ), (tiles or diamonds ), (hearts ), and (pikes or spades ). Each suit contains three or four face/court cards. In a standard 52-card pack these are the ( knave or jack), the ( lady or queen), and the (king). In addition, in Tarot packs, there is a (cavalier) ranking between the queen and the knave. Aside from these aspects, decks can include a wide variety of regional and national patterns, which often have different deck sizes. In comparison to Spanish, Italian, German, and Swiss playing cards, French cards are the most widespread due to the geopolitical, commercial, and cultural influence of France, the United Kingdom, and the United States in the 19th and 20th centuries. Other reasons for their popularity were the simplicity of the suit insignia, which simplifies mass production, and the popularity of whist and contract bridge. The Engl ...
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German Playing Cards
German-suited playing cards are a very common style of traditional playing card used in many parts of Central Europe characterised by 32- or 36-card packs with the suits of Acorns (''Eichel'' or ''Kreuz''), Leaves (''Grün'', ''Blatt'', ''Laub'', ''Pik'' or ''Gras''), Hearts (''Herz'' or ''Rot'') and Bells (''Schelle'', ''Schell'' or ''Bolle''). The German suit system is one of the oldest, becoming standard around 1450 and, a few decades later, influencing the design of the now international French suit system of Clubs, Spades, Hearts and Diamonds. Today German-suited playing cards are common in south and east Germany, Austria, German-speaking Switzerland, Liechtenstein, north Italy, Hungary, Czech Republic, Slovakia, Slovenia, Croatia, Bosnia, northern Serbia (Vojvodina province) and central and western Romania. History Playing cards (''Spielkarten'') originally entered German-speaking lands around the late 1370s. The earliest cards were probably Latin-suited like those u ...
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Playing Card
A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a finish to make handling easier. They are most commonly used for playing card games, and are also used in magic tricks, cardistry, card throwing, and card houses; cards may also be collected. Some patterns of Tarot playing card are also used for divination, although bespoke cards for this use are more common. Playing cards are typically palm-sized for convenient handling, and usually are sold together in a set as a deck of cards or pack of cards. The most common type of playing card in the West is the French-suited, standard 52-card pack, of which the most widespread design is the English pattern, followed by the Belgian-Genoese pattern. However, many countries use other, traditional types of playing card, including those that are Ger ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Italian Playing Cards
Playing cards (''carte da gioco'') have been in Italy since the late 14th century. Until the mid 19th century, Italy was composed of many smaller independent states which led to the development of various regional patterns of playing cards; "Italian suited cards" normally only refer to cards originating from northeastern Italy around the former Republic of Venice, which are largely confined to northern Italy, parts of Switzerland, Dalmatia and southern Montenegro. Other parts of Italy traditionally use traditional local variants of Spanish suits, French suits or German suits. As Latin-suited cards, Italian and Spanish suited cards use swords (''spade''), cups (''coppe''), coins (''denari''), and clubs (''bastoni''). All Italian suited decks have three face cards per suit: the ''fante'' ( Knave), ''cavallo'' (Knight), and ''re'' (King), unless it is a tarocchi deck in which case a ''donna'' or ''regina'' (Queen) is inserted between the ''cavallo'' and ''re''. Popular gam ...
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Trick-taking Game
A trick-taking game is a card or tile-based game in which play of a '' hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is no ...
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Tien Gow
Tien Gow or Tin Kau () is the name of Chinese gambling games played with either a pair of dice or a set of 32 Chinese dominoes. In these games, Heaven is the top rank of the civil suit, while Nine is the top rank of the military suit. The civil suit was originally called the Chinese (華) suit while the military suit was called the barbarian (夷) suit (see Wen and wu and Hua–Yi distinction) but this was changed during the Qing dynasty to avoid offending the ruling Manchus. The highly idiosyncratic and culture-specific suit-system of these games is likely the conceptual origin of suits, an idea that later is used for playing cards. Play is counter-clockwise. The ranks from highest to lowest are: *Civil: Heaven (6-6); Earth (1-1); Man (4-4); Harmony (1-3); Plum Flower (5-5); Long Threes (3-3); Bench (2-2); Tiger's Head (5-6); Red Head Ten (4-6); Long Leg Seven (1-6); Red Mallet Six (1-5) *Military: Nines (3-6 or 4-5); Eights (3-5 or 2-6); Sevens (2-5 or 3-4); Six (2-4); Fives ...
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Chinese Playing Cards
Playing cards () were most likely invented in China during the Southern Song dynasty (1127–1279). They were certainly in existence by the Mongol Yuan dynasty (1271-1368).Lo, Andrew. (2000)The Game of Leaves: An Inquiry into the Origin of Chinese Playing Cards Bulletin of the School of Oriental and African Studies, University of London, 63(3), 389–406. Chinese use the word ''pái'' (), meaning "plaque", to refer to both playing cards and tiles.Lo, Andrew (2004) 'China's Passion for Pai: Playing Cards, Dominoes, and Mahjong.' In: Mackenzie, C. and Finkel, I., (eds.), Asian Games: The Art of Contest. New York: Asia Society, pp. 227-229. Many early sources are ambiguous, and do not specifically refer to paper ''pái'' (cards) or bone ''pái'' (tiles). In terms of game play, however, there is no difference; both serve to hide one face from the other players with identical backs. Card games are examples of imperfect information games as opposed to Chess or Go. Many western scholars, ...
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Denomination (currency)
Denomination is a proper description of a currency amount, usually for coins or banknotes. Denominations may also be used with other means of payment such as gift cards. For example, ''five euros'' is the denomination of a five-euro note. Subunit and super unit In a currency, there is usually a main unit (base) and a subunit that is a fraction of the main unit. In some countries, there are multiple levels of subunits. In the former Ottoman Empire, 1 lira = 100 kuruş = 4000 para = 12000 akçe. Today, only a few places have more than one subunit, notably the Jordanian dinar is divided into 10 dirham, 100 qirsh/piastres, or 1000 fils. Many countries where Western European languages are spoken currently have their main units divided into 100 subunits. Some currencies that previously had subunits no longer do, because inflation has rendered the subunit useless. A prominent example is the Japanese yen, which was formerly divided into 100 sen or 1000 rin. Both subunits were de ...
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Cash (Chinese Coin)
The cash or qian was a type of coin of China and East Asia, used from the 4th century BC until the 20th century AD, characterised by their round outer shape and a square center hole (方穿, ''fāng chuān''). Originally cast during the Warring States period, these coins continued to be used for the entirety of Imperial China. The last Chinese cash coins were cast in the first year of the Republic of China. Generally most cash coins were made from copper or bronze alloys, with iron, lead, and zinc coins occasionally used less often throughout Chinese history. Rare silver and gold cash coins were also produced. During most of their production, cash coins were cast, but during the late Qing dynasty, machine-struck cash coins began to be made. As the cash coins produced over Chinese history were similar, thousand year old cash coins produced during the Northern Song dynasty continued to circulate as valid currency well into the early twentieth century. In the modern era, these ...
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7 Playing Cards
7 (seven) is the natural number following 6 and preceding 8. It is the only prime number preceding a cube. As an early prime number in the series of positive integers, the number seven has greatly symbolic associations in religion, mythology, superstition and philosophy. The seven Classical planets resulted in seven being the number of days in a week. It is often considered lucky in Western culture and is often seen as Symbolism of the Number 7, highly symbolic. Unlike Western culture, in Vietnamese culture, the number seven is sometimes considered unlucky. It is the first natural number whose pronunciation contains more than one syllable. Evolution of the Arabic digit In the Brahmi numerals, beginning, Indians wrote 7 more or less in one stroke as a curve that looks like an uppercase vertically inverted. The western Ghubar Arabs' main contribution was to make the longer line diagonal rather than straight, though they showed some tendencies to making the digit more rectilinea ...
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