Labyrinth (marble Game)
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Labyrinth (marble Game)
''Labyrinth'' is a game of physical skill consisting of a box with a maze on top with holes, and a steel marble. The object of the game is to try to tilt the playfield to guide the marble to the end of the maze, without letting it fall into any of the holes. Some versions of the game feature a suspended maze surface that rotates on two axles, each of which is controlled by a knob. Small handheld versions of the game are sold, with the box being completely closed with a transparent cover on top. The game was developed by BRIO in Sweden and first released there in 1946. It was introduced to the United States by BRIO around 1950. Similar games are offered in the US by a number of companies, due to it never being properly copyrighted there (according to one such company). See also *Ball-in-a-maze puzzle *''Neverball'' *''Super Monkey Ball'' *''Marble Madness'' *''Marble Blast Gold'' *''GooBall'' *Perplexus Perplexus is a 3-D ball-in-a-maze puzzle or labyrinth game enclosed in a ...
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Figment (arts Event)
FIGMENT is an annual participatory arts event that began on Governors Island in New York Harbor, United States in 2007, and has since spread to a number of other cities. The mission of FIGMENT is to provide a forum for community-based participatory art and experience. FIGMENT strives to build community among artists and participants, to foster the participatory arts in New York City, and to demonstrate a vision for the future of Governors Island as an international arts destination. FIGMENT is a community-based event organized and run by volunteers. The event draws its name from New York's artistic heritage. Andy Warhol once commented that he would like his tombstone to have only one word on it: “Figment.” Warhol never got his wish; he has a traditional grave marker. FIGMENT is based on 11 principles including participation, inclusion, decommodification and leave no trace. Art projects are solicited for FIGMENT through a curatorial process, based on artistic merit, ambitio ...
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BRIO
Brio (stylized BRIO) is a wooden toy company founded in Sweden. The company was founded in the small town of Boalt, Scania, Götaland in 1884 by basket maker Ivar Bengtsson. For a long time the company was based in Osby, Scania, in southern Sweden. In 1908 Ivar's three sons took the company over and gave it the name "BRIO", which is an acronym for: BRöderna ('the brothers') Ivarsson (in) Osby. In 2006 BRIO moved its headquarters to Malmö, Scania. It is best known for its wooden toy trains, sold in Europe since 1958. Lekoseum In 1984, the company started the BRIO Lekoseum (from Swedish "leka", to play), a toy museum featuring the company's products and those of other companies (such as Barbie dolls and Märklin model railways), at the headquarters in Osby. Children can play with many of the toys. Since the late summer of 2014 the museum has been run as an independent foundation, hence the official name is now only Lekoseum. Products BRIO is best known for its wooden toy trai ...
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Game Of Skill
A game of skill or game of wits is a game where the outcome is determined mainly by mental or physical skill, rather than chance. Alternatively, a game of chance is one where its outcome is strongly influenced by some randomizing device, such as dice, spinning tops, playing cards, roulette wheels, or numbered balls drawn from a container. While a game of chance may have some skill element to it, chance generally plays a greater role in determining its outcome. A game of skill may also have elements of chance, but skill plays a greater role in determining its outcome. Some commonly played games of skill include: collectible card games, contract bridge, backgammon and mahjong. However, most games of skill also involve a degree of chance, due to natural aspects of the environment, a randomizing device (such as dice, playing cards or a coin flip), or guessing due to incomplete information. Some games where skill is a component alongside gambling and strategy such as poker may invo ...
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Maze
A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal. The term "labyrinth" is generally synonymous with "maze", but can also connote specifically a unicursal pattern. The pathways and walls in a maze are typically fixed, but puzzles in which the walls and paths can change during the game are also categorised as mazes or tour puzzles. Construction Mazes have been built with walls and rooms, with hedges, turf, corn stalks, straw bales, books, paving stones of contrasting colors or designs, and brick, or in fields of crops such as corn or, indeed, maize. Maize mazes can be very large; they are usually only kept for one growing season, so they can be different every year, and are promoted as seasonal tourist attractions. Indoors, mirror ma ...
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Ball-in-a-maze Puzzle
Ball-in-a-maze puzzles are dexterity puzzles which involve manipulating either a maze (or labyrinth) or one or several balls so that the ball or balls are maneuvered towards a goal. Toys like this have been popular since '' Pigs in Clover''(also spelled ''Pigs-in-clover'') was invented by Charles Martin Crandall and then patented on September 10, 1889. The game was a craze in the United States from mid-February to May 1889, at 8 000 puzzles being produced daily according to ''The Waverly Free Press''. It was played at home, on buses, in the street, parks, and even by US politicians. Sam Loyd falsely claimed to have invented it in an interview in 1891. In some versions, a wooden labyrinth is tilted using two knobs and the ball has to be navigated past a series of holes and obstacles. A magnet is used in other versions where the balls have to be manipulated rather than the maze. Perplexus is an example of a 3D ball-in-a-maze. Another version, usually molded in transparent plastic, ...
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Neverball
is a 2001 platform party video game developed by Amusement Vision and published by Sega. The game debuted in Japan at the 2001 Amusement Operators Union trade show as ''Monkey Ball'', an arcade cabinet running on Sega's NAOMI hardware and controlled with a distinctive banana-shaped analog stick. Due to the discontinuation of Sega's Dreamcast home console and the company's subsequent restructuring, an enhanced port dubbed ''Super Monkey Ball'' was released as a launch title for the GameCube in late 2001, garnering interest as Sega's first game published for a Nintendo home console. Conceived by Amusement Vision head Toshihiro Nagoshi, ''Super Monkey Ball'' involves guiding a transparent ball containing one of four monkeys—AiAi, MeeMee, Baby, and GonGon—across a series of maze-like platforms. The player must reach the goal without falling off or letting the timer reach zero to advance to the next stage. There are also several multiplayer modes: independent minigames as well ...
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Super Monkey Ball (video Game)
is a 2001 platform party video game developed by Amusement Vision and published by Sega. The game debuted in Japan at the 2001 Amusement Operators Union trade show as ''Monkey Ball'', an arcade cabinet running on Sega's NAOMI hardware and controlled with a distinctive banana-shaped analog stick. Due to the discontinuation of Sega's Dreamcast home console and the company's subsequent restructuring, an enhanced port dubbed ''Super Monkey Ball'' was released as a launch title for the GameCube in late 2001, garnering interest as Sega's first game published for a Nintendo home console. Conceived by Amusement Vision head Toshihiro Nagoshi, ''Super Monkey Ball'' involves guiding a transparent ball containing one of four monkeys—AiAi, MeeMee, Baby, and GonGon—across a series of maze-like platforms. The player must reach the goal without falling off or letting the timer reach zero to advance to the next stage. There are also several multiplayer modes: independent minigames as well ...
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Marble Madness
''Marble Madness'' is an arcade video game designed by Mark Cerny and published by Atari Games in 1984. It is a platform game in which the player must guide a marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball. ''Marble Madness'' is known for using innovative game technologies: it was Atari's first to use the Atari System 1 hardware, the first to be programmed in the C programming language, and one of the first to use true stereo sound (previous games used either monaural sound or simulated stereo). In designing the game, Cerny drew inspiration from miniature golf, racing games, and artwork by M. C. Escher. He aimed to create a game that offered a distinct experience with a unique control system. Cerny applied a minimalist approach in designing the appearance of the game's courses and enemies. Throughout development, he was frequently impeded by limitations in technology and had to forg ...
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Marble Blast Gold
''Marble Blast Gold'' is a 2002 3D platform game. It was pre-installed on some Apple Inc. computers like the iMac, iBook, and Mac mini. It is also available for Windows operating systems as well as various Linux distributions. The game was originally released in December 2002 as ''Marble Blast'' and then updated in May 2003, being renamed ''Marble Blast Gold''. At some point during 2003, it was also licensed to eGames to be resold under the name ''Marble Blaster''. The sequel, ''Marble Blast Ultra'', was released a few years later for the Xbox 360 platform with new features and improved graphics. A spiritual successor to Gold and Ultra, Marble It Up, was released for the Nintendo Switch in September 2018, later being ported to Windows and Apple Arcade later that year. ''Marble Blast XP'', a version for the Net Jet online game system, has updated graphics and a marble selector. ''Marble Blast Gold'' was also ported over to the Microsoft Xbox through the Xbox Live Arcade servic ...
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GooBall
''GooBall'' is a 2005 an arcade-style puzzle video game developed by Over The Edge Entertainment (now Unity Technologies) for Mac OS X and published by Ambrosia Software. It is Over The Edge's first game, and runs on an early beta version of the Unity engine, which it was meant to showcase. Though it was highly downloaded, the game was commercially unsuccessful, leading Over The Edge to change its focus from making games, to making the Unity engine. Gameplay The player assumes the role of an alien stranded on Earth. "Goober", as the alien becomes known to the CIA, is stuck inside a life support device made of protoplasm. The gameplay is similar to the ''Super Monkey Ball'' series in that the player tilts the environment, which causes Goober to roll around in it, collecting gems and making its way to the end gate within the imparted time. Goober can stick to surfaces by holding down the command key; this ability can be used to climb walls, or to avoid falling off from ledges. Jump ...
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Perplexus
Perplexus is a 3-D ball-in-a-maze puzzle or labyrinth game enclosed in a transparent plastic sphere. By twisting and turning the sphere, players attempt to maneuver a small steel ball through an intricate maze composed of a number of steps (varying in each puzzle) along narrow plastic tracks. The number of steps ranges from 30 in the Perplexus Twist to 225 in the Perplexus 3x3 Rubik's cube Hybrid. Some of the steps involve dropping the ball into a cup or through a small rim to take advantage of its three-dimensional nature. There are obstacles of varying difficulty that must be navigated in order to reach the end. Perplexus LLC is the manufacturer and a wholly owned subsidiary of Spin Master Ltd (since 2017). History Perplexus was co-invented by teacher and magician Michael McGinnis and toy inventors Brian Clemens and Dan Klitsner of San Francisco-based KID Group—known for the invention of the games Bop It, HyperDash, and other titles. McGinnis first sketched ideas for three ...
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