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LPUniversity Mudlib
LPMud, abbreviated LP, is a family of MUD server software. Its first instance, the original LPMud game driver, was developed in 1989 by Lars Pensjö (hence the LP in LPMud). LPMud was innovative in its separation of the MUD infrastructure into a virtual machine (known as the driver) and a development framework written in the LPC programming language (known as the mudlib). Motivation Pensjö had been an avid player of TinyMUD and AberMUD. He wanted to create a world with the flexibility of TinyMUD and the style of AberMUD. Furthermore, he did not want to have sole responsibility for creating and maintaining the game world. He once said, "I didn't think I would be able to design a good adventure. By allowing wizards coding rights, I thought others could help me with this." The result was the creation of a new, C-based, object-oriented programming language, LPC, that made it simple for people with minimal programming skills to add elements like rooms, weapons, and monsters to a ...
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Lars Pensjö
Lars Pensjö of Sweden is the original author of the LPMud MUD engine and the LPC (programming language), LPC programming language, and is one of the founders of ''Genesis LPMud'', notable for their part in the History of massively multiplayer online games, history of MMORPGs as well as the Pike (programming language), Pike programming language. He attended Chalmers University of Technology in Gothenburg, Sweden, from 1980 to 1984. He was a member of the as of 2008 defunct Chalmers Datorförening ("CD"), after which the CD gamedriver and mudlib were named. Pensjö works for the software company Ghost Games. He lives in Torslanda, Gothenburg, together with his wife Marica Pensjö, a certified massage, masseuse. They have three sons, Mikael, Jonas and Andreas. Pensjö's hobbies include running for the team Solvikingarna in Skatås, Gothenburg. References

Swedish computer programmers MUD developers Chalmers University of Technology alumni Living people Year of birth missing ...
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Shattered World
Shattered may refer to: Books * ''Shattered'' (Casey book), a 2010 non-fiction book: true-crime account of pregnant mother's murder * ''Shattered'' (Francis novel), a 2000 novel by Dick Francis: glassblower seeks videotape following death of jockey * ''Shattered'' (Koontz novel), a 1973 novel by Dean Koontz: family on road trip pursued by psychopath * ''Shattered'' (Walters novel), a 2006 novel by Eric Walters: spoiled teen put to work in a soup kitchen * ''Shattered'', a 2014 novel by Kevin Hearne: urban fantasy in the Iron Druid universe * '' Shattered: Inside Hillary Clinton's Doomed Campaign'', a 2017 non-fiction book by Amie Parnes and Jonathan Allen Film and TV * ''Shattered'' (1921 film), a German silent film * ''Shattered'' (1972 film), a British film directed by Alastair Reid, most commonly known as ''Something to Hide'' * ''Shattered'' (1991 film), an American film directed by Wolfgang Petersen * ''Shattered'' (2007 film), a Canadian film directed by Mike Bar ...
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The Two Towers (MUD)
Numerous computer and video games have been inspired by J. R. R. Tolkien's works set in Middle-earth. Titles have been produced by studios such as Electronic Arts, Vivendi Games, Melbourne House, and Warner Bros. Interactive Entertainment. Official games Early efforts (1982–1994) In 1982, Melbourne House began a series of licensed ''Lord of the Rings'' graphical interactive fiction (text adventure) games with ''The Hobbit'', based on the book with the same name. The game was considered quite advanced at the time, with interactive characters that moved between locations independent of the player, and Melbourne House's 'Inglish' text parser which accepted full-sentence commands where the norm was simple two-word verb/noun commands.Ruminations On "The Hobbit" Fandom
They went on to re ...
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Lima Mudlib
A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a multiplayer real-time virtual world, usually text-based or storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language. Traditional MUDs implement a role-playing video game set in a fantasy world populated by fictional races and monsters, with players choosing classes in order to gain specific skills or powers. The objective of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character. Many MUDs were fashioned around the dice-rolling rules of th ...
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Nightmare Mudlib
A nightmare, also known as a bad dream, Retrieved 11 July 2016. is an unpleasant dream that can cause a strong emotional response from the mind, typically fear but also despair, anxiety or great sadness. The dream may contain situations of discomfort, psychological or physical terror, or panic. After a nightmare, a person will often awaken in a state of distress and may be unable to return to sleep for a short period of time. Recurrent nightmares may require medical help, as they can interfere with sleeping patterns and cause insomnia. Nightmares can have physical causes such as sleeping in an uncomfortable position or having a fever, or psychological causes such as stress or anxiety. Eating before going to sleep, which triggers an increase in the body's metabolism and brain activity, can be a potential stimulus for nightmares. The prevalence of nightmares in children (5–12 years old) is between 20 and 30%, and for adults is between 8 and 30%. In common language, the meani ...
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InterMUD
LPMud, abbreviated LP, is a family of MUD server software. Its first instance, the original LPMud game driver, was developed in 1989 by Lars Pensjö (hence the LP in LPMud). LPMud was innovative in its separation of the MUD infrastructure into a virtual machine (known as the driver) and a development framework written in the LPC programming language (known as the mudlib). Motivation Pensjö had been an avid player of TinyMUD and AberMUD. He wanted to create a world with the flexibility of TinyMUD and the style of AberMUD. Furthermore, he did not want to have sole responsibility for creating and maintaining the game world. He once said, "I didn't think I would be able to design a good adventure. By allowing wizards coding rights, I thought others could help me with this." The result was the creation of a new, C-based, object-oriented programming language, LPC, that made it simple for people with minimal programming skills to add elements like rooms, weapons, and monsters to a v ...
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The Mud Institute
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Cat Chat
A talker is a chat system that people use to talk to each other over the Internet. Dating back to the 1980s, they were a predecessor of instant messaging. A talker is a communication system precursor to MMORPGs and other virtual worlds such as ''Second Life''. Talkers are a form of online virtual worlds in which multiple users are connected at the same time to chat in real-time. People log in to the talkers remotely (usually via Telnet), and have a basic text interface with which to communicate with each other. The early talkers were similar to MUDs with most of the complex game machinery stripped away, leaving just the communication level commands – hence the name "talker". ew-too was, in fact, a MUD server with the game elements removed. Most talkers are free and based on open source software. Many of the online metaphors used on talkers, such as "rooms" and "residency", were established by these early pioneering services and remain in use by modern 3D interfaces such as ' ...
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Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource shari ...
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Character Class
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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Quest (gaming)
A quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above. Quests often fall into several types, such as kill quests, gather quests, delivery/"fetch" quests, and escort quests. However, quests can include more than one mission, such as gathering something and transporting it somewhere. Quests can be linked together to form quest series or chains. In this manner, quests are used to provide the player with further background to the setting their characters are in. This mechanism is also used to advance any story or plot the game might have. Many types of quests are referred to as " ...
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