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LLVM
LLVM is a set of compiler and toolchain technologies that can be used to develop a front end for any programming language and a back end for any instruction set architecture. LLVM is designed around a language-independent intermediate representation (IR) that serves as a portable, high-level assembly language that can be optimized with a variety of transformations over multiple passes. LLVM is written in C++ and is designed for compile-time, link-time, run-time, and "idle-time" optimization. Originally implemented for C and C++, the language-agnostic design of LLVM has since spawned a wide variety of front ends: languages with compilers that use LLVM (or which do not directly use LLVM but can generate compiled programs as LLVM IR) include ActionScript, Ada, C#, Common Lisp, PicoLisp, Crystal, CUDA, D, Delphi, Dylan, Forth, Fortran, Free Basic, Free Pascal, Graphical G, Halide, Haskell, Java bytecode, Julia, Kotlin, Lua, Objective-C, OpenCL, PostgreSQL's SQL and PLpg ...
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Chris Lattner
Christopher Arthur Lattner (born 1978) is an American software engineer, former Google and Tesla employee and co-founder of LLVM, Clang compiler, MLIR compiler infrastructure and the Swift programming language. , he is the co-founder and CEO at Modular AI, an artificial intelligence platform for developers. Before founding Modular AI, he worked as the President of Platform Engineering, SiFive after two years at Google Brain. Prior to that, he briefly served as Vice President of Autopilot Software at Tesla, Inc. and worked at Apple Inc. as Senior Director of the Developer Tools department, leading the Xcode, Instruments, and compiler teams. Education Lattner studied computer science at the University of Portland, graduating in with a Bachelor of Science degree in 2000. While in Oregon, he worked as an operating system developer, enhancing Sequent Computer Systems's DYNIX/ptx. He moved to the University of Illinois at Urbana-Champaign where he was awarded a Master of Scie ...
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Intermediate Representation
An intermediate representation (IR) is the data structure or code used internally by a compiler or virtual machine to represent source code. An IR is designed to be conducive to further processing, such as optimization and translation. A "good" IR must be ''accurate'' – capable of representing the source code without loss of information – and ''independent'' of any particular source or target language. An IR may take one of several forms: an in-memory data structure, or a special tuple- or stack-based code readable by the program. In the latter case it is also called an ''intermediate language''. A canonical example is found in most modern compilers. For example, the CPython interpreter transforms the linear human-readable text representing a program into an intermediate graph structure that allows flow analysis and re-arrangement before execution. Use of an intermediate representation such as this allows compiler systems like the GNU Compiler Collection and LLVM to be use ...
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Compiler
In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program. Compilers: Principles, Techniques, and Tools by Alfred V. Aho, Ravi Sethi, Jeffrey D. Ullman - Second Edition, 2007 There are many different types of compilers which produce output in different useful forms. A ''cross-compiler'' produces code for a different CPU or operating system than the one on which the cross-compiler itself runs. A ''bootstrap compiler'' is often a temporary compiler, used for compiling a more permanent or better optimised compiler for a language. Related software include, a program that translates from a low-level language to a h ...
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Compiler
In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program. Compilers: Principles, Techniques, and Tools by Alfred V. Aho, Ravi Sethi, Jeffrey D. Ullman - Second Edition, 2007 There are many different types of compilers which produce output in different useful forms. A ''cross-compiler'' produces code for a different CPU or operating system than the one on which the cross-compiler itself runs. A ''bootstrap compiler'' is often a temporary compiler, used for compiling a more permanent or better optimised compiler for a language. Related software include, a program that translates from a low-level language to a h ...
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D (programming Language)
D, also known as dlang, is a multi-paradigm system programming language created by Walter Bright at Digital Mars and released in 2001. Andrei Alexandrescu joined the design and development effort in 2007. Though it originated as a re-engineering of C++, D is a profoundly different language —features of D can be considered streamlined and expanded-upon ideas from C++, however D also draws inspiration from other high-level programming languages, notably Java, Python, Ruby, C#, and Eiffel. D combines the performance and safety of compiled languages with the expressive power of modern dynamic and functional programming languages. Idiomatic D code is commonly as fast as equivalent C++ code, while also being shorter. The language as a whole is not memory-safe but includes optional attributes designed to guarantee memory safety of either subsets of or the whole program. Type inference, automatic memory management and syntactic sugar for common types allow faster development ...
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PicoLisp
PicoLisp is a programming language, a dialect of the language Lisp. It runs on operating systems including Linux and others that are ''Portable Operating System Interface'' (POSIX) compliant. Its most prominent features are simplicity and minimalism. It is built on one internal data type: a cell. On the language level, a programmer can use three different data types (numbers, symbols, and lists) being represented by cells and differentiated by bits at the end of the cell. It is free and open-source software released under an MIT License (X11). Features Functions can accept arbitrary types and numbers of arguments. Macros are needed only in rare cases and are implemented using the quote function. PicoLisp does not include Lisp's lambda function. This is because the quote function is changed to return all its arguments unevaluated, not only the car of the first. A special feature is the intrinsic '' create, read, update, and delete'' (CRUD) functioning. Persistent symbols are f ...
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Optimizing Compiler
In computing, an optimizing compiler is a compiler that tries to minimize or maximize some attributes of an executable computer program. Common requirements are to minimize a program's execution time, memory footprint, storage size, and power consumption (the last three being popular for portable computers). Compiler optimization is generally implemented using a sequence of ''optimizing transformations'', algorithms which take a program and transform it to produce a semantically equivalent output program that uses fewer resources or executes faster. It has been shown that some code optimization problems are NP-complete, or even undecidable. In practice, factors such as the programmer's willingness to wait for the compiler to complete its task place upper limits on the optimizations that a compiler might provide. Optimization is generally a very CPU- and memory-intensive process. In the past, computer memory limitations were also a major factor in limiting which optimizations coul ...
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Linker (computing)
In computing, a linker or link editor is a computer system program that takes one or more object files (generated by a compiler or an assembler) and combines them into a single executable file, library file, or another "object" file. A simpler version that writes its output directly to memory is called the ''loader'', though loading is typically considered a separate process. Overview Computer programs typically are composed of several parts or modules; these parts/modules do not need to be contained within a single object file, and in such cases refer to each other by means of symbols as addresses into other modules, which are mapped into memory addresses when linked for execution. While the process of linking is meant to ultimately combine these independent parts, there are many good reasons to develop those separately at the source-level. Among these reasons are the ease of organizing several smaller pieces over a monolithic whole and the ability to better define the pur ...
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Vikram Adve
Vikram Adve (born 28 June 1966) is the Donald B. Gillies professor in the Department of Computer Science and a Professor in Electrical and Computer Engineering at the University of Illinois at Urbana-Champaign. Academia In 2020, Vikram Adve is a co-founder and co-director of the Center for Digital Agriculture and leads AIFARMS, a $20M National Artificial Intelligence Research Institute funded by NIFA and NSF at University of Illinois at Urbana-Champaign. Vikram Adve, along with Chris Lattner, designed and developed the LLVM compiler infrastructure project in 2001. Vikram Adve and Chris Lattner received the 2012 ACM Software System Award for the LLVM software system. Vikram Adve's research interests include compilers and programming languages, and edge computing, approximate computing, software security, system reliability, and parallel programming. His group open-sourced the HPVM compiler infrastructure for various Central processing unit and Graphics processing unit architect ...
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CUDA
CUDA (or Compute Unified Device Architecture) is a parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for general purpose processing, an approach called general-purpose computing on GPUs (GPGPU). CUDA is a software layer that gives direct access to the GPU's virtual instruction set and parallel computational elements, for the execution of compute kernels. CUDA is designed to work with programming languages such as C, C++, and Fortran. This accessibility makes it easier for specialists in parallel programming to use GPU resources, in contrast to prior APIs like Direct3D and OpenGL, which required advanced skills in graphics programming. CUDA-powered GPUs also support programming frameworks such as OpenMP, OpenACC and OpenCL; and HIP by compiling such code to CUDA. CUDA was created by Nvidia. When it was first introduced, the name was an acronym for Compute Unified Device Architectur ...
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Crystal (programming Language)
Crystal is a general-purpose, object-oriented programming language, designed and developed by Ary Borenszweig, Juan Wajnerman, Brian Cardiff and more than 300 contributors. With syntax inspired by the language Ruby, it is a compiled language with static type-checking, but specifying the types of variables or method arguments is generally unneeded. Types are resolved by an advanced global type inference algorithm. Crystal is currently in active development. It is released as free and open-source software under the Apache License version 2.0. History Work on the language began in June 2011, with the aim of merging the elegance and productivity of Ruby with the speed, efficiency, and type safety of a compiled language. Initially named ''Joy'', it was quickly renamed to ''Crystal''. The Crystal compiler was first written in Ruby, but later rewritten in Crystal, thus becoming self-hosting, as of November 2013. The first official version was released in June 2014. In July 20 ...
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Common Lisp
Common Lisp (CL) is a dialect of the Lisp programming language, published in ANSI standard document ''ANSI INCITS 226-1994 (S20018)'' (formerly ''X3.226-1994 (R1999)''). The Common Lisp HyperSpec, a hyperlinked HTML version, has been derived from the ANSI Common Lisp standard. The Common Lisp language was developed as a standardized and improved successor of Maclisp. By the early 1980s several groups were already at work on diverse successors to MacLisp: Lisp Machine Lisp (aka ZetaLisp), Spice Lisp, NIL and S-1 Lisp. Common Lisp sought to unify, standardise, and extend the features of these MacLisp dialects. Common Lisp is not an implementation, but rather a language specification. Several implementations of the Common Lisp standard are available, including free and open-source software and proprietary products. Common Lisp is a general-purpose, multi-paradigm programming language. It supports a combination of procedural, functional, and object-oriented programming paradigms ...
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