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Ludicious
Ludicious – Zürich Game Festival is a video game industry and development convention in Zürich, Switzerland. The most recent edition took place from January 31. to Feb 3. 2019. The festival has taken place in 2014, 2016, 2017, and 2018. In 2018, the convention consisted of a three-day schedule of presentations and activities aimed at game developers and publishers, attended by about 700 people, and of a two-day free-to-access programme aimed at the general public, particularly families and children. The conference program was organized in cooperation with the Zurich University of the Arts and the ETH Zurich, which curated summits on visual aesthetics in games and game technologies, respectively. Since the beginning in 2014, the annual ''SGDA Swiss Game Awards'' are also presented during the opening gala of Ludicious. Competitions The convention presents two awards, chosen by a jury of game industry professionals based on a list of nominations also selected by the jury from ...
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Reigns (video Game)
''Reigns'' is a 2016 strategy game developed by Nerial and published by Devolver Digital. Set in a fictional medieval world, it places the player in the role of a monarch who rules the kingdom by accepting or rejecting suggestions from advisors. The game was released digitally for Android, iOS, Linux, macOS and Microsoft Windows in August 2016. A sequel, titled '' Reigns: Her Majesty'', in which the player acts as a queen consort, was released in December 2017. ''Reigns'' and its sequel were released for Nintendo Switch, under the collective title ''Reigns: Kings & Queens'', in September 2018. A third entry in the ''Reigns'' series, '' Reigns: Game of Thrones'', was released in October 2018. A fourth game for Apple Arcade, titled ''Reigns: Beyond'' was released in 2020. A fifth game, titled ''Reigns: Three Kingdoms'', was released for Netflix subscribers in November 2022. Gameplay Assuming the role of a medieval king, the player swipes left or right on a card depicting an ...
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Zürich
Zürich () is the list of cities in Switzerland, largest city in Switzerland and the capital of the canton of Zürich. It is located in north-central Switzerland, at the northwestern tip of Lake Zürich. As of January 2020, the municipality has 434,335 inhabitants, the Urban agglomeration, urban area 1.315 million (2009), and the Zürich metropolitan area 1.83 million (2011). Zürich is a hub for railways, roads, and air traffic. Both Zurich Airport and Zürich Hauptbahnhof, Zürich's main railway station are the largest and busiest in the country. Permanently settled for over 2,000 years, Zürich was founded by the Roman Empire, Romans, who called it '. However, early settlements have been found dating back more than 6,400 years (although this only indicates human presence in the area and not the presence of a town that early). During the Middle Ages, Zürich gained the independent and privileged status of imperial immediacy and, in 1519, became a primary centre of the Protestant ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United Stat ...
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Video Game Development
Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices. The first video games, developed in the 1960s, were not usually commercialised. They required mainframe computers to run and were not available to the general public. Commercial game development began in the '70s with the advent of first-generation video gam ...
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Zurich University Of The Arts
Zurich University of the Arts (ZHdK, german: Zürcher Hochschule der Künste) has approximately 2,500 students, which makes it the largest arts university in Switzerland. The university was established in 2007, following the merger between Zurich's School of Art and Design (HGKZ) and the School of Music, Drama, and Dance (HMT). ZHdK is one of four universities affiliated to Zürcher Fachhochschule. ZHdK offers Bachelor's and master's degree courses and further education programmes in art, design, music, art education, theatre, film, dance, transdisciplinary studies as well as PhD programmes in collaboration with different international Art Universities and with ETH Zurich. ZHdK holds an active role in research, especially in artistic research and design research. Affiliated to ZHdK are the Museum of Design, Zurich, the Theater der Künste (Theatre of the Arts), the Mehrspur Music Club, and the Media and Information Centre (MIZ). History Established on 1 August 2007, Zurich Un ...
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ETH Zurich
(colloquially) , former_name = eidgenössische polytechnische Schule , image = ETHZ.JPG , image_size = , established = , type = Public , budget = CHF 1.896 billion (2021) , rector = Günther Dissertori , president = Joël Mesot , academic_staff = 6,612 (including doctoral students, excluding 527 professors of all ranks, 34% female, 65% foreign nationals) (full-time equivalents 2021) , administrative_staff = 3,106 (40% female, 19% foreign nationals, full-time equivalents 2021) , students = 24,534 (headcount 2021, 33.3% female, 37% foreign nationals) , undergrad = 10,642 , postgrad = 8,299 , doctoral = 4,460 , other = 1,133 , address = Rämistrasse 101CH-8092 ZürichSwitzerland , city = Zürich , coor = , campus = Urban , language = German, English (Masters and upwards, sometimes Bachelor) , affiliations = CESAER, EUA, GlobalTech, IARU, IDEA League, UNITECH , website ethz.ch, colors = Black and White , logo = ETH Zürich Logo black.svg ETH Züric ...
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Prune (video Game)
''Prune'' is a puzzle video game developed and published by Polyculture in 2015 for iOS, Android, Windows, and Windows Phone. In each of its levels, players shape the growth of a tree to guide it away from hazards and towards light sources. Joel McDonald designed and developed the game, inspired by code to generate trees and a half-fallen tree he had seen with oddly-angled branches. The music was composed by Kyle Preston. ''Prune'' received positive reviews for its gameplay and aesthetics, and was '' Time'' magazine's game of the year for 2015. It was additionally nominated for categories at the British Academy Games Awards and Game Developers Choice Awards. Gameplay Players aid the growth of a tree. As the tree's growth slows, players must prune branches to continue its growth and guide it toward a light source so it can flower. Along the way, players must avoid hazards, such as buzzsaws and glowing orbs, that damage the tree. Players can skip levels if they dislike them ...
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Devolver Digital
Devolver Digital, Inc. is an American video game publisher based in Austin, Texas, specializing in the publishing of indie games. The company was founded in June 2009 by Nigel Lowrie, Harry Miller, Graeme Struthers, Rick Stults, and Mike Wilson, five executives who had been involved with Gathering of Developers and Gamecock Media Group, which published games on developer-friendly terms, but due to the high cost associated with releasing retail games saw themselves acquired and dissolved by larger companies. To avoid this, Devolver Digital instead turned to digital distribution channels. Devolver Digital started by publishing high-definition remakes of games in the ''Serious Sam'' series. After success with these remakes and spin-off games based on the series, Devolver Digital began publishing games from other, smaller independent studios, one of the first being their breakout title, ''Hotline Miami''. The company also operated Devolver Digital Films for film distribution, and ...
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Lone Sails
Lone may refer to: People * Lone (given name), a given name (including a list of people with this name) *Lone (musician), Matt Cutler, an electronic musician from Nottingham, United Kingdom *Lone (surname), a surname (including a list of people with this surname) *Lone Fight (other), a family name Places *Lone (river), a river of Baden-Württemberg, Germany *Lone Grove, Oklahoma *Lone Jack, Missouri *Lone Mountain (other) *Lone Oak (other), a number of places with the same name *Lone Peak *Lone Pine (other), a number of places with the same name *Lone Rock (other), a number of places with the same name *Lone Teepee *Lone Tree (other), a number of places with the same name Art and entertainment *"Lone", a song by Tyler, the Creator from '' Wolf'' *''Lone'', a comic by Stuart Moore *Lone Sloane, a French comic character Other uses * Loner, a person who avoids or does not actively seek human interaction * Lone (caste), a Kashmi ...
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Video Game Trade Shows
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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2014 Establishments In Switzerland
Fourteen or 14 may refer to: * 14 (number), the natural number following 13 and preceding 15 * one of the years 14 BC, AD 14, 1914, 2014 Music * 14th (band), a British electronic music duo * 14 (David Garrett album), ''14'' (David Garrett album), 2013 *''14'', an unreleased album by Charli XCX * 14 (song), "14" (song), 2007, from ''Courage'' by Paula Cole Other uses * Fourteen (film), ''Fourteen'' (film), a 2019 American film directed by Dan Sallitt * Fourteen (play), ''Fourteen'' (play), a 1919 play by Alice Gerstenberg * Fourteen (manga), ''Fourteen'' (manga), a 1990 manga series by Kazuo Umezu * 14 (novel), ''14'' (novel), a 2013 science fiction novel by Peter Clines * ''The 14'', a 1973 British drama film directed by David Hemmings * Fourteen, West Virginia, United States, an unincorporated community * Lot Fourteen, redevelopment site in Adelaide, South Australia, previously occupied by the Royal Adelaide Hospital * "The Fourteen", a nickname for NASA Astronaut Group 3 * Fourt ...
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Trade Fairs In Switzerland
Trade involves the transfer of goods and services from one person or entity to another, often in exchange for money. Economists refer to a system or network that allows trade as a market. An early form of trade, barter, saw the direct exchange of goods and services for other goods and services, i.e. trading things without the use of money. Modern traders generally negotiate through a medium of exchange, such as money. As a result, buying can be separated from selling, or earning. The invention of money (and letter of credit, paper money, and non-physical money) greatly simplified and promoted trade. Trade between two traders is called bilateral trade, while trade involving more than two traders is called multilateral trade. In one modern view, trade exists due to specialization and the division of labour, a predominant form of economic activity in which individuals and groups concentrate on a small aspect of production, but use their output in trades for other products ...
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