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Lord Of The Rings Roleplaying Game
''The Lord of the Rings Roleplaying Game'', released by Decipher Inc. in 2002, is a role-playing game set in the Middle-earth of J. R. R. Tolkien's fiction. The game is set in the years between ''The Hobbit'' and ''The Fellowship of the Ring'', but may be run at any time from the First to Fourth Age and contains many examples of how to do so. Sourcebooks cover the events of ''The Lord of the Rings'' and Peter Jackson's film trilogy adaptation. The system for ''LOTR'' is called '' CODA'', and involves rolling two six-sided dice to resolve actions. In 2003, LOTR won the Origins Award for ''Best Roleplaying Game 2002''. The game is the second licensed role-playing game for the setting, the prior game being ''Middle-earth Role Playing'' from Iron Crown Enterprises. A third role-playing game set in Middle-earth is currently being published (since 2011) by Cubicle 7 under the title '' The One Ring Roleplaying Game''. Races The character races available in the ''Lord of the Rings ...
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Origins Award
The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 awards were given at the 1980 Origins. The Origins Award is commonly referred to as a Calliope, as the statuette is in the likeness of the muse of the same name. Academy members frequently shorten this name to "Callie". History Originally, the ''Charles S. Roberts Awards'' and the Origins Awards were one and the same. Starting with the 1987 awards, the Charles S. Roberts were given separately, and they moved away from Origins entirely in 2000, leaving the Origins Awards as a completely separate system. In 1978, the awards also hosted the 1977 ''H. G. Wells awards'' for role-playing games and miniature wargaming. Categories The Origins Awards were originally presented at the Origins Game Fair in five categories: ''Best Professional Gam ...
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Rings Of Power
The Rings of Power are magical artefacts in J. R. R. Tolkien's legendarium, most prominently in his high fantasy novel ''The Lord of the Rings''. The One Ring first appeared as a plot device, a magic ring in Tolkien's children's fantasy novel, ''The Hobbit''; Tolkien later gave it a backstory and much greater power. He added nineteen other Great Rings, also conferring invisibility, that it could control, including the Three Rings of the Elves, Seven Rings for the Dwarves, and Nine for Men. He stated that there were in addition many lesser rings with minor powers. A key story element in ''The Lord of the Rings'' is the addictive power of the One Ring, made secretly by the Dark Lord Sauron, while the Nine Rings enslave their bearers as the Nazgûl (Ringwraiths), Sauron's most deadly servants. Proposed sources of inspiration for the Rings of Power range from Germanic legend with the ring Andvaranaut and eventually Wagner's ''Der Ring des Nibelungen'', to fairy tales such as Sn ...
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Silmaril
The Silmarils (Quenya in-universe ''pl''. ''Silmarilli'', ''radiance of pure light''J. R. R. Tolkien, Tolkien, J. R. R., "Addenda and Corrigenda to the Etymologies — Part Two" (edited by Carl F. Hostetter and Patrick H. Wynne), in ''Vinyar Tengwar'', 46, July 2004, p. 11) are three fictional brilliant jewels in J. R. R. Tolkien's legendarium. They were made by the elf Fëanor, capturing the unmarred light of the Two Trees of Valinor. The Silmarils play a central role in J. R. R. Tolkien, Tolkien's book ''The Silmarillion'', which tells of the creation of Eä (the universe) and the beginning of Elves (Middle-Earth), Elves, Dwarf (Middle-earth), Dwarves and Men. Tolkien, a philologist, derived the idea of Silmarils, jewels that actually contained light, from the Old English word ''Siġelwara''; he concluded that ''Siġel'' meant both ''sun'' and ''jewel''. Scholars have described the Silmarils as embodying elvish pride in their own creation, or a Biblical desire for Tree of knowle ...
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Fëanor
Fëanor () is a fictional character in J. R. R. Tolkien's ''The Silmarillion''. He was the eldest son of Finwë, the King of the Noldor, and his first wife Míriel. As a great loremaster and creator, he improved the Sarati alphabet, inventing Tengwar text, and creates the three Silmarils, the skilfully-forged jewels that give the book their name and theme. Palantir and the Feanorian Lamps are also his creations. Fëanor's Silmarils form a central theme of ''The Silmarillion'' as the human and elvish characters battle with the forces of evil for their possession. After the Dark Lord Morgoth steals the Silmarils and kills Finwe, Fëanor's father, Fëanor and his seven sons swear the Oath of Fëanor, vowing to fight anyone who withhold their Silmarils. Fëanor led the Noldors back to the Middle-earth, but died soon after his arrival. Later, his sons were united in the cause of defeating Morgoth and revenging their father. They lived on in relative harmony with the Eldar of Bel ...
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Vala (Middle-earth)
The Valar (; singular Vala) are characters in J. R. R. Tolkien's legendarium. They are "angelic powers" or "gods", #154 to Naomi Mitchison, September 1954 subordinate to the one God (Eru Ilúvatar). The Ainulindalë describes how those of the Ainur who chose to enter the World (Arda (Middle-earth), Arda) to complete its material development after its form was determined by the Music of the Ainur are called the Valar, or "the Powers of the World". The Valaquenta indicates that the Elves generally reserved the term "Valar" for the mightiest of these, calling the others the Maia (Middle-earth), Maiar. The Valar are mentioned briefly in ''The Lord of the Rings'' but were developed earlier in material published posthumously in ''The Silmarillion'', ''The History of Middle-earth'', and ''Unfinished Tales''. Scholars have noted that the Valar resemble angels in Christianity but that Tolkien presented them rather more like pagan gods. Their role in providing what the characters on Mid ...
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Noldor
In the works of J. R. R. Tolkien, the Noldor (also spelled Ñoldor, meaning ''those with knowledge'' in his constructed language Quenya) were a kindred of Elf (Middle-earth), Elves who migrated west to the blessed realm of Valinor from the continent of Middle-earth, Sundering of the Elves, splitting from other groups of Elves as they went. They then settled in the coastal region of Eldamar. The Dark Lord Morgoth murdered their first leader, Finwë and Míriel, Finwë. The majority of the Noldor, led by Finwë's eldest son Fëanor, then returned to Beleriand in the northwest of Middle-earth. This made them the only group to return and then play a major role in Middle-earth's history; much of ''The Silmarillion'' is about their actions. They were the second clan of the Elves in both order and size, the other clans being the Vanyar and the Teleri. Among Elves, the Noldor showed the greatest talents for intellectual pursuits, technical skills and physical strength, yet were prone to ...
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Elf (Middle-earth)
In J. R. R. Tolkien's writings, Elves are the first fictional race to appear in Middle-earth. Unlike Men and Dwarves, Elves are immortal. They feature in ''The Hobbit'' and ''The Lord of the Rings''. Their history is described in detail in ''The Silmarillion''. Tolkien derived his Elves from mentions in the ancient poetry and languages of Northern Europe, especially Old English. These suggested to him that Elves were large, dangerous, beautiful, lived in wild natural places, and practised archery. He invented languages for the Elves, including Sindarin and Quenya. Tolkien-style Elves have become a staple of fantasy literature. They have appeared, too, in film and role-playing game adaptations of Tolkien's works. Origins Germanic word The modern English word ''elf'' derives from the Old English word '' ælf'' (which has cognates in all other Germanic languages). Numerous types of elves appear in Germanic mythology; the West Germanic concept appears to have come to diffe ...
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Mithril
Mithril is a fictional metal found in J. R. R. Tolkien's Middle-earth writings. It appears in many derivative fantasy works by later authors. It is described as resembling silver, but being stronger and lighter than steel. Tolkien first wrote of it in ''The Lord of the Rings'', and it was retrospectively mentioned in the third, revised edition of ''The Hobbit'' in 1966. In the first 1937 edition, the mail shirt given to Bilbo Baggins is described as being made of "silvered steel". The name ''mithril'' comes from two words in Tolkien's Sindarin language—''mith'', meaning "grey", and ''ril'', meaning "glitter". Tolkien Properties In ''The Hobbit'', Thorin Oakenshield described some Dwarven treasures as "coats of mail gilded and silvered and impenetrable" and "a coat of dwarf-linked rings the like of which had never been made before, for it was wrought of pure silver to the power and strength of triple steel." A little later the narrator describes "a small coat of mail, wr ...
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Dwarf (Middle-earth)
In the fantasy of J. R. R. Tolkien, the Dwarves are a race inhabiting Middle-earth, the central continent of Arda in an imagined mythological past. They are based on the dwarfs of Germanic myths who were small humanoids that lived in mountains, practising mining, metallurgy, blacksmithing and jewellery. Tolkien described them as tough, warlike, and lovers of stone and craftsmanship. Dwarves appear in his books ''The Hobbit'' (1937), ''The Lord of the Rings'' (1954–55), and the posthumously published ''The Silmarillion'' (1977), ''Unfinished Tales'' (1980), and ''The History of Middle-earth'' series (1983–96), the last three edited by his son Christopher Tolkien. Characteristics The medievalist Charles Moseley described the dwarves of Tolkien's legendarium as "Old Norse" in their names, their feuds, and their revenges. In the appendix on "Durin's Folk" in ''The Lord of the Rings'', Tolkien describes dwarves as: ''The J. R. R. Tolkien Encyclopedia'' considers Tolkie ...
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Race (fantasy)
Fantasy tropes are a specific type of literary tropes (recurring themes) that occur in fantasy fiction. Worldbuilding, plot, and characterization have many common conventions, many of them having ultimately originated in myth and folklore. J. R. R. Tolkien's legendarium (and in particular, ''The Lord of the Rings'') for example, was inspired from a variety of different sources including Germanic, Finnish, Greek, Celtic and Slavic myths. Literary fantasy works operate using these tropes, while others use them in a revisionist manner, making the tropes over for various reasons such as for comic effect, and to create something fresh (a method that often generates new clichés). Good vs. evil The conflict of good against evil is a theme in the many popular forms of fantasy; normally, evil characters invade and disrupt the good characters' lands. J. R. R. Tolkien delved into the nature of good and evil in ''The Lord of the Rings'', but many of those who followed him use the co ...
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The One Ring Roleplaying Game
''The One Ring Roleplaying Game'' is a tabletop role-playing game set in J. R. R. Tolkien's Middle-earth, set at the time between ''The Hobbit'' and ''The Lord of the Rings''. Designed by Francesco Nepitello and Marco Maggi, the game was initially published by Cubicle 7 in 2011 under the title ''The One Ring: Adventures over the Edge of the Wild''. Cubicle 7 continued to publish the first edition of the game until 2019. Nepitello and Maggi developed the second edition, which is published by Free League Publishing under the same title, ''The One Ring Roleplaying Game''. History The game was first published in 2011 under the title ''The One Ring: Adventures over the Edge of the Wild''. This first edition core book (more exactly two booklets in a cardboard case) and the majority of subsequent products supported play in the portion of the region of Rhovanion known as "The Wild", the setting of the later portions of ''The Hobbit'' east of the Misty Mountains. That was due to the proje ...
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