List Of Video Games Developed By Rare
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List Of Video Games Developed By Rare
Rare (company), Rare is a British video game developer founded by Tim and Chris Stamper after the now-defunct Ultimate Play the Game. Since its inception, the company has produced various titles in a wide variety of Video game genres, genres and on numerous gaming systems, mostly from Nintendo and Microsoft. The company is best known for its platform games, which include the ''Donkey Kong Country'' series and the ''Banjo-Kazooie (series), Banjo-Kazooie'' series, and for its Nintendo 64 first-person shooters ''GoldenEye 007 (1997 video game), GoldenEye 007'' and ''Perfect Dark''. This list includes games produced by Rare after its formation. It does not include games developed or published by Ultimate Play the Game. Games References External links Rare's official website
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Rare (company)
Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the ''Battletoads'', ''Donkey Kong'', and '' Banjo-Kazooie'' series, as well as games like '' GoldenEye 007'' (1997), ''Perfect Dark'' (2000), ''Conker's Bad Fur Day'' (2001), ''Viva Piñata'' (2006), and ''Sea of Thieves'' (2018). Tim and Chris Stamper, who also founded Ultimate Play the Game, established Rare in 1985. During its early years, Rare was backed by an unlimited budget from Nintendo, primarily concentrated on Nintendo Entertainment System (NES) games. During this time, Rare created successful games such as ''Wizards & Warriors'' (1987), '' R.C. Pro-Am'' (1988), and ''Battletoads'' (1991). Rare became a prominent second-party developer for Nintendo, which came to own a large minority stake of the company, with the release of ''Donkey ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing third-party d ...
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WWF WrestleMania (1989 Video Game)
''WWF WrestleMania'' (named after the annual pay-per-view event) is a Nintendo Entertainment System (NES) video game created by Rare and published by Acclaim Entertainment in 1989. It was the first WWF licensed NES game and the second WWF game overall, the first being MicroLeague Wrestling. ''WrestleMania'' also marked the beginning of a long relationship between Acclaim and the WWF which lasted ten years. Released just months prior to WrestleMania V, it was intended to help build up to that event. The game's title screen features the tagline for WrestleMania III: "Bigger. Better. Badder." A Game Boy version started development in 1990 but was cancelled. It was developed by Zippo Games and designed by John Pickford. Rare later developed a follow-up game, ''WWF WrestleMania Challenge''. Gameplay The game features six wrestlers: Hulk Hogan, André the Giant, "Macho Man" Randy Savage, "The Million Dollar Man" Ted DiBiase, Bam Bam Bigelow and The Honky Tonk Man. All wrestler ...
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Edutainment
Educational entertainment (also referred to as edutainment) is media designed to educate through entertainment. The term was used as early as 1954 by Walt Disney. Most often it includes content intended to teach but has incidental entertainment value. It has been used by academia, corporations, governments, and other entities in various countries to disseminate information in classrooms and/or via television, radio, and other media to influence viewers' opinions and behaviors. History Concept Interest in combining education with entertainment, especially in order to make learning more enjoyable, has existed for hundreds of years, with the Renaissance and Enlightenment being movements in which this combination was presented to students.. Komenský in particular is affiliated with the "school as play" concept, which proposes pedagogy with dramatic or delightful elements. ''Poor Richard's Almanack'' demonstrates early implementation of edutainment, with Benjamin Franklin co ...
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Hi Tech Expressions
Hi Tech Expressions (later Hi Tech Entertainment) was an American video game publisher headquartered in Lower Manhattan, New York City. The company was established in 1986. During the course of its existence, the company published primarily juvenile-oriented games. While it published a few adolescent-oriented games including ''The Hunt for Red October'' and '' War in Middle Earth'' (derived from the classic book ''The Lord of the Rings'' by J. R. R. Tolkien), it could not shake its reputation for publishing games marketed towards children. It was closed down in 1995. List of games Game Boy * ''Baby's Day Out'' (cancelled) * ''Beethoven's 2nd'' * ''The Hunt for Red October'' * ''Mickey's Ultimate Challenge'' * ''Tom and Jerry'' * '' Tom and Jerry: Frantic Antics'' * '' We're Back! A Dinosaur's Story'' * '' Bobby's World'' (cancelled) Sega Mega Drive/Genesis * ''Baby's Day Out'' (cancelled) * '' Barbie Super Model'' * '' Barbie: Vacation Adventure'' (cancelled) * '' A Dinos ...
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123
123 may refer to: * The first three positive Arabic numerals * 123 (number), the natural number following 122 and preceding 124 * AD 123, a year of the Julian calendar, in the second century AD * 123 BC, a year of the pre-Julian Roman calendar * 123 Brunhild, a main-belt asteroid Entertainment * ''123'' (film), a 2002 Indian romantic comedy * ''123'', 2016 Philippines film by Carlo Obispo at 12th Cinemalaya Independent Film Festival * "123" (Nikki Laoye song), 2012 * "123" (Smokepurpp and Murda Beatz song), 2018 * "123", a song by Jess Glynne from the 2018 album '' Always In Between'' Other * 123 (file format), used by the Lotus 1-2-3 spreadsheet program * IRT Seventh Avenue Line, served by the 1, 2, 3 New York Subway services * 123 (interbank network), a shared cash network in Egypt * Japan Airlines Flight 123, which crashed in 1985 near Tokyo See also * 1-2-3 (other) * 12/3 (other) * A123 (other) * The Taking of Pelham One Two Three (other) ...
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Anticipation (video Game)
''Anticipation'' is a video board game developed by Rare and released by Nintendo for the Nintendo Entertainment System (NES) in 1988. It is playable in either single-player or multiplayer mode, with up to four players competing against each other and/or computer-controlled opponents. Gameplay Before the game begins, the number of human and computer players must be chosen, as well as the difficulty setting. There must always be at least one human player, and the total number of players (human plus computer opponents) can be no more than four. Players use the controllers to buzz in during the game; if more than two players are competing, they may double up on two controllers. Anticipation is not compatible with the NES Four Score, which released later. ''Anticipation'' combines gameplay elements from ''Pictionary'' and ''Trivial Pursuit'' board games. The player is represented by one of four game pieces on a board: a pair of pink high-heeled shoes, a bugle, an ice cream cone, an ...
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Wheel Of Fortune (video Game)
''Wheel of Fortune'' is an American television game show created by Merv Griffin, premiering in 1975 with a syndicated version airing in 1983. Since 1986, the syndicated version has been adapted into various video games spanning numerous hardware generations. Most versions released in the 20th century were published by GameTek, which filed for Chapter 11 bankruptcy protection in 1998. Console games An Atari 2600 adaptation of ''Wheel of Fortune'' was planned by The Great Game Co. in 1983, but ended up being cancelled during development. In 1987 the first of GameTek's many ''Wheel'' games was published, with Sharedata as its developer; this version was released simultaneously on the Commodore 64 and the Nintendo Entertainment System, and subsequently spawned a second Commodore 64 version of ''Wheel'' from Sharedata, as well as a "Family Edition" and a "Junior Edition", both of which were exclusive to the NES and were developed by Rare Neither host Pat Sajak nor hostess Vanna Whi ...
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Game Show
A game show is a genre of broadcast viewing entertainment (radio, television, internet, stage or other) where contestants compete for a reward. These programs can either be participatory or Let's Play, demonstrative and are typically directed by a game show host, host, sharing the rules of the program as well as commentating and narrating where necessary. The history of game shows dates back to the invention of television as a medium. On most game shows, contestants either have to answer questions or solve puzzles, typically to win either money or prizes. Game shows often reward players with prizes such as cash, trips and goods and services provided by the show's sponsor. History 1930s–1950s Game shows began to appear on radio and television in the late 1930s. The first television game show, ''Spelling Bee (game show), Spelling Bee'', as well as the first radio game show, ''Information Please'', were both broadcast in 1938; the first major success in the game show genre was ...
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GameTek
GameTek was an American video game publisher based in North Miami Beach, Florida known for publishing video game adaptations of game shows in the late 1980s and early 1990s. GameTek was a trade name for IJE, the owner of electronic publishing rights to ''Jeopardy!'' and ''Wheel of Fortune''. Originally IJE licensed these titles to ShareData of Chandler, Arizona; however, when IJE saw ShareData's success with the titles, IJE decided to publish the titles themselves, resulting in the founding of GameTek. After establishing distribution for the game show titles, GameTek branched out by licensing European titles for the North American market, including '' Frontier: Elite II'' and '' The Humans''. In 1991, they attempted to launch the InfoGenius Systems franchise for the Game Boy. In 1996 GameTek scaled down its publishing activities, turning most of that aspect of its business over to Philips. GameTek filed for bankruptcy in December 1997, citing development delays and disappointing ...
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Jeopardy! (franchise)
''Jeopardy!'' is an American media franchise that began with a television quiz show created by Merv Griffin, in which contestants are presented with clues in the form of answers, and must phrase their responses in the form of a question. Over the years, the show has expanded its brand beyond television and been licensed into products of various formats. Television ''Jeopardy!'' originated as an American television series on March 30, 1964. In its original daytime format, it ran until 1975 on NBC, then was revived by the same network for a 21-week run (with a slightly different format) from 1978 to 1979. Art Fleming hosted the program during its entire run on NBC. The current version of ''Jeopardy!'' debuted in first-run syndication in September 1984 with Alex Trebek as the second host. It followed the same basic format as the NBC version, with larger prize money and a futuristic set. With the exception of a 39-episode block of weekly shows placed into syndication near the en ...
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Racing Video Game
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games. Sub-genres Arcade-style racing Arcade-style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers is their far more liberal physics. Whereas in real racing (and subsequently, the simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade-style racing games generally encourage the player to "powerslide" the car to allow the player to keep up thei ...
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