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List Of Puzzle Topics
{{Puzzles , lists This is a list of puzzle topics, by Wikipedia page. * Acrostic (puzzle), Acrostic * Anagram * Back from the klondike * Ball-in-a-maze puzzle * Brain teaser * Burr puzzle * Chess problem * Chess puzzle * Computer puzzle game * Cross Sums * Crossword puzzle * Cryptic crossword * Cryptogram * Daughter in the box * Disentanglement puzzle * Edge-matching puzzle * Egg of Columbus * Eight queens puzzle * Einstein's Puzzle * Eternity puzzle * Fifteen puzzle * Fox, goose and bag of beans puzzle * Geomagic square * Globe puzzle * Graeco-Latin square * -gry puzzle, Gry * Happy Cube * Induction puzzles * Insight * Jigsaw puzzle * Kakuro * KenKen * Knights and knaves * Knight's Tour * Lateral thinking * Latin square * Letter bank * Lock puzzle * Logic puzzle * Magic square * Mahjong solitaire * Matchstick puzzle * Mathematical puzzle * Maze * Mechanical puzzle * Merkle's Puzzles * Minus Cube * Morpion solitaire * N-puzzle * National Puzzlers' League * Nikoli (publisher), Niko ...
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Puzzle
A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious Mathematical problem, mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley (explorer), Robert Dudley...to the West Indies, 1594–95, narra ...
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Egg Of Columbus
An egg of Columbus or Columbus' egg ( it, uovo di Colombo ) refers to a brilliant idea or discovery that seems simple or easy after the fact. The expression refers to an apocryphal story, dating from at least the 16th century, in which it is said that Christopher Columbus, having been told that finding a new trade route was inevitable and no great accomplishment, challenges his critics to make an egg stand on its tip. After his challengers give up, Columbus does it himself by tapping the egg on the table to flatten its tip. The story is often alluded to when discussing creativity. The term has also been used as the trade name of a tangram puzzle and several mechanical puzzles. It also shows that anything can be done by anyone with the right set of skills; however, not everyone knows how to do it. Source of the story The Columbus egg story may have originated with Italian historian and traveler Girolamo Benzoni. In his book ''History of the New World'', published in 1565, he w ...
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Jigsaw Puzzle
A jigsaw puzzle is a tiling puzzle that requires the assembly of often irregularly shaped interlocking and mosaiced pieces, each of which typically has a portion of a picture. When assembled, the puzzle pieces produce a complete picture. In the 18th century, jigsaw puzzles were created by painting a picture on a flat, rectangular piece of wood, then cutting it into small pieces. Despite the name, a jigsaw was never used. John Spilsbury, a London cartographer and engraver, is credited with commercialising jigsaw puzzles around 1760. His design took world maps, and cut out the individual nations in order for them to be reassembled by students as a geographical teaching aid. They have since come to be made primarily of interlocking cardboard pieces, incorporating a variety of images & designs. Typical images on jigsaw puzzles include scenes from nature, buildings, and repetitive designs—castles and mountains are common, as well as other traditional subjects. However, any pictu ...
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Insight
Insight is the understanding of a specific cause and effect within a particular context. The term insight can have several related meanings: *a piece of information *the act or result of understanding the inner nature of things or of seeing intuitively (called noesis in Greek) *an introspection *the power of acute observation and deduction, discernment, and perception, called intellection or noesis *An understanding of cause and effect based on the identification of relationships and behaviors within a model, context, or scenario (see artificial intelligence) An insight that manifests itself suddenly, such as understanding how to solve a difficult problem, is sometimes called by the German word '' Aha-Erlebnis''. The term was coined by the German psychologist and theoretical linguist Karl Bühler. It is also known as an epiphany, eureka moment or (for cross word solvers) the penny dropping moment (PDM). Sudden sickening realisations often identify a problem rather than solving i ...
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Induction Puzzles
Induction puzzles are logic puzzles, which are examples of multi-agent reasoning, where the solution evolves along with the principle of induction. A puzzle's scenario always involves multiple players with the same reasoning capability, who go through the same reasoning steps. According to the principle of induction, a solution to the simplest case makes the solution of the next complicated case obvious. Once the simplest case of the induction puzzle is solved, the whole puzzle is solved subsequently. Typical tell-tale features of these puzzles include any puzzle in which each participant has a given piece of information (usually as common knowledge) about all other participants but not themselves. Also, usually, some kind of hint is given to suggest that the participants can trust each other's intelligence — they are capable of theory of mind (that "every participant knows modus ponens" is common knowledge). Also, the inaction of a participant is a non-verbal communication of ...
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Happy Cube
Happy Cubes are a set of mechanical puzzles created in 1986 by the Belgian toy inventor Dirk Laureyssens. The company "Happy bvba" has the exclusive license to manufacture and sell these puzzles. Happy Cubes are also known by a number of other names, among them: "Cube It!" cubes, "Wirrel Warrel" (in the Netherlands), "I.Q.ubes" and "Cococrash" (in Spain and Portugal). The Happy Cubes were made of 8mm-thick ethylene-vinyl acetate foam mats (also known as EVA). The tiles were based upon a 5x5 matrix where the outer squares may be present or absent. The central 3x3 kernel was fixed. Initially the puzzle is assembled into a 2-dimensional, flat 2x3 piece rectangle fitted into a frame. The basic challenge is to construct a perfect, 6-sided cube In geometry, a cube is a three-dimensional solid object bounded by six square faces, facets or sides, with three meeting at each vertex. Viewed from a corner it is a hexagon and its net is usually depicted as a cross. The cube is the only ...
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-gry Puzzle
The ''-gry'' puzzle is a popular word puzzle that asks for the third English word that ends with the letters ''-gry'' other than ''angry'' and ''hungry''. Specific wording varies substantially, but the puzzle has no clear answer, as there are no other common English words that end in ''-gry''. Interpretations of the puzzle suggest it is either an answerless hoax; a trick question; a sincere question asking for an obscure word; or a corruption of a more straightforward puzzle, which may have asked for words containing ''gry'' (such as ''gryphon''). Of these, countless trick question variants and obscure English words (or nonce words) have been proposed. The lack of a conclusive answer has ensured the enduring popularity of the puzzle, and it has become one of the most frequently asked word puzzles. The ultimate origin and original form of the puzzle is unknown, but it was popularized in 1975, starting in the New York area, and has remained popular into the 21st century. Various si ...
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Graeco-Latin Square
In combinatorics, two Latin squares of the same size (''order'') are said to be ''orthogonal'' if when superimposed the ordered paired entries in the positions are all distinct. A set of Latin squares, all of the same order, all pairs of which are orthogonal is called a set of mutually orthogonal Latin squares. This concept of orthogonality in combinatorics is strongly related to the concept of blocking in statistics, which ensures that independent variables are truly independent with no hidden confounding correlations. "Orthogonal" is thus synonymous with "independent" in that knowing one variable's value gives no further information about another variable's likely value. An outdated term for pair of orthogonal Latin squares is ''Graeco-Latin square'', found in older literature. Graeco-Latin squares A Graeco-Latin square or Euler square or pair of orthogonal Latin squares of order over two sets and (which may be the same), each consisting of symbols, is an arrangement of c ...
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Globe Puzzle
A puzzle globe (also called ''jigsaw globe'', ''globe puzzle'', ''puzzle ball'', ''puzzle sphere'' or ''spherical puzzle'') is a spherical assembly of puzzle pieces that, when put together, form a complete sphere or globe. Puzzle globes will generally have a one-piece spherical substrate that supports the puzzle pieces as they are laid in place. In some puzzle globes the substrate is steel and the puzzle pieces are magnetic, the magnetic attraction keeping pieces on the lower portion of the sphere from falling off. Like a two-dimensional jigsaw puzzle, a globe puzzle is often made of cardboard and the assembled pieces form a single layer. Most globe puzzles have designs representing spherical shapes such as the Earth, the Moon, or historical globes of the Earth. The logo of Wikipedia is a puzzle globe depicting glyphs from many different writing systems. A jigsaw puzzle globe from the 1870s is in the collection of the Whipple Museum of the History of Science, and is a copy of ...
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Geomagic Square
A geometric magic square, often abbreviated to geomagic square, is a generalization of magic squares invented by Lee Sallows in 2001. A traditional magic square is a square array of numbers (almost always positive integers) whose sum taken in any row, any column, or in either diagonal is the same ''target number''. A geomagic square, on the other hand, is a square array of geometrical shapes in which those appearing in each row, column, or diagonal can be fitted together to create an identical shape called the ''target shape''. As with numerical types, it is required that the entries in a geomagic square be distinct. Similarly, the eight trivial variants of any square resulting from its rotation and/or reflection are all counted as the same square. By the ''dimension'' of a geomagic square is meant the dimension of the pieces it uses. Hitherto interest has focused mainly on 2D squares using planar pieces, but pieces of any dimension are permitted. Examples Figure 1 above shows a 3& ...
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Fox, Goose And Bag Of Beans Puzzle
The wolf, goat and cabbage problem is a river crossing puzzle. It dates back to at least the 9th century, and has entered the folklore of several cultures. The story A farmer with a wolf, a goat, and a cabbage must cross a river by boat. The boat can carry only the farmer and a single item. If left unattended together, the wolf would eat the goat, or the goat would eat the cabbage. How can they cross the river without anything being eaten? Solution The first step that must be taken is to let the goat go across the river, as any other actions will result in the goat or the cabbage being eaten. When the farmer returns to the original side, he has the choice of taking either the wolf or the cabbage across next. If he takes the wolf across, he would have to return to get the cabbage, resulting in the wolf eating the goat. If he takes the cabbage across second, he will need to return to get the wolf, resulting in the cabbage being eaten by the goat. The dilemma is solved by taking ...
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Fifteen Puzzle
The 15 puzzle (also called Gem Puzzle, Boss Puzzle, Game of Fifteen, Mystic Square and many others) is a sliding puzzle having 15 square tiles numbered 1–15 in a frame that is 4 tiles high and 4 tiles wide, leaving one unoccupied tile position. Tiles in the same row or column of the open position can be moved by sliding them horizontally or vertically, respectively. The goal of the puzzle is to place the tiles in numerical order. Named for the number of tiles in the frame, the 15 puzzle may also be called a 16 puzzle, alluding to its total tile capacity. Similar names are used for different sized variants of the 15 puzzle, such as the 8 puzzle that has 8 tiles in a 3×3 frame. The ''n'' puzzle is a classical problem for modelling algorithms involving heuristics. Commonly used heuristics for this problem include counting the number of misplaced tiles and finding the sum of the taxicab distances between each block and its position in the goal configuration. Note that both are '' ...
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