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List Of Square Enix Video Game Franchises
This is a list of video game franchises by Square Enix, a Japanese video game development and publishing company formed from the merger of Enix and Square on April 1, 2003. Square Enix acquired Taito in September 2005, which continues to publish its own video games, and acquired game publisher Eidos Interactive in April 2009, which was merged with Square Enix's European publishing wing and renamed as Square Enix Europe. Since its inception, the company has developed or published hundreds of titles in various video game franchises on numerous gaming systems. The company is best known for its role-playing video game franchises, which include the ''Final Fantasy'', ''Dragon Quest'', and ''Kingdom Hearts'' series. Of its properties, the ''Final Fantasy'' franchise is the best-selling, with a total worldwide sales of over 173 million units. The ''Dragon Quest'' series has sold over 85 million units worldwide and is one of the most popular video game series in Japan, while th ...
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Square Enix Logo
In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length adjacent sides. It is the only regular polygon whose internal angle, central angle, and external angle are all equal (90°), and whose diagonals are all equal in length. A square with vertices ''ABCD'' would be denoted . Characterizations A convex quadrilateral is a square if and only if it is any one of the following: * A rectangle with two adjacent equal sides * A rhombus with a right vertex angle * A rhombus with all angles equal * A parallelogram with one right vertex angle and two adjacent equal sides * A quadrilateral with four equal sides and four right angles * A quadrilateral where the diagonals are equal, and are the perpendicular bisectors of each other (i.e., a rhombus with equal diagonals) * A convex quadrilateral with succ ...
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Side-scrolling Video Game
'' A side-scrolling video game (alternatively side-scroller), is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many games and some game consoles and home computers, including
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the ...
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Eidos Hungary
Eidos Hungary (formerly Mithis Entertainment) was a Hungarian video game developer based in Budapest, Hungary. History The company was founded as Mithis Entertainment in March 2002 by former Philos Laboratories employees. Between 2002 and 2006, the studio produced '' Nexus: The Jupiter Incident'' (2004), a strategy video game, and ''Creature Conflict: The Clan Wars'' (2005), a shooter game. In 2006, British video game publisher Eidos Interactive acquired Mithis Entertainment and renamed it Eidos Hungary. In July 2006, The Sunday Times reported Hungarian authorities investigated intellectual property theft complaints by Mithis and MGE. SCi Entertainment categorically denied wrongdoing, stating the article confused ''Battlestations: Midway'' and '' Joint Task Force'' to clarify. SCi took over the development after being dissatisfied with MGE by exercised its contractual right, which MGE demanded compensation for prompting the allegation according to SCi. Following the acquisiti ...
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Battle Gear 4
, previously known as , is a series of racing video games developed and published by Taito, first released in arcades with ''Side by Side'' in 1996. The series was later released for various home consoles, such as the PlayStation and PlayStation 2. ''Side by Side'' series ''Side by Side'' episodes allow the player to select import sports cars from a Japanese maker either, Toyota, Nissan, Honda, Mazda, later Mitsubishi and Subaru were available as well, and race downhill in Japanese mountain passes known as touge. ''Battle Gear'' series The ''Battle Gear'' evolution allows online play in both arcade and home versions and add a tuning feature for the cars. Battle Gear 4 saw the adding of European and American makers for the first time, Renault, Peugeot, Citroën, Mini, Volkswagen and Ford. ''Tokyo Road Race'' The PlayStation 2 version of ''Battle Gear 2'' was licensed by Midas Interactive and released as a budget game named ''Tokyo Road Race'' by various distributors in PAL terr ...
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Racing Video Game
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games. Sub-genres Arcade-style racing Arcade-style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers is their far more liberal physics. Whereas in real racing (and subsequently, the simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade-style racing games generally encourage the player to "powerslide" the car to allow the player to keep up thei ...
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Battle Gear
, previously known as , is a series of racing video games developed and published by Taito, first released in arcades with ''Side by Side'' in 1996. The series was later released for various home consoles, such as the PlayStation and PlayStation 2. ''Side by Side'' series ''Side by Side'' episodes allow the player to select import sports cars from a Japanese maker either, Toyota, Nissan, Honda, Mazda, later Mitsubishi and Subaru were available as well, and race downhill in Japanese mountain passes known as touge. ''Battle Gear'' series The ''Battle Gear'' evolution allows online play in both arcade and home versions and add a tuning feature for the cars. Battle Gear 4 saw the adding of European and American makers for the first time, Renault, Peugeot, Citroën, Mini, Volkswagen and Ford. ''Tokyo Road Race'' The PlayStation 2 version of ''Battle Gear 2'' was licensed by Midas Interactive and released as a budget game named ''Tokyo Road Race'' by various distributors in PAL terr ...
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Arkanoid
is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or turning the Vaus into a laser cannon. Other blocks may be indestructible or require multiple hits to break. Created by Taito designers Akira Fujita and Hiroshi Tsujino, ''Arkanoid'' expanded on the concept established in Atari's '' Breakout'', a successful game in its own right that was met with a large wave of similar clone games from other manufacturers. It was part of a contest within Taito, where two teams of designers had to complete a block breaker game and determine which one was superior to the other. The film ...
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Breakout Clone
''Breakout'' is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow who were influenced by the seminal 1972 Atari arcade game ''Pong''. In ''Breakout'', a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. ''Breakout'' was a worldwide commercial success, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing arcade video games of 1977 in the US and Japan. The 1978 Atari VCS port uses color graphics instead of a monochrome screen with colored overlay. While the concept was predated by Ramtek's ''Clean Sweep'' (1974), ''Breakout'' spawned an entire genre of clones. It was the inspiration for aspects of the Apple II compu ...
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All Star Pro-Wrestling
All or ALL may refer to: Language * All, an indefinite pronoun in English * All, one of the English determiners * Allar language (ISO 639-3 code) * Allative case (abbreviated ALL) Music * All (band), an American punk rock band * ''All'' (All album), 1999 * ''All'' (Descendents album) or the title song, 1987 * ''All'' (Horace Silver album) or the title song, 1972 * ''All'' (Yann Tiersen album), 2019 * "All" (song), by Patricia Bredin, representing the UK at Eurovision 1957 * "All (I Ever Want)", a song by Alexander Klaws, 2005 * "All", a song by Collective Soul from ''Hints Allegations and Things Left Unsaid'', 1994 Science and mathematics * ALL (complexity), the class of all decision problems in computability and complexity theory * Acute lymphoblastic leukemia * Anterolateral ligament Sports * American Lacrosse League * Arena Lacrosse League, Canada * Australian Lacrosse League Other uses * All, Missouri, a community in the United States * All, a brand of Sun Products * A ...
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Professional Wrestling
Professional wrestling is a form of theater that revolves around staged wrestling matches. The mock combat is performed in a ring similar to the kind used in boxing, and the dramatic aspects of pro wrestling may be performed both in the ring or—as in televised wrestling shows—in backstage areas of the venue, in similar form to reality television. Professional wrestling as a form of theater evolved out of the widespread practice of match fixing among wrestlers in the early 20th century. Rather than sanction the wrestlers for their deceit as was done with boxers, the public instead came to see professional wrestling as a performance art rather than a sport. Professional wrestlers responded to the public's attitude by dispensing with verisimilitude in favor of entertainment, adding melodrama and outlandish stuntwork to their performances. Although the mock combat they performed ceased to resemble any authentic wrestling form, the wrestlers nevertheless continued to pr ...
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Terranigma
is a 1995 action role-playing game developed by Quintet for the Super Nintendo Entertainment System (SNES), with manga artist Kamui Fujiwara acting as the character designer. The game tells the story of the Earth's resurrection by the hands of a boy named Ark, and its progress from the evolution of life to the present day. The game is considered the third and final entry in an unofficial trilogy of action RPGs created by Quintet, also including ''Soul Blazer'' (1992) and ''Illusion of Gaia'' (1993). ''Terranigma'' was published in Japan by Enix on October 20, 1995, and in Europe and Australia by Nintendo starting in December 1996; the game was not released in North America due to Enix having already closed its U.S. branch by the time localization had finished, and has not been re-released due to complicated issues relating to its rights. Despite this, ''Terranigma'' has been met with critical acclaim for its presentation, gameplay, and story, although it has been criticized it for ...
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