List Of Shadow World Races
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List Of Shadow World Races
There are various types or "races" of fictional living being who feature in the role-playing game '' Shadow World''. Inhabiting the fictional planet of Kulthea, they include types resembling humans ("mortals"); the immortal "elven"; hybrid types; and monsters. Mortals High Men *Laan (known as Zor in Jaiman) have average lifespan of approximately 150 years, but are taller and more heavily boned than Elves. *Dúranaki (Eastern Lords) are an offshoot of the Zor. Driven underground to hide from fierce enemies, they have grown into a nocturnal and distinctive culture. *Kinsai *Aldari Common Men Common men on Kulthea tend to be smaller and shorter-lived than their High Men brethren. They are composed of myriad of different racial and cultural groups. The following list addresses some of the primary groups found on Emer and Jaiman. *Anzeti reside in the mountainous regions of central Emer. Hardened by their climate, they are shy and reclusive, isolated, and seldom encountered by ot ...
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Terry K
Terry is a unisex given name, derived from French Thierry and Theodoric. It can also be used as a diminutive nickname for the names Teresa or Theresa (feminine) or Terence or Terrier (masculine). People Male * Terry Albritton (1955–2005), American shot putter, world record holder in 1976 * Terry Antonis (born 1993), Australian association football player * Terry A. Davis, (1969–2018), American programmer * Terry Baddoo, CNN journalist * Terry Balsamo (born 1972), American lead guitarist for the rock band Evanescence * Terry Beckner (born 1997), American football player * Terry Bollea (born 1953), professional wrestler, better known by his ring name Hulk Hogan * Terry Bowden (born 1956), American football coach and former player * Terry Bradshaw (born 1948), American former National Football League quarterback * Terry Branstad (born 1946), American politician * Terry Brooks (born 1944), American fantasy writer * Terry Brooks (basketball) (born c. 1968), American college basket ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Shadow World (role Playing Game)
''Shadow World'' is a high-fantasy campaign setting situated on the fictional planet of Kulthea. Originally produced for the Rolemaster role-playing game system, Shadow World is equally suited for the HARP Role-playing system, published since 2003. The setting blends traditional fantasy elements, such as elves, dwarves, and magic, with science fiction, including such elements as space and time travel, and, to a degree, futuristic technology. As Rolemaster and HARP, Shadow World is owned by Iron Crown Enterprises (often referred to as I.C.E.). It is currently maintained by the primary author of the setting, Terry K. Amthor of Eidolon Studio (who also holds the trademark for Shadow World, and copyrights for non-gaming fiction related to the world). Themes ''Shadow World'' is a fantasy and science fiction environment that deals with a number of topics, including the path of the hero, in a fantasy role-playing environment. Development history The first book to be set in ''Shadow ...
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Monster
A monster is a type of fictional creature found in horror, fantasy, science fiction, folklore, mythology and religion. Monsters are very often depicted as dangerous and aggressive with a strange, grotesque appearance that causes terror and fear. Monsters usually resemble bizarre, deformed, otherworldly and/or mutated animals or entirely unique creatures of varying sizes, but may also take a human form, such as mutants, ghosts and spirits, zombies or cannibals, among other things. They may or may not have supernatural powers, but are usually capable of killing or causing some form of destruction, threatening the social or moral order of the human world in the process. Animal monsters are outside the moral order, but sometimes have their origin in some human violation of the moral law (e.g. in the Greek myth, Minos does not sacrifice to Poseidon the white bull which the god sent him, so as punishment Poseidon makes Minos' wife, Pasiphaë, fall in love with the bull. She copulat ...
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Emer (Shadow World)
In the Shadow World campaign setting, Emer is a continent on Kulthea, where the Grand Campaign takes place. It is the largest contenint on the planet, roughly located within the center of the western hemisphere. Culturally, Emer is diverse, and is home for elves, dwarves, and a host of human sub-groups. Lugrôki dwell in the Spine of Emer, while garks are prevalent throughout the tropical forests of the eastern Silaarian peninsula. In its past, vast empires have risen to dominate nearly all of Emer, but today it is largely fragmented politically. Development history Emer was first described in the Shadow World Master Atlas, First Edition, published in 1989. In 1990, ICE released ''Emer: The Great Continent'', which described the area in more detail. At one point during Iron Crown's' financial difficulties in the late 1990s, the rights to Shadow World reverted to its author, Terry Amthor. Amthor produced several works under the name "Eidolon Studios" that explored Emer ...
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Nictitating Membrane
The nictitating membrane (from Latin '' nictare'', to blink) is a transparent or translucent third eyelid present in some animals that can be drawn across the eye from the medial canthus to protect and moisten it while maintaining vision. All Anura(tailless amphibians), and some reptiles, birds, and sharks have full nictitating membranes; in many mammals, a small, vestigial portion of the nictitating membrane remains in the corner of the eye. Some mammals, such as cats, camels, polar bears, seals and aardvarks, have full nictitating membranes. Often called a third eyelid or haw, it may be referred to in scientific terminology as the ''plica semilunaris'', ''membrana nictitans'', or ''palpebra tertia''. Description The nictitating membrane is a transparent or translucent third eyelid present in some animals that can be drawn across the eye for protection and to moisten it while maintaining vision. The term comes from the Latin word '' nictare'', meaning "to blink". It is o ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Immortality
Immortality is the concept of eternal life. Some modern species may possess biological immortality. Some scientists, futurists, and philosophers have theorized about the immortality of the human body, with some suggesting that human immortality may be achievable in the first few decades of the 21st century with the help of certain technologies such as mind uploading (digital immortality). Other advocates believe that life extension is a more achievable goal in the short term, with immortality awaiting further research breakthroughs. The absence of aging would provide humans with biological immortality, but not invulnerability to death by disease or injury. Whether the process of internal immortality is delivered within the upcoming years depends chiefly on research (and in neuron research in the case of internal immortality through an immortalized cell line) in the former view and perhaps is an awaited goal in the latter case. What form an unending human life would take, o ...
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Orc (Middle-earth)
An Orc (or Ork) is a fictional humanoid monster like a goblin. Orcs were brought into modern usage by the fantasy writings of J. R. R. Tolkien, especially ''The Lord of the Rings''. In Tolkien's works, Orcs are a brutish, aggressive, ugly, and malevolent race of monsters, contrasting with the benevolent Elves. There is a suggestion, among several somewhat contradictory origin stories, that they are a corrupted race of elves. Mythological monsters with names similar to "orc" can be found in the Old English poem ''Beowulf'', in Early Modern poetry, and in Northern European folk tales and fairy tales. Tolkien stated that he took the name from ''Beowulf''. The orc appears on lists of imaginary creatures in two of Charles Kingsley's mid-1860s novels. Tolkien's concept of orcs has been adapted into the fantasy fiction of other authors, and into games of many different genres such as ''Dungeons & Dragons'', ''Magic: The Gathering'', and ''Warcraft''. Etymology Old English ...
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Tolkien's Legendarium
Tolkien's legendarium is the body of J. R. R. Tolkien's mythopoeic writing, unpublished in his lifetime, that forms the background to his ''The Lord of the Rings'', and which his son Christopher summarized in his compilation of ''The Silmarillion'' and documented in his 12-volume series ''The History of Middle-earth''. The legendarium's origins reach back to 1914, when Tolkien began writing poems and story sketches, drawing maps, and inventing languages and names as a private project to create a unique English mythology. The earliest story drafts (of ''The Book of Lost Tales'') are from 1916; he revised and rewrote these for most of his adult life. ''The Hobbit'' (1937), Tolkien's first published novel, was not originally part of the larger mythology but became linked to it. Both ''The Hobbit'' and ''The Lord of the Rings'' (1954 and 1955) took place in the Third Age of Middle-earth, while virtually all of his earlier writing had been set in the first two ages of the world. ...
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Uruk-hai
An Orc (or Ork) is a fictional humanoid monster like a goblin. Orcs were brought into modern usage by the fantasy writings of J. R. R. Tolkien, especially ''The Lord of the Rings''. In Tolkien's works, Orcs are a brutish, aggressive, ugly, and malevolent race of monsters, contrasting with the benevolent Elves. There is a suggestion, among several somewhat contradictory origin stories, that they are a corrupted race of elves. Mythological monsters with names similar to "orc" can be found in the Old English poem ''Beowulf'', in Early Modern poetry, and in Northern European folk tales and fairy tales. Tolkien stated that he took the name from ''Beowulf''. The orc appears on lists of imaginary creatures in two of Charles Kingsley's mid-1860s novels. Tolkien's concept of orcs has been adapted into the fantasy fiction of other authors, and into games of many different genres such as ''Dungeons & Dragons'', ''Magic: The Gathering'', and ''Warcraft''. Etymology Old English ...
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