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List Of Nintendo Switch Games (H–P)
This is a continued list of Nintendo Switch games. List There are currently games across List of Nintendo Switch games (0–9 and A), List of Nintendo Switch games (B), List of Nintendo Switch games (C–G), this page (H–P), and List of Nintendo Switch games (Q–Z). Notes ЗылЙ References {{Portal bar, Video games Switch In electrical engineering, a switch is an electrical component that can disconnect or connect the conducting path in an electrical circuit, interrupting the electric current or diverting it from one conductor to another. The most common type of ... Nintendo Switch ...
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Nintendo Switch
The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a hybrid console. Its wireless Joy-Con controllers, with standard buttons and directional analog sticks for user input, motion sensing, and tactile feedback, can attach to both sides of the console to support handheld-style play. They can also connect to a grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Wii Remote and Nunchuk, supporting local multiplayer modes. The Nintendo Switch's software supports online gaming through Internet connectivity, as well as local wireless ad hoc connectivity with other consoles. Nintendo Switch games and software are available on both physical flash-based ROM cartridges and digital distribution via Nintendo eShop; the system has no regi ...
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Idea Factory
is a Japanese video game developer and video game publisher, publisher founded by former Data East employees in October 1994. A division of the company makes otome games under the name of Otomate. An international branch, Idea Factory International, was opened in California in 2013.2013-09-30Idea Factory, The Company Behind Hakuoki And Neptunia, Opens U.S. Branch Siliconera Games published Games developed References External links Official site(Japanese) Idea Factory International
{{Authority control Video game companies of Japan Video game development companies Video game publishers Video game companies established in 1994 Software companies based in Tokyo Japanese companies established in 1994 ...
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Amanita Design
Amanita Design is a Czech independent video game developing company founded in 2003 by Jakub Dvorský and headquartered in Brno, Czech Republic. The company has created award-winning games including '' Machinarium'', the '' Samorost'' series and '' Botanicula'', as well as educational and advertising minigames and animations, all using Adobe Flash. Clients include BBC, Nike and The Polyphonic Spree. History '' Samorost 2'' has won the Webby Award. In 2009, Amanita Design released the award-winning game '' Machinarium''. '' Botanicula'' was released in April 2012 as both a standalone purchase as well as the subject of the Humble Botanicula Debut. On 24 March 2016, they released '' Samorost 3'' (the follow-up to ''Samorost 2''). The studio's eleventh project was ''Chuchel'', which was released on 7 March 2018. On 18 May 2022, they announced a development of their first 3D adventure game - ''Phonopolis'', featuring hand-crafted assets and traditional 12 FPS stop-motion animatio ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games ( text and graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include '' Zork'', '' King's Quest'', '' Monkey Island'', and '' Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by augmenting player's text c ...
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Happy Game
''Happy Game'' is a survival horror point-and-click adventure game video game developed and published by Amanita Design. The game was released on October 28, 2021 for Microsoft Windows via Steam and the Nintendo Switch console. Plot A young boy falls asleep to a horrible nightmare. He must go through three horrible nightmares to become happy once again. Throughout these nightmares, the player sees flashbacks from the boy's past. Gameplay ''Happy Game'' is a point and click adventure game reminiscent of previous titles by Amanita Design but much darker. The Player has to get through three worlds while solving various puzzles on their way. The Player also comes across various creatures that can kill them and often has to perform actions quickly to not be killed. Development ''Happy Game'' was mentioned as an upcoming project of Amanita Design in an interview by Lukáš Kunce in March 2018. Kunce stated it will be similar to '' Botanicula'' and ''Chuchel'' but darker. Happy Game ...
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Defiant Development
Defiant Development Pty Ltd was an Australian independent video game developer based in Brisbane. It was formed in May 2010 by Morgan Jaffit and Dan Treble, veterans of Pandemic Studios, in the aftermath of the closures of several larger video game studios in the country. Defiant primarily developed mobile games until 2013, when it moved to larger projects with '' Hand of Fate''. The game was released in 2015 following a successful Kickstarter campaign and an early access phase, and it was followed by a sequel, '' Hand of Fate 2'', in 2017. Defiant avoided " crunch" and Jaffit was outspoken about his opposition to the practice, as well as his support for a trade union. In July 2019, the studio was wound down due to what Jaffit called a "risky" business model and failure to adapt to changing market conditions. The studio ceased game development, thereby cancelling ''The World in My Attic'', and planned to further support its existing games. History Background and early year ...
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Hand Of Fate 2
''Hand of Fate'' is a action role-playing video game developed and published by Australian studio Defiant Development for Linux, macOS, Microsoft Windows, PlayStation 4, and Xbox One, released via early access on 7 July 2014, and then in the full release on 17 February 2015. A PlayStation Vita version was announced but ultimately cancelled due to development issues. ''Hand of Fate'' has the player work their way through randomized dungeons, generated by cards selected from customizable decks, to try to reach a final boss of each dungeon. Most of the game is played through an in-game tabletop tableau, with the player's actions narrated and executed by the mysterious Dealer, at times requiring the player to make choices to proceed. When combat occurs, the game switches to a third-person perspective brawler-style game, requiring the player to time attacks, blocks, dodges, and other abilities to defeat enemies without losing all their health. As the player progresses, they can earn ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attacks together into "combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as '' Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting was ''Heavyweight Champ'' in 1976, but it was '' Karate Champ'' that populariz ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end ...
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Edutainment
Educational entertainment (also referred to as edutainment) is media designed to educate through entertainment. The term was used as early as 1954 by Walt Disney. Most often it includes content intended to teach but has incidental entertainment value. It has been used by academia, corporations, governments, and other entities in various countries to disseminate information in classrooms and/or via television, radio, and other media to influence viewers' opinions and behaviors. History Concept Interest in combining education with entertainment, especially in order to make learning more enjoyable, has existed for hundreds of years, with the Renaissance and Enlightenment being movements in which this combination was presented to students.. Komenský in particular is affiliated with the "school as play" concept, which proposes pedagogy with dramatic or delightful elements. '' Poor Richard's Almanack'' demonstrates early implementation of edutainment, with Benjamin Franklin ...
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Dungeon Crawler
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "Dungeon#In fiction, dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a video game genre, genre. Board games Dungeon crawling in board games dates to 1975 when Gary Gygax introduced ''Solo Dungeon Adventures''. That year also saw the release of ''Dungeon!''. Over the years, many games build on that concept. One of the most acclaimed board games of the late 2010s, ''Gloomhaven'', is a dungeon crawler. Video games The first computer-based dungeon crawl was ''pedit5'', developed in 1975 by Rusty Rutherford on the PLATO (computer system), PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including ''dnd (vi ...
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Puzzle Video Game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as ''Mastermind''), were popular targets for computer implementation. Universal Entertainment's ''Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical deduction, a ...
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