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List Of Dark Sun Modules And Sourcebooks
The following is a list of '' Dark Sun'' modules and sourcebooks: 2nd Edition Advanced Dungeons & Dragons * Rulebooks ** ** ** * Accessories ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** * Adventures ** ** ** ** ** ** ** ** ** * Box Sets ** ** ** ** Waynesbooks
- Book reference information


3rd Edition


Paizo's Dark Sun

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Athas.org's Dark Sun

* Rule Books ** ** * Accessories ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** **


4th Edition

* Rule Book ** * Accessories ** ** * Adventures ** Bloodsand Arena (Free RPG Day, June 2010) ** Marauders of the Dune Sea (August 2010)


Footnotes

{{D&D topics Dark Sun
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Dark Sun
''Dark Sun'' is an original ''Dungeons & Dragons'' (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. ''Dark Sun'' featured an innovative metaplot, influential art work, dark themes, and a genre-bending take on traditional fantasy role-playing. The product line began with the original ''Dark Sun Boxed Set'' released for D&D's 2nd edition in 1991, originally ran until 1996, and was one of TSR's most successful releases. ''Dark Sun'' deviated from the feudalistic backdrops of its Tolkienesque pseudo-medieval contemporaries, such as ''Greyhawk'' or ''Forgotten Realms'', in favor of a composite of dark fantasy, planetary romance, and the Dying Earth subgenre. ''Dark Sun''s designers presented a savage, magic-ravaged desert world where resources are scarce and survival is a daily struggle. The traditional fantasy races and character classes were altered or omitted to better suit the setting's darker themes. ''Dark Sun'' differs further in that t ...
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Jon Pickens
Jon Pickens is an American game designer and editor who has worked on numerous products for the ''Dungeons & Dragons'' fantasy role-playing game from TSR and later Wizards of the Coast. Early life and education Jon Pickens was born in Mishawaka, Indiana on August 12, 1954. In 1968, he was introduced to miniatures wargaming, and his parents bought him the '' Blitzkrieg'' wargame for Christmas that year. A couple of months later, Pickens responded to an ad in ''Popular Mechanics'' for a magazine titled '' Strategy & Tactics''. He wrote in for a sample copy, and “spent the rest of the summer mowing lawns to get enough money to buy some wargames advertised in the magazine, and to get all the back issues.” The publishers did not carry back issues, “So I wrote a letter to this collector, whose name was Gary Gygax, and arranged to buy the back issues from him. Gary invited me to attend a gaming convention in Madison. By a coincidence, my father had a speaking engagement in Delav ...
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John Terra
Johnny Henri Terwingen (born 21 June 1951 in Maasmechelen), better known as John Terra, is a Belgian singer and crooner mainly in Flemish Flemish (''Vlaams'') is a Low Franconian dialect cluster of the Dutch language. It is sometimes referred to as Flemish Dutch (), Belgian Dutch ( ), or Southern Dutch (). Flemish is native to Flanders, a historical region in northern Belgium; .... After many years of success, he started producing for other famous Belgian artists. Discography Albums Singles *For positions indicated as Ultratip, the song did not appear in the official Belgian Ultratop 50 charts, but rather in the bubbling under Ultratip charts. References {{DEFAULTSORT:Terra, John Belgian male singers 1951 births Living people People from Maasmechelen ...
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William W
William is a male given name of Germanic origin.Hanks, Hardcastle and Hodges, ''Oxford Dictionary of First Names'', Oxford University Press, 2nd edition, , p. 276. It became very popular in the English language after the Norman conquest of England in 1066,All Things William"Meaning & Origin of the Name"/ref> and remained so throughout the Middle Ages and into the modern era. It is sometimes abbreviated "Wm." Shortened familiar versions in English include Will, Wills, Willy, Willie, Bill, and Billy. A common Irish form is Liam. Scottish diminutives include Wull, Willie or Wullie (as in Oor Wullie or the play ''Douglas''). Female forms are Willa, Willemina, Wilma and Wilhelmina. Etymology William is related to the given name ''Wilhelm'' (cf. Proto-Germanic ᚹᛁᛚᛃᚨᚺᛖᛚᛗᚨᛉ, ''*Wiljahelmaz'' > German ''Wilhelm'' and Old Norse ᚢᛁᛚᛋᛅᚼᛅᛚᛘᛅᛋ, ''Vilhjálmr''). By regular sound changes, the native, inherited English form of the name should b ...
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Sam Witt
Sam Witt (born 1970) is an American poet and tenured English professor who currently lives in Brookline, Massachusetts. Life Born in 1970 in Wimbledon, England. He studied as an undergraduate at the University of Virginia and went on to receive his MFA from the Iowa Writers' Workshop. ''Everlasting Quail'' was published in 2010 by the University Press of New England. Witt went on to spend a year in Russia as a Fulbright Scholar to work on his second book. Witt has taught at the University of California at Berkeley, the University of Iowa, the New England Institute of Art, Saint Petersburg State University, the University of Missouri at Kansas City, and as a creative writing lecturer in the English Department of Harvard University. He was a member of the faculty at Whitman College. He is now a tenured member of the English faculty at Framingham State University and served as Jaded Ibis Press poetry editor until its asset sale in January 2016. Books and awards Sam Witt's first b ...
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Dragon's Crown (module)
''Dragon's Crown'' is an adventure for the 2nd edition of the ''Dungeons & Dragons, Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1993. The module was published by TSR, Inc. and written by L. Richard Baker, Lisa Smedman, Kirk Botula, Geoff Pass and Alex Bund. Contents ''Dragon's Crown'' is "designed for four to six characters" that are levels 10–13. According to Berin Kinsman, it's more of a "campaign pack" than a module, given that it comprises eight adventures, seven of which are part of the same storyline, while the eighth "adventure" is simply supplemental material. The contents of the module are as follows: The main plot revolves around a mysterious "Psionatrix Field" that suddenly encompasses the planet Athas, making psionic abilities difficult to use. Even Dragon Kings and Evangions are affected, and chaos ensues. The player characters, of course, embark on a journey to discover the source of the problem and find a way to set things right. Publica ...
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Asticlian Gambit
A module in '' Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused ...
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Arcane Shadows
''Arcane Shadows'' is an adventure for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game, and released in 1992. The module was written by Bill Slavicsek and published by TSR, Inc. Contents The adventure's packaging is similar to "previous Dark Sun modules". It provides useful reference materials for the dungeon master, to include a non-player character table, and extensive maps. It also contains a short work of fiction for context as well as comparatively good artwork related to earlier modules. The contents of the module are as follows: ''Arcane Shadows'' places four to six 5th to 8th level characters in the City-State of Urik. In this installment, Tyr has been overthrown, and the armies of Urik have been turned back. The characters receive a summons from the Veiled Alliance, and are pursued across the desert by templars. During their flight, they receive aid from a legendary slave tribe, encounter a lost valley, and try to help the Veiled All ...
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David Cook (game Designer)
David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years. Cook designed several games, wrote the '' Expert Set'' for ''Dungeons & Dragons'', worked as lead designer of the second edition of ''Advanced Dungeons & Dragons'', and invented the Planescape setting for ''AD&D''. He is a member of the Origins Hall of Fame. Early life Cook was born in East Lansing, Michigan, and grew up on a farm in Iowa. His father was a farmer and college professor. In junior high school, Cook played wargames such as Avalon Hill's ''Blitzkrieg'' and ''Afrika Korps'': "I was primarily a wargamer, but there wasn't any role-playing available then." In college, he was introduced to the ''Dungeons & Dragons'' role-playing game through the University of Iowa gaming club. Cook earned his B.A. in English (with a Theater minor) in 1977. He married his high school sweetheart, Helen, with whom he had one son, Ian. Cook became a high school t ...
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Psionic Artifacts Of Athas
''Psionic Artifacts of Athas'' is an accessory for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1996. Contents ''Psionic Artifacts of Athas'' is a supplement which details the new artifacts featured in the ''Prism Pentad'' series of novels, and includes advice on how to make use of them in an adventure. The book also describes the life-shaped items, which are living items created during the ancient Blue age of Athas, and when worn or wielded they can meld with the skin or bond with characters to create hidden weapons or impart special abilities. The book includes 49 charts to allow the artifacts to be modified or redesigned to fit more appropriately into an existing adventure. Publication history ''Psionic Artifacts of Athas'' was published by TSR, Inc. in 1996. Reception David Comford reviewed ''Psionic Artifacts of Athas'' for ''Arcane'' magazine, rating it an 8 out of 10 overall. He notes that "Among other releases, the ''Pr ...
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Kevin Melka
Kevin () is the anglicized form of the Irish masculine given name (; mga, Caoimhghín ; sga, Cóemgein ; Latinized as ). It is composed of "dear; noble"; Old Irish and ("birth"; Old Irish ). The variant '' Kevan'' is anglicized from , an Irish diminutive form.''A Dictionary of First Names''. Oxford University Press (2007) s.v. "Kevin". The feminine version of the name is (anglicised as ''Keeva'' or ''Kweeva''). History Saint Kevin (d. 618) founded Glendalough abbey in the Kingdom of Leinster in 6th-century Ireland. Canonized in 1903, he is one of the patron saints of the Archdiocese of Dublin. Caomhán of Inisheer, the patron saint of Inisheer, Aran Islands, is properly anglicized ''Cavan'' or ''Kevan'', but often also referred to as "Kevin". The name was rarely given before the 20th century. In Ireland an early bearer of the anglicised name was Kevin Izod O'Doherty (1823–1905) a Young Irelander and politician; it gained popularity from the Gaelic revival o ...
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The Wizards Of Athas
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic ...
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