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Lightweight Methodology
A lightweight methodology is a software development method that has only a few rules and practices, or only ones that are easy to follow. In contrast, a complex method with many rules is considered a " heavyweight methodology". Examples of lightweight methodologies include: * Adaptive Software Development by Jim Highsmith, described in his 1999 book ''Adaptive Software Development'' * Crystal Clear family of methodologies with Alistair Cockburn, * Extreme Programming Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development,"Human Centred Technology Workshop 2006 ", 2006, P ... (XP), promoted by people such as Kent Beck and Martin Fowler * Feature Driven Development (FDD) developed (1999) by Jeff De Luca and Peter Coad * ICONIX process, developed by Doug Rosenberg: An UML Use Case driven approach that purports to provide just enough ...
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Software Development Methodology
In software engineering, a software development process is a process of dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design, product management. It is also known as a software development life cycle (SDLC). The methodology may include the pre-definition of specific deliverables and artifacts that are created and completed by a project team to develop or maintain an application. Most modern development processes can be vaguely described as agile. Other methodologies include waterfall, prototyping, iterative and incremental development, spiral development, rapid application development, and extreme programming. A life-cycle "model" is sometimes considered a more general term for a category of methodologies and a software development "process" a more specific term to refer to a specific process chosen by a specific organization. For example, there are many specific software development processes that fit the spiral li ...
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Heavyweight Methodology
Heavyweight is a weight class in combat sports and professional wrestling. Boxing Professional Boxers who weigh over are considered heavyweights by 3 of the 4 major professional boxing organizations: the International Boxing Federation, the World Boxing Association, and the World Boxing Organization. In 2020, the World Boxing Council increased their heavyweight classification to 224 pounds (102 kg; 16 st) to allow for their creation of the bridgerweight division. Historical development Because this division had no weight limit, it has been historically vaguely defined. In the 19th century, for example, many heavyweight champions weighed or less (although others weighed 200 pounds). In 1920, the light heavyweight division was formed, with a maximum weight of . Any fighter weighing more than 175 pounds was a heavyweight. The cruiserweight division (first for boxers in the 175–190 pound range) was established in 1979 and recognized by the various boxing organizations i ...
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Adaptive Software Development
Adaptive software development (ASD) is a software development process that grew out of the work by Jim Highsmith and Sam Bayer on rapid application development (RAD). It embodies the principle that continuous adaptation of the process to the work at hand is the normal state of affairs. Adaptive software development replaces the traditional waterfall cycle with a repeating series of ''speculate'', ''collaborate'', and ''learn'' cycles. This dynamic cycle provides for continuous learning and adaptation to the emergent state of the project. The characteristics of an ASD life cycle are that it is mission focused, feature based, iterative, timeboxed, risk driven, and change tolerant. As with RAD, ASD is also an antecedent to agile software development. The word ''speculate'' refers to the paradox of planning – it is more likely to assume that all stakeholders are comparably wrong for certain aspects of the project’s mission, while trying to define it. During speculation, the project ...
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Jim Highsmith
James A. Highsmith III (born 1945) is an American software engineer and author of books in the field of software development methodology. He is the creator of Adaptive Software Development, described in his 1999 book "Adaptive Software Development", and winner of the 2000 Jolt Award, and the Stevens Award in 2005. Highsmith was one of the 17 original signatories of the Agile Manifesto, the founding document for agile software development. Life and work Jim Highsmith has more than 25 years experience as an IT manager, project manager, product manager, consultant, and software developer. He has consulted with IT, software, and product-development companies in the U.S., Europe, Canada, Japan, India, South Africa, Australia, and New Zealand to help them adapt to an accelerated pace of development in increasingly complex, unstable environments. He has also worked at NASA. Jim Highsmith's areas of consulting include agile software development, collaboration, and project management. ...
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Crystal Clear (software Development)
Crystal Clear may refer to: Music and film * ''Crystal Clear'' (Jaci Velasquez album), 2000 * ''Crystal Clear'' (David Dunn album), 2015 ** ''Crystal Clear'' (EP), a 2014 EP by David Dunn * "Crystal Clear", a 1988 song from '' World Without End'' by the Mighty Lemon Drops * "Crystal Clear", a 2003 song from ''Gallowsbird's Bark'' by The Fiery Furnaces * "Crystal Clear", a 2010 song from ''All Our Kings Are Dead'' by Young Guns * ''Crystal Clear'', a 2000 short film by and with Jonathan Jackson * CLC (band) CLC (, an acronym for CrystaL Clear) was a South Korean girl group formed by Cube Entertainment. The group's final lineup was composed of Seunghee, Choi Yu-jin (singer), Yujin, Seungyeon, Jang Ye-eun, Yeeun and Kwon Eun-bin, Eunbin. Members Elki ..., a South Korean girl group also known as CrystaL Clear Other uses * Crystal Clear (company), a Philippine brand of purified water * Crystal Clear, a computer icon set for Linux KDE {{disambiguation ...
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Alistair Cockburn
Alistair Cockburn ( ) is an American computer scientist, known as one of the initiators of the agile movement in software development. He cosigned (with 17 others) the Manifesto for Agile Software Development. Life and career Cockburn started studying the methods of object oriented (OO) software development for IBM. From 1994, he formed "Humans and Technology" in Salt Lake City. He obtained his degree in computer science at the Case Western Reserve University. In 2003 he received his PhD degree from the University of Oslo. Cockburn helped write the Manifesto for Agile Software Development in 2001, the agile PM Declaration of Interdependence in 2005, and co-founded the International Consortium for Agile in 2009 (with Ahmed Sidky and Ash Rofail). He is a principal expositor of the use case In software and systems engineering, the phrase use case is a polyseme with two senses: # A usage scenario for a piece of software; often used in the plural to suggest situations whe ...
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Extreme Programming
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development,"Human Centred Technology Workshop 2006 ", 2006, PDFHuman Centred Technology Workshop 2006 /ref> it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted. Other elements of extreme programming include: programming in pairs or doing extensive code review, unit testing of all code, not programming features until they are actually needed, a flat management structure, code simplicity and clarity, expecting changes in the customer's requirements as time passes and the problem is better understood, and frequent communication with the customer and among programmers.
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Kent Beck
Kent Beck (born 1961) is an American software engineer and the creator of extreme programming, a software development methodology that eschews rigid formal specification for a collaborative and iterative design process. Beck was one of the 17 original signatories of the Agile Manifesto,"Extreme Programming", ''Computerworld'' (online), 2005, webpageComputerworld-appdev-92 the founding document for agile software development. Extreme and Agile methods are closely associated with Test-Driven Development (TDD), of which Beck is perhaps the leading proponent. Beck pioneered software design patterns, as well as the commercial application of Smalltalk. He wrote the SUnit unit testing framework for Smalltalk, which spawned the xUnit series of frameworks, notably JUnit for Java, which Beck wrote with Erich Gamma. Beck popularized CRC cards with Ward Cunningham, the inventor of the wiki. He lives in San Francisco, California and worked at social media company Facebook. In 2019, Beck j ...
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Martin Fowler (software Engineer)
Martin Fowler (18 December 1963) is a British software developer, author and international public speaker on software development, specialising in object-oriented analysis and design, UML, patterns, and agile software development methodologies, including extreme programming. His 1999 book ''Refactoring'' popularised the practice of code refactoring. In 2004 he introduced a new architectural pattern, called Presentation Model (PM). Biography Fowler was born and grew up in Walsall, England, where he went to Queen Mary's Grammar School for his secondary education. He graduated at University College London in 1986. In 1994 he moved to the United States, where he lives near Boston, Massachusetts in the suburb of Melrose.Martin Fowler
at martinfowler.com. Retrieved 2012-11-15.
Fowler started working with software in the early 1980s. Out of univ ...
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Feature Driven Development
Feature-driven development (FDD) is an iterative and incremental software development process. It is a lightweight or Agile method for developing software. FDD blends a number of industry-recognized best practices into a cohesive whole. These practices are driven from a client-valued functionality ( feature) perspective. Its main purpose is to deliver tangible, working software repeatedly in a timely manner in accordance with the Principles behind the Agile Manifesto. History FDD was initially devised by Jeff De Luca to meet the specific needs of a 15-month, 50-person software development project at a large Singapore bank in 1997. This resulted in a set of five processes that covered the development of an overall model and the listing, planning, design, and building of features. The first process is heavily influenced by Peter Coad's approach to object modelling. The second process incorporates Coad's ideas of using a feature list to manage functional requirements and develo ...
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Jeff De Luca
Jeff De Luca is a global information technology strategist and an author in the field of software development methodology. He is considered the primary architect of ''Feature Driven Development'' (FDD) circa 1999 JDLBIO a lightweight methodology for developing computer software with reduced management overhead, time and money. In 1999, Jeff De Luca co-authored ''Java Modeling In Color With UML'' (1999, ), along with Peter Coad and Eric Lefebvre. Jeff De Luca was born in 1964. Although Jeff dropped out of secondary school (high school), and did not start with a college degree, he learned, on-the-job, working for years with programmers and designers at IBM in Melbourne, Australia and transferred with IBM to the United States in Raleigh, North Carolina^JDLBIO. At the IBM Rochester Minnesota Programming Laboratory, Jeff developed network software to connect different types of IBM computer systems, and continued learning at IBM for those 11 years. He had begun in the mailroom: ...
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Peter Coad
Peter Coad (born December 30, 1953) is a software entrepreneur and author of books on programming. He is notable for his role in defining what have come to be known as the UML colors, a color-coded notation chiefly useful for adding breadth and depth to a design, using four major archetypes. Biography Coad received a Bachelor of Science with Honors in Electrical Engineering from OSU (Stillwater) in 1977 and a Master of Science in Computer Science from USC in 1981. In 1988, Peter Coad founded Object International, a software consulting firm where he served as president. From 1989 through the 1990s, Coad co-authored six books on the analysis, design, and programming of object-oriented software. During this time Coad became famous through his work on the Coad/Yourdon method for Object-oriented analysis (OOA) which he had developed together with Edward Yourdon. He is considered a supporter of the lightweight methodology called Feature Driven Development (FDD), which wa ...
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