Legoland (video Game)
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Legoland (video Game)
''Legoland'' is a Legoland-themed construction and management simulation video game that was released on 1 May 2000. It shares many aspects with the ''RollerCoaster Tycoon'' series (a similar series of games with an identical premise) but with a more simplistic and child-friendly gameplay style. The voicework is provided by Justin Fletcher. Story The opening scene begins with a message on the player's answering machine telling them that they have been chosen to be the Park Manager. The scene transfers to the Legoland Park, where Jonathan Ablebody, a member of staff at the Park, is sitting in the control room, announcing that Professor Voltage has built a new invention. The announcement simultaneously introduces the supporting characters: Bob Longtree the gardener, JP the mechanic, and Rosie the chef. Once the player arrives at the Park, they are shown through to a hall, with staff and visitors. A stage curtain is pulled back, and Professor Voltage introduces his new time m ...
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Krisalis Software
Krisalis Software Limited was a British video game developer and publisher founded by Tony Kavanagh, Peter Harrap, and Shaun Hollingworth in 1987 under the name Teque Software Development Limited as a subsidiary label (beginning in 1988) until the official company name was changed to Krisalis Software in 1991. The company was restructured in April 2001 with a new management team of Tony Kavanagh, Tim James and Simeon Pashley and reused the original name of Teque Software development. Krisalis Software worked on over 60 different computer and console games before permanently closing on 30 November 2001. Along with developing games and conversions themselves, they also provided sound development support for consoles like the Master System, the Game Gear and the Mega Drive through a proprietary Krisalis sound engine created by Shaun Hollingworth and handled by composer Matt Furniss, which was used in many externally developed games for the aforementioned systems. Their final game ...
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Time Travel
Time travel is the concept of movement between certain points in time, analogous to movement between different points in space by an object or a person, typically with the use of a hypothetical device known as a time machine. Time travel is a widely recognized concept in philosophy and fiction, particularly science fiction. The idea of a time machine was popularized by H. G. Wells' 1895 novel ''The Time Machine''. It is uncertain if time travel to the past is physically possible, and such travel, if at all feasible, may give rise to questions of causality. Forward time travel, outside the usual sense of the perception of time, is an extensively observed phenomenon and well-understood within the framework of special relativity and general relativity. However, making one body advance or delay more than a few milliseconds compared to another body is not feasible with current technology. As for backward time travel, it is possible to find solutions in general relativity that allow ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Video Games With Isometric Graphics
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the , , and axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common. The terms "3/4 perspective", "3/4 view", " 2.5D", and "pseudo 3D" are also sometimes used, although these terms can bear slightly different meanings in other contexts. Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. However, video games using isometric projection—especiall ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Lego Video Games
Since 1995, 85 commercial video games based on Lego, the construction system produced by The Lego Group, have been released. Following the second game, ''Lego Island'', developed and published by Mindscape (company), Mindscape, The Lego Group published games on its own with its Lego Media division, which was renamed Lego Software in 2001, and Lego Interactive in 2002. The division also co-published with Electronic Arts before closing. Former Lego Interactive staff founded company Giant Interactive Entertainment for future Lego game publishing. Following the release of ''Lego Star Wars: The Video Game'', Giant merged with Traveller's Tales to form TT Games. TT Games was acquired by Warner Bros. Interactive Entertainment (WBIE) in November 2007, making WBIE the primary publisher for Lego games. Original games Licensed properties References External links

* {{Warner Bros. franchises Lego video games, Warner Bros. Interactive Entertainment franchises, Lego Lis ...
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Krisalis Software Games
Krisalis Software Limited was a British video game developer and publisher founded by Tony Kavanagh, Peter Harrap, and Shaun Hollingworth in 1987 under the name Teque Software Development Limited as a subsidiary label (beginning in 1988) until the official company name was changed to Krisalis Software in 1991. The company was restructured in April 2001 with a new management team of Tony Kavanagh, Tim James and Simeon Pashley and reused the original name of Teque Software development. Krisalis Software worked on over 60 different computer and console games before permanently closing on 30 November 2001. Along with developing games and conversions themselves, they also provided sound development support for consoles like the Master System, the Game Gear and the Mega Drive through a proprietary Krisalis sound engine created by Shaun Hollingworth and handled by composer Matt Furniss, which was used in many externally developed games for the aforementioned systems. Their final game ...
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Amusement Park Simulation Games
Amusement is the state of experiencing humorous and entertaining events or situations while the person or animal actively maintains the experience, and is associated with enjoyment, happiness, laughter and pleasure. It is an emotion with positive valence and high physiological arousal. Amusement is considered an " epistemological" emotion because humor occurs when one experiences a cognitive shift from one knowledge structure about a target to another, such as hearing the punchline of a joke. The pleasant surprise that happens from learning this new information leads to a state of amusement which people often express through smiling, laughter or chuckling. Current studies have not yet reached consensus on the exact purpose of amusement, though theories have been advanced in the fields of psychology, psychiatry, and sociology. In addition, the precise mechanism that causes a given element ( image, sound, behavior, etc.) to be perceived as more or less 'amusing' than another ...
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GameRankings
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff being merged with the similar aggregator Metacritic. Rankings GameRankings collected and linked to (but did not host) reviews from other websites and magazines and averages specific ones. While hundreds of reviews may get listed, only the ones that GameRankings deemed notable were used for the average. Scores were culled from numerous American and European sources. The site used a percentage grade for all reviews in order to be able to calculate an average. However, because not all sites use the same scoring system (some rate out of 5 or 10, while others use a letter grade), GameRankings changed all other types of scores into percentages using a relatively straightforward conversion process. When a game accumulated six total reviews, it w ...
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