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Lego Racers (video Game)
''Lego Racers'' is a Lego-themed racing video game developed by High Voltage Software and published by Lego Media. Set in the fictional "Legoland" universe, the single-player mode follows various minifigure characters competing in a racing competition created by a fictional racing champion called Rocket Racer. Players control a minifigure, allowing them to drive a variety of cars built out of Lego and race them against other minifigure characters. Items can be used by the player to hinder other racers' progress, and the player can create their own cars and characters with unlocked Lego bricks and use them to race. A local multiplayer mode also allows multiple players to race against each other. Originally conceived by High Voltage founder Kerry J. Ganofsky, creative expertise from The Lego Group assisted High Voltage in the game's development after Lego Media agreed to begin production. It received mixed reviews from critics, who were divided on the game's graphics, construc ...
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High Voltage Software
High Voltage Software, Inc. (HVS) is an American video game developer based in Hoffman Estates, Illinois. Founded in April 1993 by Kerry J. Ganofsky, the company is best known for developing ''Lego Racers'' (1999), '' Hunter: The Reckoning'' (2002) and ''The Conduit'' (2009). History High Voltage Software was founded by Kerry J. Ganofsky in April 1993, following his graduation from college. Out of Hoffman Estates, Illinois, a suburb of Chicago, the company started out with four employees and used old doors set on top of sawhorses as desks. In June 2006, the company had 160 employees. In 2008 interviews, High Voltage leadership expressed interest in improving the quality of contemporary third-party Wii games. The company developed Quantum3, a game engine that specifically targets Wii deployment. The engine itself had been used in several previous titles made by the developer, but was heavily upgraded for higher performance on Wii. In December 2014, Ganofsky announced that ...
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Minifigure
A Lego minifigure, commonly referred to as a minifig, is a small plastic articulated figurine produced by Danish toy manufacturer The Lego Group. They were first produced in 1978 and have been a success, with over 4 billion produced worldwide as of 2020. Minifigures are usually found within Lego sets, although they are also sold separately as collectables in blind bags, or custom-built in Lego stores. While some are named as specific characters, either licensed from film, television, and game franchises, or of Lego's own creation, many are unnamed and are designed simply to fit within a certain theme (such as police officers, astronauts and pirates). Minifigures are collected by both children and adults. They are highly customizable, and parts from different figures can be mixed and matched, resulting in many combinations. Similar figures are produced by other companies, such as the ''Kreons'' from the construction toy Kre-O by the Korean company Oxford (subsidiary of Hasbro ...
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Lego Minifigure
A Lego minifigure, commonly referred to as a minifig, is a small plastic articulated figurine produced by Danish toy manufacturer The Lego Group. They were first produced in 1978 and have been a success, with over 4 billion produced worldwide as of 2020. Minifigures are usually found within Lego sets, although they are also sold separately as collectables in blind bags, or custom-built in Lego stores. While some are named as specific characters, either licensed from film, television, and game franchises, or of Lego's own creation, many are unnamed and are designed simply to fit within a certain theme (such as police officers, astronauts and pirates). Minifigures are collected by both children and adults. They are highly customizable, and parts from different figures can be mixed and matched, resulting in many combinations. Similar figures are produced by other companies, such as the ''Kreons'' from the construction toy Kre-O by the Korean company Oxford (subsidiary of Hasbro ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Split Screen (computer Graphics)
Split screen is a display technique in computer graphics that consists of dividing graphics and/or text into adjacent (and possibly overlapping) parts, typically as two or four rectangle, rectangular areas. This is done to allow the simultaneous presentation of (usually) related graphical and textual information on a computer display. TV sports used this presentation methodology in the 1960s for instant replay. The original non-dynamic split screens differed from Tiling window manager, windowing systems in that the latter always allowed overlapping and freely movable parts of the screen (the "Window (computing), windows") to present related as well as unrelated application data to the user, while the former were strictly limited to fixed non-overlapping positions. The split screen technique can also be used to run two instances of an application, possibly with another user interacting with the other instance. In video games The :Split-screen multiplayer games, split screen feat ...
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Boss (gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ...
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Destructible Environment
In video games, the term destructible environment, or deformable terrain, refers to an environment within a game which can be wholly or partially destroyed by the player. It may refer to any part of the environment, including terrain, buildings and other man-made structures. A game may feature destructible environments to demonstrate its graphical prowess, underscore the potency of the player character's given abilities, and/or require the player to leverage them to solve problems or discover new paths and/or secrets. Early examples include the Taito shooter games '' Gun Fight'' (1975) and ''Space Invaders'' (1978), where the players could take cover behind destructible objects.Brian AshcraftHow Cover Shaped Gaming's Last Decade Kotaku An early example of a fully destructible environment can be found in Namco's 1982 game '' Dig Dug'', in which the whole of each level is destructible, though enemies can usually only follow the player through a combination of pre-made tracks and pat ...
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Power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power pellets from '' Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games, by the fact that they ta ...
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Lego Racers
Lego Racers was a Lego product line with the first wave of sets being released in 2001. The range was first introduced in 2001 named after the Lego Racers video game series with the first wave of sets being based on the Xalax segment of Lego Racers 2. The earlier sets were designed more as racing car toys than construction toy, and included a launcher element (which doubled up as a storage container) that could be used to propel the vehicles. Over time the theme developed and became more in line with the style of other Lego products, while still encouraging a racing form of gameplay. The theme also included licensed models of real-life high-speed cars, such as a Lamborghini Gallardo and a Ferrari FXX. The product line was discontinued in 2013 after 12 years. A spiritual successor Lego Speed Champions was released in 2015, with a similar premise. Construction sets According to Bricklink, The Lego Group released 254 playsets as part of the ''Lego Racers'' theme. The product line wa ...
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Drome Racers
''Drome Racers'' is a Lego racing video game developed by Attention to Detail and published by Electronic Arts and Lego Interactive. It was released in 2002, for PlayStation 2 and Microsoft Windows, and later ported to GameCube. A spin-off was also released for Game Boy Advance, which was published by THQ. It is the third Lego racing game, released a year after '' Lego Racers 2'', which was also developed by Attention to Detail. Gameplay and plot Set in the year 2015, Drome Racers is a combination of racing gameplay with the Lego license, offering vehicles based upon the 2002 Lego construction toys. Career mode puts the player in the role of Max Axel, who is tasked with winning the coveted Drome Championship. To do so, he must work his way through the ranks by completing a number of Multi-Challenge Races; a series of races in which the completion time in one round is carried over to the next. For example, if Max finished three seconds behind in the last race, the leader is awarde ...
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Lego Racers 2
''Lego Racers 2'' is a Lego-themed racing video game developed by Attention to Detail, published by Lego Software and distributed in North America by Electronic Arts. It was first released in September 2001 for Microsoft Windows, PlayStation 2 and Game Boy Advance. It is the sequel to the 1999 game ''Lego Racers''. This sequel was first revealed by Lego Software on August 20, 2001. Gameplay Unlike the original ''Lego Racers'', the player has more "freedom", because the player can race or drive freely, and there are other characters that the player can talk to. ''Lego Racers 2'' also has, like in the original, a car and characters designer. It has more bricks but fewer characters to make and edit. In ''Lego Racers 2'', up to 11 opponents can be chosen. In any race, the racers have to drive through a set of checkpoints each lap in the correct order. There are four different weapons that can be used to damage the opponents’ cars, as well as an invisibility shield. The player gets t ...
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Attention To Detail
Attention to Detail Ltd (ATD) was a British video game developer based in Hatton. Founded by University of Birmingham graduates in September 1988, it was acquired by Kaboom Studios in January 1997. The studio shut down in August 2003 due to financial issues at Kaboom Studios. The studio is known for developing the ''Rollcage'' series. History In mid-1987, Chris Gibbs, Martin Green, Nalin Sharma, and Jon Steele created the Atari ST port of ''Super Sprint'' for Activision. Sharma had already had experience developing Commodore 64 and contacts in the video game industry, which enabled the group's partnership with Activision. The conversion was finished in twelve weeks. Simultaneously, Fred Gill had developed the game ''Octan'' for the ZX Spectrum, which he sold to Firebird. Gibbs, Gill, Green, and Stelle, as well as Jim Torjussen, founded Attention to Detail in September 1988. All founders were University of Birmingham graduates. The company occupied of converted barns in Ha ...
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