Legends Of Wrestling
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Legends Of Wrestling
''Legends of Wrestling'' is a professional wrestling video game based on the greatest wrestlers of all time, from WWF/WWE, NWA, WCW, WCCW, AWA, ECW and various independent promotions. It was developed and published by Acclaim. It was released in 2001 for the PlayStation 2, then in 2002 for the GameCube and Xbox. Reception The game was met with "mixed or average" reviews, according to review aggregator Metacritic. ''The Cincinnati Enquirer'' gave the PS2 version a score of four stars out of five and said that its characters "have an exaggerated action-figure look, but they move smoothly and have a robust collection of moves." However, ''Playboy'' gave the same version a score of 60% and said, "Unless you're desperate to see Captain Lou Albano in action again (and who isn't?), scant reason for a purchase presents itself. Casual wrestling fans can pass." BBC Sport gave said version a score of 56%, stating: "When you press a button to pull off a move there's far too long a w ...
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Rob Van Dam
Robert Alexander Szatkowski (born December 18, 1970) is an American professional wrestler and actor better known by his ring name Rob Van Dam (frequently abbreviated to RVD). He is best known for his tenures in Extreme Championship Wrestling (ECW), World Wrestling Entertainment (WWE), and Total Nonstop Action Wrestling (TNA)/Impact Wrestling. Van Dam gained mainstream popularity in Extreme Championship Wrestling (ECW) during the latter half of the 1990s, where he became one of the most famous wrestlers in the industry. During his time in ECW, he was managed by Bill Alfonso and had feuds with Jerry Lynn and Sabu, also forming a tag team with the latter. They would win the ECW World Tag Team Championship twice. On April 4, 1998, Van Dam defeated Bam Bam Bigelow to win the ECW Television Championship, a title he held for 700 days until he vacated the championship due to an injury on March 4, 2000. When ECW closed in 2001, Van Dam signed a contract with the World Wrestl ...
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Sports Game
A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport (such as ''FIFA (video game series), FIFA'', ''Pro Evolution Soccer'' and ''Madden NFL''), whilst others emphasize strategy and sport management (such as ''Football Manager'' and ''Out of the Park Baseball''). Some, such as ''Need for Speed'', ''Arch Rivals'' and ''Punch-Out!!'', satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history. Game design Sports games involve physical and tactical challenges, and test the player's precision and acc ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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AllGame
RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the AIM market of the London Stock Exchange in 2007, and began trading as RhythmOne in 2017. The company is headquartered in San Francisco, California, and London, England. RhythmOne acquired All Media Network and its portfolio of web properties in April 2015. In April 2019, RhythmOne merged with Taptica International (renamed Tremor International in June 2019), an advertising technology company headquartered in Israel. History Blinkx was named after blinkx.com, an Internet Media platform that connects online video viewers with publishers and distributors, using advertising to monetize those interactions. Blinkx has an index of over 35 million hours of video and 800 media partnerships, as well as 111 patents related to the site's ...
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Professional Wrestling Promotion
A professional wrestling promotion is a company or business that regularly performs shows involving professional wrestling that has little relationship to the rules of the amateur olympic form. "Promotion" also describes a role which entails management, advertising and logistics of running a wrestling event (''see promoter''). Within the convention of the show, the company is a sports governing body which sanctions wrestling matches and gives authority to the championships and is responsible for maintaining the divisions and their rankings. In truth, the company serves as a touring theatre troupe, as well as event promotion body for its own events. The most prominent promotions in the United States are World Wrestling Entertainment (WWE), All Elite Wrestling (AEW), Impact Wrestling, Ring of Honor (ROH), Major League Wrestling (MLW), and the National Wrestling Alliance (NWA). The largest Mexican lucha libre promotions are Consejo Mundial de Lucha Libre (CMLL) and Lucha Lib ...
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Extreme Championship Wrestling
HHG Corporation, doing business as Extreme Championship Wrestling (ECW), was a professional wrestling promotion and media company that was based in Philadelphia, Pennsylvania. The promotion was founded in 1992 by Tod Gordon as National Wrestling Alliance (NWA) affiliate Eastern Championship Wrestling. The following year, businessman and wrestling promoter Paul Heyman took over the creative end of the promotion from Eddie Gilbert and rechristened the promotion as Extreme Championship Wrestling. The promotion was known for highlighting a "hardcore wrestling" style, with matches regularly featuring weapons (including the frequent use of tables and fire) and revolving around adult-themed storylines. Though the hardcore style was the main focus, ECW also showcased various international styles of professional wrestling not usually seen in the U.S., ranging from Mexican lucha libre to Japanese puroresu. Heyman's creative direction created new stars, and established ECW as the ...
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American Wrestling Association
The American Wrestling Association (AWA) was an American professional wrestling promotion based in Minneapolis, Minnesota that ran from 1960 until 1991. It was owned and founded by Verne Gagne and Wally Karbo. The territory was originally part of the National Wrestling Alliance (NWA), becoming an independent territory in 1960. History Early years Anton Stecher, brother and manager of former World heavyweight champion Joe Stecher, was a founding member of the NWA in 1948 and had promoted wrestling in Minneapolis since 1933 through his Minneapolis Boxing and Wrestling Club. In 1952, he sold a one-third interest in the promotion to his son Dennis and Wally Karbo. Stecher died on October 9, 1954, and control of the promotion passed to Karbo and Dennis. Verne Gagne, an amateur wrestling champion, had become a well-known and popular wrestler nationally in the 1950s as a result of his appearances on the DuMont Network. He aspired to become NWA World Champion, but political sentiment ...
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World Class Championship Wrestling
World Class Championship Wrestling (WCCW), later known as the World Class Wrestling Association (WCWA) (1986–1991) was an American professional wrestling promotion headquartered in Dallas and Fort Worth, Texas. Originally owned by promoter Ed McLemore, by 1966 it was run by Southwest Sports, Inc., whose president, Jack Adkisson, was better known as wrestler Fritz Von Erich.Foley, Mick. Have A Nice Day: A Tale of Blood and Sweatsocks (p.129) Beginning as a territory of the National Wrestling Alliance (NWA), it went independent in 1986 in a bid to become a major national promotion, but was unsuccessful in its attempts and eventually went out of business in 1990. Rights to the pre-1989 WCCW tape library belong to WWE (the post-1988 rights are owned by International World Class Championship Wrestling) and select episodes from 1982 to 1988 are available on the WWE Network. World Class Championship Wrestling experienced tremendous success from 1981-1985, shattering attendance recor ...
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World Championship Wrestling
World Championship Wrestling, Inc. (WCW) was an American professional wrestling promotion founded by Ted Turner in 1988, after Turner Broadcasting System, through a subsidiary named Universal Wrestling Corporation, purchased the assets of National Wrestling Alliance (NWA) territory Jim Crockett Promotions (JCP) (which had aired its programming on TBS). For much of its existence, WCW was one of the top professional wrestling promotions in the United States alongside the World Wrestling Federation (WWF; now known as World Wrestling Entertainment (WWE)), at one point surpassing the latter in terms of popularity. After initial success through utilization of established wrestling stars of the 1980s, the company appointed Eric Bischoff to executive producer of television in 1993. Under Bischoff's leadership, the company enjoyed a period of mainstream success characterized by a shift to reality-based storylines, and notable hirings of former WWF talent. WCW also gained attention for ...
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National Wrestling Alliance
The National Wrestling Alliance (NWA) is an American professional wrestling professional wrestling promotion, promotion and former professional wrestling governing body operated by its parent company Lightning One, Inc. Founded in 1948, the NWA began as a governing body for a group of regional professional wrestling Professional wrestling promotion, promotions, the heads of which made up the Board of Directors. The group operated a List of National Wrestling Alliance territories, territory system which sanctioned their own company Championship (professional wrestling), championships while recognizing a singular world champion who defended his title across all the territories, participated in talent exchanges, and collectively protected the territorial integrity of member promotions. Prior to the 1960s it acted as the sole governing body for most of professional wrestling. It remained the largest and most influential body in wrestling until the mid-1980s by which time most of the ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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