L. Ross Babcock III
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L. Ross Babcock III
L. Ross Babcock III is a game designer who has worked primarily on role-playing games. Career When Jordan Weisman asked his friends in 1980 if anyone else would join him in starting a company to print adventures and deckplans for '' Traveller'', and L. Ross Babcock III had the money and together they formed FASA. Weisman and Babcock printed up a few hundred copies of Weisman's early adventures, and sold them to a local Chicago store; shortly they began sending samples to distributors who were soon selling them to retailers nationwide. Babcock and Weisman knew of William H. Keith Jr. and Andrew Keith as freelancers who regularly wrote and drew for Game Designers' Workshop Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. The founding m ..., and their knowledge of GDW encouraged them to bring the K ...
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United States
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territories, nine Minor Outlying Islands, and 326 Indian reservations. The United States is also in free association with three Pacific Island sovereign states: the Federated States of Micronesia, the Marshall Islands, and the Republic of Palau. It is the world's third-largest country by both land and total area. It shares land borders with Canada to its north and with Mexico to its south and has maritime borders with the Bahamas, Cuba, Russia, and other nations. With a population of over 333 million, it is the most populous country in the Americas and the third most populous in the world. The national capital of the United States is Washington, D.C. and its most populous city and principal financial center is New York City. Paleo-Americ ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Jordan Weisman
Jordan Weisman is an American game designer, author, and serial entrepreneur who has founded five game design companies, each in a different game genre and segment of the industry. Biography Weisman graduated from Francis W. Parker High School, in Chicago, Illinois. He went to the Merchant Marine Academy and briefly attended University of Illinois at Chicago, before leaving school to pursue his business interests. In 1980, Weisman founded role playing game publisher FASA Corporation (short for the Freedonia Aeronautics & Space Administration, named after the fictional country in the Marx Brothers film '' Duck Soup'') with partner L. Ross Babcock. Weisman and Babcock printed up a few hundred copies of Weisman's early adventures for the pen and paper role-playing game, '' Traveller'', and sold them to a local Chicago store before sending them to nationwide distributors. Although working out of Weisman's basement, he and Babcock were looking for outside talent and brought Willia ...
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Traveller (role-playing Game)
''Traveller'' is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed ''Traveller'' with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. ''Traveller'' has been featured in a few novels and at least two video games. Design Traveller is a tabletop role-playing game. Characters journey between star systems, engaging in exploration, ground and space battles, and interstellar trading. One player, the game master or referee, oversees task attempts and guides events as the players explore the setting. Characters are defined not by the need to increase native skill and ability but by achievements, discoveries, wealth, titles, and political power. Influences and inspiration Marc Miller lists a number of books that influenced ...
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FASA
Fasa ( fa, فسا, Fasā, also Romanized as Fassa) is a city and capital of Fasa County, Fars Province, Iran. At the 2016 census, its population was 110,825, in 33,379 families. Fasa is the fourth most populous city of the province. The city dates back to the Achaemenid period. Fasa's economy is based on agriculture and Pastoralism. Jahrom, Darab, Sarvestan, Kherameh and Estahban are neighbours of Fasa. This city is located on the road from Shiraz to Kerman, This has made Fasa a strategic and important city. Name The name Fasa is derived from the older form Pasā. Various etymologies for this name have been proposed. Local tradition holds that Fasa is named after a legendary prince named Pasa, son of Fars and grandson of Tahmuras. In Ibn al-Balkhi's retelling the legend, Fars granted the town of Fasa to Pasa; in Hamdallah Mustawfi's version, Pasa founds the city himself (in this version, he is directly the son of Tahmuras). Harold Bailey proposed on linguistic grounds that t ...
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William H
William is a male given name of Germanic origin.Hanks, Hardcastle and Hodges, ''Oxford Dictionary of First Names'', Oxford University Press, 2nd edition, , p. 276. It became very popular in the English language after the Norman conquest of England in 1066,All Things William"Meaning & Origin of the Name"/ref> and remained so throughout the Middle Ages and into the modern era. It is sometimes abbreviated "Wm." Shortened familiar versions in English include Will, Wills, Willy, Willie, Bill, and Billy. A common Irish form is Liam. Scottish diminutives include Wull, Willie or Wullie (as in Oor Wullie or the play ''Douglas''). Female forms are Willa, Willemina, Wilma and Wilhelmina. Etymology William is related to the given name ''Wilhelm'' (cf. Proto-Germanic ᚹᛁᛚᛃᚨᚺᛖᛚᛗᚨᛉ, ''*Wiljahelmaz'' > German ''Wilhelm'' and Old Norse ᚢᛁᛚᛋᛅᚼᛅᛚᛘᛅᛋ, ''Vilhjálmr''). By regular sound changes, the native, inherited English form of the name shoul ...
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Game Designers' Workshop
Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. The founding members consisted of Frank Chadwick, Rich Banner, Marc Miller, and Loren Wiseman. GDW acquired the Conflict Games Company from John Hill in the early 1970s. GDW published a new product approximately every twenty-two days for over twenty years. In an effort to bridge the gap between role players, board wargamers and miniature wargamers, the company published RPGs with fantastic settings alongside games with realistic themes including rulesets for 15mm and 20mm miniatures set during the American Civil War, World War I, World War II, and the modern era; and boardgames involving these eras such as the ''Air Superiority'' series and ''Harpoon''. The company disbanded February 29, 1996 after suffering financial troubles. Products Role-pla ...
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Behind Enemy Lines (role-playing Game)
''Behind Enemy Lines'' is a role-playing game published by FASA in 1982. Description ''Behind Enemy Lines'' is a military system covering U.S. soldiers on the Western Front in World War II. Skill and combat rules are fairly simple, as they are descended from the original '' Traveller'' systems. In the first edition, the "Character Generation and Basic Rules" book (96 pages) covers character creation, combat, maps, interrogation, and special units. The "Event Tables" book (48 pages) is full of randomized tables for covering almost any kind of situation: encounters in woods, towns, and fortifications; on railroads; for parachuting and mountain climbing; etc. The "Missions" book (56 pages) has three scenarios, four miniscenarios, and numerous "pregenerated" NPCs. In the second edition, all this material is reorganized into a "Soldier's Handbook" (32 pages), a "Commander's Manual" (32 pages), an "Operations Book" (16 pages), and an Infantry Reference Data sheet. Publication history ...
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The Role Playing Game
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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FASA Studio
FASA Studio (formerly FASA Interactive Technologies Inc.) was an American video game developer that was founded in 1994 in Chicago, Illinois by the tabletop game company FASA Corporation. In 1996, FASA Interactive and Virtual World Entertainment, another company created by FASA Corp. founders Jordan Weisman and L. Ross Babcock, became wholly owned subsidiaries of Virtual World Entertainment Group (VWEG). In 1999, Microsoft Corporation purchased VWEG to acquire the talent at FIT and the intellectual properties of FASA Corp. The VWE component of VWEG was sold to a group headed by VWEG's former CFO, James Garbarini. FASA Interactive then became a FASA Studio, a component of Microsoft Game Studios. As such, the company developed games exclusive to the Windows and Xbox platforms Its headquarters were located in Redmond, Washington, only a few miles from Microsoft Corporation's main campus. FASA was officially shut down on September 12, 2007, with only the Community Manager and T ...
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