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Königrufen
Königrufen or Königsrufen (German: "Call the King") is a four-player, trick-taking card game of the Tarot card games, tarot family, played in Austria and Southern Tyrol, with variants for two, three and six players. As with other regional tarot card games, it is usually called Tarock (the German term for tarot card games) by its players. It is the only variant of Tarock that is played over most of Austria and, in 2001, was the most popular card game in Austria after Schnapsen and Rommé. By 2015, it had become "the favourite card game of Austrians". It has been described as the most interesting tarot game for four players, the "Game of Kings", a game that requires intelligence and, with 22 trumps in play, as good "training for the brain". In comparison with other card games, Königrufen may be played with a wide range of possible contracts. The name of the game comes from the practice in the most basic contracts of naming a specific King in order to choose a playing partner, kno ...
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Quadrille (card Game)
Quadrille is a card game that was highly popular in the 17th and 18th centuries at the French court and among the British nobility, especially women. A variant of the three-player, Spanish card game Ombre, it is played by four players, both in varying alliances and solo games, using a pack of 40 cards (the 8's, 9's and 10's being removed). By the mid-19th century, Quadrille had fallen out of fashion, superseded by Whist and Boston. History and Culture The novel ''Pride and Prejudice'' includes four references to Quadrille being played by an upper class character, Lady Catherine de Bourgh, and her guests. In the ''Diary of Thomas Vernon'', which was written by a loyalist from Newport, Rhode Island, during the American Revolution in 1776, the author mentions playing quadrille frequently during the war while exiled in Glocester, Rhode Island. It is also frequently mentioned in ''The Diary of a Country Parson 1758-1802'' kept by James Woodforde, edited by John Beresford. In Ireland i ...
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Bidding (cards)
Bidding is the process in many card games, such as Skat, Pinochle, Binokel, Bridge, Solo Whist, Préférence, L’Hombre, Bauernschnapsen and most types of Tarock, whereby players vie to be able to specify the type of contract, the trump cards and/or to be able to pick up a set of face-down cards known variously, for example, as the talon, skat, dabb. Players may raise the bid (by bidding a higher contract or point value) until the highest bidder is determined when the others all say "pass." Naming a higher contract than an earlier player is known as outbidding or overcalling. By contrast, if a player bids higher than allowed by the rules or higher than the strength of his hand can reasonably sustain, this is ''overbidding'' and usually has negative consequences, often involving the loss of the game. However, overbidding in Bridge may be used as a tactical manoeuvre in order to prevent the opponents playing a high value game. Bidding may be done in successive pairs as in Ska ...
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L'Hombre
Ombre (, pronounced "omber") or l'Hombre is a fast-moving seventeenth-century trick-taking card game for three players and "the most successful card game ever invented." Its history began in Spain around the end of the 16th century as a four-person game. It is one of the earliest card games known in Europe and by far the most classic game of its type, directly ancestral to Euchre, Boston and Solo Whist. Despite its difficult rules, complicated point score and strange foreign terms, it swept Europe in the last quarter of the 17th century, becoming ''Lomber'' in Germany, ''Lumbur'' in Austria and ''Ombre'' (originally pronounced 'umber') in England, occupying a position of prestige similar to contract bridge today. Ombre eventually developed into a whole family of related games such as the four-hand Quadrille, three-hand Tritrille, five-hand Quintille and six-hand Sextille, as well as German Solo, Austrian Préférence and Swedish Vira, itself "one of the most complex card games ...
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Canton Of Grisons
The Grisons () or Graubünden,Names include: *german: (Kanton) Graubünden ; * Romansh: ** rm, label=Sursilvan, (Cantun) Grischun ** rm, label= Vallader, (Chantun) Grischun ** rm, label= Puter, (Chantun) Grischun ** rm, label= Surmiran, (Cantun) Grischun ** rm, label=Sutsilvan, (Cantùn) Grischùn ** rm, label= Rumantsch Grischun, (Chantun) Grischun; * it, (Cantone dei) Grigioni ; *french: (Canton des) Grisons . See also other names. more formally the Canton of the Grisons or the Canton of Graubünden, is one of the twenty-six cantons of Switzerland. It has eleven regions, and its capital is Chur. The German name of the canton, , translates as the "Grey Leagues", referring to the canton's origin in three local alliances, the Three Leagues. The other native names also refer to the Grey League: in Sutsilvan, in the other forms of Romansh, and in Italian. ''"Rhaetia"'' is the Latin name for the area. The Alpine ibex is the canton's heraldic symbol. The largest and east ...
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Troccas
Troccas is a member of the Tarot family of card games. It is a four player game played in the Romansh speaking part of the canton Grisons of Switzerland. It is not known exactly how this game entered Switzerland but it is generally thought to have arrived from Italy during the 17th century. Troccas decks are sometimes called " 1JJ" or "Jupiter and Juno" decks because they substitute ''Jupiter'' and ''Juno'' for the Pope and Papess of the Tarot of Marseilles. The deck's captions are usually in French or German, but a version with English captions has been published. The cards The 78-card Swiss 1JJ Tarot is traditionally used but it can be substituted by a Tarot Nouveau deck. Swiss 1JJ uses Italian suits (swords, sticks, cups, and coins) while Tarot Nouveau uses French suits. Cards use traditional ranking, where red (or round) suits rank in reverse: K, Q, C, V, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10. 1JJ cards are referred to in the game by their Romansh (Rhæto-Romanic) names, b ...
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Trick-taking Card Game
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a ...
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Joker (playing Card)
The Joker is a playing card found in most modern French-suited card decks, as an addition to the standard four suits (Clubs, Diamonds, Hearts, and Spades). From the second half of the 20th century, they have also been found in Spanish- and Italian-suited decks, excluding stripped decks. The Joker originated in the United States during the Civil War, and was created as a trump card for the game of Euchre. It has since been adopted into many other card games, where it often acts as a wild card, but may have other functions such as the top trump, a skip card (forcing another player to miss a turn), the lowest-ranking card, the highest-value card or a card of a different value from the rest of the pack (see e.g. Zwickern which has 6 Jokers with this function). By contrast, a wild card is any card that may be used to represent another card or cards; it need not be a Joker. Origin The game of Euchre is credited with the introduction of the Joker into card games. However, Euchre ...
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Trull (cards)
The trull is a trio of three special trump cards used in tarock games in Austria and other countries that have a much higher card value than the other trumps. The individual cards are known as trull cards (''Trullstücke''). The word ''trull'' is derived from the French ''tous les trois'' which means "all three". In spite of its French roots the term is not common in the game of French tarot, where the trull cards are called ''les bouts'' ("butts", "ends") or, in earlier times, ''les oudlers'', which has no other meaning. Introduction The games of the tarot (French) or tarock (German) family are distinguished mainly in that, in addition to the suit cards, their decks have a series of 21 classical, permanent trumps, most of which are numbered with Roman or Arabic numerals. In games of German-language origin the trumps are also called ''tarocks''. The special role of the 'fool' (''Narren'') is described below. Tarock games are trick-taking card games, in which the cards hav ...
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Roman Numeral
Roman numerals are a numeral system that originated in ancient Rome and remained the usual way of writing numbers throughout Europe well into the Late Middle Ages. Numbers are written with combinations of letters from the Latin alphabet, each letter with a fixed integer value, modern style uses only these seven: The use of Roman numerals continued long after the decline of the Roman Empire. From the 14th century on, Roman numerals began to be replaced by Arabic numerals; however, this process was gradual, and the use of Roman numerals persists in some applications to this day. One place they are often seen is on clock faces. For instance, on the clock of Big Ben (designed in 1852), the hours from 1 to 12 are written as: The notations and can be read as "one less than five" (4) and "one less than ten" (9), although there is a tradition favouring representation of "4" as "" on Roman numeral clocks. Other common uses include year numbers on monuments and buildings an ...
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Suit (cards)
In playing cards, a suit is one of the categories into which the cards of a deck are divided. Most often, each card bears one of several pips (symbols) showing to which suit it belongs; the suit may alternatively or additionally be indicated by the color printed on the card. The rank for each card is determined by the number of pips on it, except on face cards. Ranking indicates which cards within a suit are better, higher or more valuable than others, whereas there is no order between the suits unless defined in the rules of a specific card game. In a single deck, there is exactly one card of any given rank in any given suit. A deck may include special cards that belong to no suit, often called jokers. History Modern Western playing cards are generally divided into two or three general suit-systems. The older Latin suits are subdivided into the Italian and Spanish suit-systems. The younger Germanic suits are subdivided into the German and Swiss suit-systems. The French su ...
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