Kurtis Wiebe
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Kurtis Wiebe
''Rat Queens'' is an American fantasy comic book series created by Kurtis J. Wiebe and Roc Upchurch, published by Image Comics. The series was written by Wiebe until Ryan Ferrier took over in mid 2019. The original 2013–2016 run was drawn by Roc Upchurch, Stjepan Šejić, and Tess Fowler. The series was put on hiatus in April 2016 and returned in March 2017 with the new artist Owen Gieni. Currently, Moritat & Casey Silver are the ongoing artists. Recounting the exploits of a party of four rowdy, foul-mouthed adventurers, the series has received critical praise, was nominated for the 2014 Eisner Award for Best New Series and won the 2015 GLAAD Media Award. Publication history Writer Kurtis Wiebe described the series as a "love letter to my years of D&D (...) and fantasy" with a modern twist, and the concept as "''Lord of the Rings'' meets ''Bridesmaids''". Originally intended to be funded through Kickstarter, it was picked up by Jim Valentino at Image Comics a week before the f ...
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Image Comics
Image Comics is an American comic book publisher and is the third largest comic book and graphic novel publisher in the industry in both unit and market share. It was founded in 1992 by several high-profile illustrators as a venue for creator-owned properties, in which comics creators could publish material of their own creation without giving up the copyrights to those properties. Normally this isn't the case in the work for hire-dominated American comics industry, where the legal author is a publisher, such as Marvel Comics or DC Comics, and the creator is an employee of that publisher. Its output was originally dominated by superhero and fantasy series from the studios of the founding Image partners, but now includes comics in many genres by numerous independent creators. Its best-known publications include ''Spawn'', ''Savage Dragon'', ''Witchblade'', ''Bone'', '' The Walking Dead'', ''Invincible'', ''Saga'', '' Jupiter's Legacy'', '' Kick-Ass'' and '' Radiant Black''. Hist ...
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Cecilia Dupuy
Cecilia is a personal name originating in the name of Saint Cecilia, the patron saint of music. The name has been popularly used in Europe (particularly the United Kingdom and Italy, where in 2018 it was the 43rd most popular name for girls born that year), and the United States, where it has ranked among the top 500 names for girls for more than 100 years. It also ranked among the top 100 names for girls born in Sweden in the early years of the 21st century, and was formerly popular in France. The name "Cecilia" applied generally to Roman women who belonged to the plebeian clan of the Caecilii. Legends and hagiographies, mistaking it for a personal name, suggest fanciful etymologies. Among those cited by Chaucer in " The Second Nun's Tale" are: lily of heaven, the way for the blind, contemplation of heaven and the active life, as if lacking in blindness, and a heaven for people to gaze upon.
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Lovecraftian Horror
Lovecraftian horror, sometimes used interchangeably with "cosmic horror", is a subgenre of horror fiction and weird fiction that emphasizes the horror of the unknowable and incomprehensible more than gore or other elements of shock. It is named after American author H. P. Lovecraft (1890–1937). His work emphasizes themes of cosmic dread, forbidden and dangerous knowledge, madness, non-human influences on humanity, religion and superstition, fate and inevitability, and the risks associated with scientific discoveries, which are now associated with Lovecraftian horror as a subgenre. The cosmic themes of Lovecraftian horror can also be found in other media, notably horror films, horror games, and comics. Origin American author H. P. Lovecraft refined this style of storytelling into his own mythos that involved a set of supernatural, pre-human, and extraterrestrial elements. His work was influenced by authors such as Edgar Allan Poe, Algernon Blackwood, Ambrose Bierce, Arthur ...
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Cleric (character Class)
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different Player character, game characters. In role-playing games (RPGs), character classes aggregate several Statistic (role-playing games)#Attributes, abilities and aptitudes, and may also detail aspects of background and Social stratification, social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative vi ...
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Atheism
Atheism, in the broadest sense, is an absence of belief in the existence of deities. Less broadly, atheism is a rejection of the belief that any deities exist. In an even narrower sense, atheism is specifically the position that there no deities. Atheism is contrasted with theism, which in its most general form is the belief that at least one deity exists. The first individuals to identify themselves as atheists lived in the 18th century during the Age of Enlightenment. The French Revolution, noted for its "unprecedented atheism", witnessed the first significant political movement in history to advocate for the supremacy of human reason.Extract of page 22
In 1967, Albania declared itself the first official atheist coun ...
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Warrior (character Class)
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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Dwarf (Dungeons & Dragons)
A dwarf, in the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the ''D&D'' dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel ''The Lord of the Rings'' (1954-1955), and has been used in ''D&D'' and its predecessor ''Chainmail'' since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings. History The concept of the dwarf comes from Norse and Teutonic mythology. In particular, the dwarves in the Germanic story ''The Ring of the Nibelungen'' and the Brothers Grimm fairy tale "Rumpelstiltskin" have been called "ancestors" of ''Dungeons & Dragons'' dwarves. Along with giants, dwarves were one of the first types of non-humans to be introduced into the ''Chainmail'' game, the forebear of ''D& ...
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Hipster (contemporary Subculture)
The 21st-century hipster is a subculture (sometimes called hipsterism). Fashion is one of the major markers of hipster identity. Members of the subculture typically do not self-identify as hipsters, and the word ''hipster'' is often used as a pejorative for someone who is pretentious or overly concerned with appearing trendy. Stereotypical fashion elements include vintage clothes, alternative fashion, or a mixture of different fashions, often including skinny jeans, checked shirts, knit beanies, a full beard or deliberately attention-grabbing moustache, and thick-rimmed or lensless glasses. The subculture is often associated with indie and alternative music. In the United States, it is mostly associated with perceived upper-middle-class white young adults who gentrify urban areas. The subculture has been critiqued as lacking authenticity, promoting conformity and embodying a particular ethic of consumption that seeks to commodify the idea of rebellion or counterculture. Th ...
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Magician (fantasy)
A magician, also known as an enchanter/enchantress, mage, magic-user, archmage, sorcerer/sorceress, spell-caster, warlock, witch, or wizard, is someone who uses or practices magic derived from supernatural, occult, or arcane sources. Magicians are common figures in works of fantasy, such as fantasy literature and role-playing games, and enjoy a rich history in mythology, legends, fiction, and folklore. Character archetypes In medieval chivalric romance, the wizard often appears as a wise old man and acts as a mentor, with Merlin from the ''King Arthur'' stories being a prime example. Wizards such as Gandalf in ''The Lord of the Rings'' and Albus Dumbledore from ''Harry Potter'' are also featured as mentors, and Merlin remains prominent as both an educative force and mentor in modern works of Arthuriana. Other magicians, such as Saruman from ''The Lord of the Rings'' or Lord Voldemort from ''Harry Potter'', can appear as hostile villains. Villainous sorcerers were so crucial ...
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Elves In Fiction
In many works of modern fantasy, elves are depicted as a race or species of pointy-eared humanoid beings. These depictions arise from the '' álfar'' of Norse mythology influencing ''elves'' in fantasy as being semi-divine and of human stature, whose key traits are being friendly with nature and animals (Oftentimes being able to communicate with some facet of nature). However, this differs from Norse and the traditional elves found in Middle Ages folklore and Victorian era literature. Post-Tolkien fantasy elves tend to be immortal or long-lived in comparison to humans, more beautiful and wiser, with sharper senses and perceptions, and abilities or crafts that seem alien or magical. Often elves do not possess facial or body hair, are not portrayed as fat or old, and are consequently perceived to be androgynous. As a race, Elves are typically depicted as more ancient than humans or other races, mentioned to have flourished in a sort of Golden Age forgotten by other races. That age ...
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Rockabilly
Rockabilly is one of the earliest styles of rock and roll music. It dates back to the early 1950s in the United States, especially the Southern United States, South. As a genre it blends the sound of Western music (North America), Western musical styles such as country music, country with that of rhythm and blues, leading to what is considered "classic" rock and roll. Some have also described it as a blend of bluegrass music, bluegrass with rock and roll. The term "rockabilly" itself is a portmanteau of "rock" (from "rock 'n' roll") and "hillbilly", the latter a reference to the country music (often called "Hillbilly#Music, hillbilly music" in the 1940s and 1950s) that contributed strongly to the style. Other important influences on rockabilly include western swing, boogie-woogie, jump blues, and electric blues. Defining features of the rockabilly sound included strong rhythms, boogie woogie piano riffs, vocal twangs, doo-wop acapella singing, and common use of the tape echo; bu ...
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Medieval Fantasy
Historical fantasy is a category of fantasy and genre of historical fiction that incorporates fantastic elements (such as magic (fantasy), magic) into a more "realistic" narrative. There is much crossover with other subgenres of fantasy; those classed as Arthurian, Celtic, or Dark Ages (historiography), Dark Ages could just as easily be placed in historical fantasy. Stories fitting this classification generally take place prior to the 20th century. Films of this genre may have plots set in biblical times or classical antiquity. They often have plots based very loosely on mythology or legends of Greek-Roman history, or the surrounding cultures of the same era. Overview Historical fantasy usually takes one of four common approaches: # Magic in fiction, Magic, mythical creatures such as dragons or other supernatural elements, such as magic rings co-exist invisibly with the mundane world, with the majority of people being unaware of it. In this, it has a close similarity to conte ...
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