Kurt Akeley
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Kurt Akeley
Kurt Akeley (born June 8, 1958) is an American computer graphics engineer. Akeley was elected into the National Academy of Engineering in 2005 for contributions to the architecture of 3-D graphics systems and the definition of Open GL, now the industry standard. Biography Kurt Akeley received a B.E.E. from the University of Delaware in 1980, and an M.S.E.E. from Stanford University in 1982. That year, he joined with Jim Clark in the founding team of Silicon Graphics, Incorporated (later renamed SGI). Akeley developed the frame buffers and processor subsystems for the early SGI IRIS series products and many of the CAD tools used to design these and other products. Akeley was instrumental in developing the graphics systems for the Power Series and Onyx systems, including the GTX, the VGX, and the RealityEngine. Akeley also led the design and documentation of the OpenGL graphics software specification, which was supported by Silicon Graphics and many other workstation and personal c ...
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Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific c ...
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