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Krauss Matching Wildcards Algorithm
In computer science, the Krauss wildcard-matching algorithm is a pattern matching algorithm. Based on the wildcard syntax in common use, e.g. in the Microsoft Windows command-line interface, the algorithm provides a non- recursive mechanism for matching patterns in software applications, based on syntax simpler than that typically offered by regular expressions. History The algorithm is based on a history of development, correctness and performance testing, and programmer feedback that began with an unsuccessful search for a reliable non-recursive algorithm for matching wildcards. An initial algorithm, implemented in a single while loop, quickly prompted comments from software developers, leading to improvements. Ongoing comments and suggestions culminated in a revised algorithm still implemented in a single while loop but refined based on a collection of test cases and a performance profiler. The experience tuning the single while loop using the profiler prompted development of ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Glob (programming)
In computer programming, glob () patterns specify sets of filenames with wildcard characters. For example, the Unix Bash shell command mv *.txt textfiles/ moves (mv) all files with names ending in .txt from the current directory to the directory textfiles. Here, * is a wildcard standing for "any string of characters except /" and *.txt is a glob pattern. The other common wildcard is the question mark (?), which stands for one character. For example, mv ?.txt shorttextfiles/ will move all files named with a single character followed by .txt from the current directory to directory shorttextfiles, while ??.txt would match all files whose name consists of 2 characters followed by .txt. In addition to matching filenames, globs are also used widely for matching arbitrary strings ( wildcard matching). In this capacity a common interface is fnmatch. Origin The glob command, short for ''global'', originates in the earliest versions of Bell Labs' Unix. The command interpreters of the ea ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adap ...
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Unreal Engine
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has seen adoption by other industries, most notably the film and television industry. Unreal Engine is written in C++ and features a high degree of portability, supporting a wide range of desktop, mobile, console, and virtual reality platforms. The latest generation, Unreal Engine 5, was launched in April 2022. Its source code is available on GitHub after registering an account, and commercial use is granted based on a royalty model. Epic waives their royalties margin for games until developers have earned in revenue and the fee is waived if developers publish on the Epic Games Store. Epic has included features from acquired companies like Quixel in the engine, which is seen as helped by '' Fortnite'''s re ...
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Visual DataFlex
DataFlex is an object-oriented high-level programming language and a fourth generation visual tool 4GL for developing Windows, web and mobile software applications on one framework-based platform. It was introduced and developed by ''Data Access Corporation'' beginning in 1982. History and overview DataFlex can be traced back to 1982 when the company called ''Data Access Corporation'' (founded in 1976) created and developed a language allowing application code to run on almost any system architecture, regardless of hardware. It started as a relatively early example of a fully fledged and commercially used fourth-generation programming language (4GL). In its early forms, DataFlex was available for CP/M, MS-DOS, TurboDOS, Novell NetWare, OS/2, Unix, OpenVMS, VMS and IBM AIX operating systems. By 1985, DataFlex was applied in a variety of high-tech industries including automated inventory control systems and insurance fraud detection systems. DataFlex has lasted many years as a niche ...
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DataFlex
DataFlex is an object-oriented high-level programming language and a fourth generation visual tool 4GL for developing Windows, web and mobile software applications on one framework-based platform. It was introduced and developed by ''Data Access Corporation'' beginning in 1982. History and overview DataFlex can be traced back to 1982 when the company called ''Data Access Corporation'' (founded in 1976) created and developed a language allowing application code to run on almost any system architecture, regardless of hardware. It started as a relatively early example of a fully fledged and commercially used fourth-generation programming language (4GL). In its early forms, DataFlex was available for CP/M, MS-DOS, TurboDOS, Novell NetWare, OS/2, Unix, VMS and IBM AIX operating systems. By 1985, DataFlex was applied in a variety of high-tech industries including automated inventory control systems and insurance fraud detection systems. DataFlex has lasted many years as a niche applic ...
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Variable-width Encoding
A variable-width encoding is a type of character encoding scheme in which codes of differing lengths are used to encode a character set (a repertoire of symbols) for representation, usually in a computer. Most common variable-width encodings are multibyte encodings, which use varying numbers of bytes (octets) to encode different characters. (Some authors, notably in Microsoft documentation, use the term ''multibyte character set,'' which is a misnomer, because representation size is an attribute of the encoding, not of the character set.) Early variable width encodings using less than a byte per character were sometimes used to pack English text into fewer bytes in adventure games for early microcomputers. However disks (which unlike tapes allowed random access allowing text to be loaded on demand), increases in computer memory and general purpose compression algorithms have rendered such tricks largely obsolete. Multibyte encodings are usually the result of a need to inc ...
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Pointer (computer Programming)
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as '' dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables and tree structures). In particular, it is often much cheaper in time and space to copy and dereference pointers th ...
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Open-source Software
Open-source software (OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose. Open-source software may be developed in a collaborative public manner. Open-source software is a prominent example of open collaboration, meaning any capable user is able to participate online in development, making the number of possible contributors indefinite. The ability to examine the code facilitates public trust in the software. Open-source software development can bring in diverse perspectives beyond those of a single company. A 2008 report by the Standish Group stated that adoption of open-source software models has resulted in savings of about $60 billion per year for consumers. Open source code can be used for studying and allows capable end users to adapt software to their personal needs in a similar way user scr ...
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Pattern Matching
In computer science, pattern matching is the act of checking a given sequence of tokens for the presence of the constituents of some pattern. In contrast to pattern recognition, the match usually has to be exact: "either it will or will not be a match." The patterns generally have the form of either sequences or tree structures. Uses of pattern matching include outputting the locations (if any) of a pattern within a token sequence, to output some component of the matched pattern, and to substitute the matching pattern with some other token sequence (i.e., search and replace). Sequence patterns (e.g., a text string) are often described using regular expressions and matched using techniques such as backtracking. Tree patterns are used in some programming languages as a general tool to process data based on its structure, e.g. C#, F#, Haskell, ML, Python, Ruby, Rust, Scala, Swift and the symbolic mathematics language Mathematica have special syntax for expressing tree p ...
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Profiling (computer Programming)
In software engineering, profiling ("program profiling", "software profiling") is a form of dynamic program analysis that measures, for example, the space (memory) or time complexity of a program, the usage of particular instructions, or the frequency and duration of function calls. Most commonly, profiling information serves to aid program optimization, and more specifically, performance engineering. Profiling is achieved by instrumenting either the program source code or its binary executable form using a tool called a ''profiler'' (or ''code profiler''). Profilers may use a number of different techniques, such as event-based, statistical, instrumented, and simulation methods. Gathering program events Profilers use a wide variety of techniques to collect data, including hardware interrupts, code instrumentation, instruction set simulation, operating system hooks, and performance counters. Use of profilers The output of a profiler may be: * A statistical ' ...
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