Kinetic Smallest Enclosing Disk
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Kinetic Smallest Enclosing Disk
A kinetic smallest enclosing disk data structure is a kinetic data structure that maintains the smallest enclosing disk of a set of moving points. 2D In 2 dimensions, the best known kinetic smallest enclosing disk data structure uses the farthest point delaunay triangulation of the point set to maintain the smallest enclosing disk. The farthest-point Delaunay triangulation is the dual of the farthest-point Voronoi diagram. It is known that if the farthest-point delaunay triangulation of a point set contains an acute triangle, the circumcircle of this triangle is the smallest enclosing disk. Otherwise, the smallest enclosing disk has the diameter of the point set as its diameter. Thus, by maintaining the kinetic diameter of the point set, the farthest-point delaunay triangulation, and whether or not the farthest-point delaunay triangulation has an acute triangle, the smallest enclosing disk can be maintained. This data structure is responsive and compact, but not local or effic ...
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Kinetic Data Structure
A kinetic data structure is a data structure used to track an attribute of a geometric system that is moving continuously. For example, a kinetic convex hull data structure maintains the convex hull of a group of n moving points. The development of kinetic data structures was motivated by computational geometry problems involving physical objects in continuous motion, such as collision or visibility detection in robotics, animation or computer graphics. Overview Kinetic data structures are used on systems where there is a set of values that are changing as a function of time, in a known fashion. So the system has some values, and for each value v, it is known that v=f(t). Kinetic data structures allow queries on a system at the current virtual time t, and two additional operations: *\textrm(t): Advances the system to time t. *\textrm(v,f(t)): Alters the trajectory of value v to f(t), as of the current time. Additional operations may be supported. For example, kinetic data stru ...
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Smallest Circle Problem
The smallest-circle problem (also known as minimum covering circle problem, bounding circle problem, least bounding circle problem, smallest enclosing circle problem) is a mathematical problem of computing the smallest circle that contains all of a given set of points in the Euclidean plane. The corresponding problem in ''n''-dimensional space, the smallest bounding sphere problem, is to compute the smallest ''n''-sphere that contains all of a given set of points. The smallest-circle problem was initially proposed by the English mathematician James Joseph Sylvester in 1857. The smallest-circle problem in the plane is an example of a facility location problem (the 1-center problem) in which the location of a new facility must be chosen to provide service to a number of customers, minimizing the farthest distance that any customer must travel to reach the new facility. Both the smallest circle problem in the plane, and the smallest bounding sphere problem in any higher-dimensiona ...
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Delaunay Triangulation
In mathematics and computational geometry, a Delaunay triangulation (also known as a Delone triangulation) for a given set P of discrete points in a general position is a triangulation DT(P) such that no point in P is inside the circumcircle of any triangle in DT(P). Delaunay triangulations maximize the minimum of all the angles of the triangles in the triangulation; they tend to avoid sliver triangles. The triangulation is named after Boris Delaunay for his work on this topic from 1934. For a set of points on the same line there is no Delaunay triangulation (the notion of triangulation is degenerate for this case). For four or more points on the same circle (e.g., the vertices of a rectangle) the Delaunay triangulation is not unique: each of the two possible triangulations that split the quadrangle into two triangles satisfies the "Delaunay condition", i.e., the requirement that the circumcircles of all triangles have empty interiors. By considering circumscribed spheres, ...
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Duality (projective Geometry)
In geometry, a striking feature of projective planes is the symmetry of the roles played by points and lines in the definitions and theorems, and (plane) duality is the formalization of this concept. There are two approaches to the subject of duality, one through language () and the other a more functional approach through special mappings. These are completely equivalent and either treatment has as its starting point the axiomatic version of the geometries under consideration. In the functional approach there is a map between related geometries that is called a ''duality''. Such a map can be constructed in many ways. The concept of plane duality readily extends to space duality and beyond that to duality in any finite-dimensional projective geometry. Principle of duality A projective plane may be defined axiomatically as an incidence structure, in terms of a set of ''points'', a set of ''lines'', and an incidence relation that determines which points lie on which lines. Th ...
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Voronoi Diagram
In mathematics, a Voronoi diagram is a partition of a plane into regions close to each of a given set of objects. In the simplest case, these objects are just finitely many points in the plane (called seeds, sites, or generators). For each seed there is a corresponding region, called a Voronoi cell, consisting of all points of the plane closer to that seed than to any other. The Voronoi diagram of a set of points is dual to that set's Delaunay triangulation. The Voronoi diagram is named after mathematician Georgy Voronoy, and is also called a Voronoi tessellation, a Voronoi decomposition, a Voronoi partition, or a Dirichlet tessellation (after Peter Gustav Lejeune Dirichlet). Voronoi cells are also known as Thiessen polygons. Voronoi diagrams have practical and theoretical applications in many fields, mainly in science and technology, but also in visual art. The simplest case In the simplest case, shown in the first picture, we are given a finite set of points in the Euclidean p ...
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Circumcircle
In geometry, the circumscribed circle or circumcircle of a polygon is a circle that passes through all the vertices of the polygon. The center of this circle is called the circumcenter and its radius is called the circumradius. Not every polygon has a circumscribed circle. A polygon that does have one is called a cyclic polygon, or sometimes a concyclic polygon because its vertices are concyclic. All triangles, all regular simple polygons, all rectangles, all isosceles trapezoids, and all right kites are cyclic. A related notion is the one of a minimum bounding circle, which is the smallest circle that completely contains the polygon within it, if the circle's center is within the polygon. Every polygon has a unique minimum bounding circle, which may be constructed by a linear time algorithm. Even if a polygon has a circumscribed circle, it may be different from its minimum bounding circle. For example, for an obtuse triangle, the minimum bounding circle has the longest sid ...
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Kinetic Diameter (data)
A kinetic diameter data structure is a kinetic data structure which maintains the diameter of a set of moving points. The diameter of a set of moving points is the maximum distance between any pair of points in the set. In the two dimensional case, the kinetic data structure for kinetic convex hull can be used to construct a kinetic data structure for the diameter of a moving point set that is responsive, compact and efficient. 2D Case The pair of points with maximum pairwise distance must be one of the pairs of antipodal points of the convex hull of all of the points. Note that two points are antipodal points if they have parallel supporting lines. In the static case, the diameter of a point set can be found by computing the convex hull of the point set, finding all pairs of antipodal points, and then finding the maximum distance between these pairs. This algorithm can be kinetized as follows: Consider the dual of the point set. The points dualize to lines and the convex hull of ...
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Kinetic Data Structure
A kinetic data structure is a data structure used to track an attribute of a geometric system that is moving continuously. For example, a kinetic convex hull data structure maintains the convex hull of a group of n moving points. The development of kinetic data structures was motivated by computational geometry problems involving physical objects in continuous motion, such as collision or visibility detection in robotics, animation or computer graphics. Overview Kinetic data structures are used on systems where there is a set of values that are changing as a function of time, in a known fashion. So the system has some values, and for each value v, it is known that v=f(t). Kinetic data structures allow queries on a system at the current virtual time t, and two additional operations: *\textrm(t): Advances the system to time t. *\textrm(v,f(t)): Alters the trajectory of value v to f(t), as of the current time. Additional operations may be supported. For example, kinetic data stru ...
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Approximation Algorithm
In computer science and operations research, approximation algorithms are efficient algorithms that find approximate solutions to optimization problems (in particular NP-hard problems) with provable guarantees on the distance of the returned solution to the optimal one. Approximation algorithms naturally arise in the field of theoretical computer science as a consequence of the widely believed P ≠ NP conjecture. Under this conjecture, a wide class of optimization problems cannot be solved exactly in polynomial time. The field of approximation algorithms, therefore, tries to understand how closely it is possible to approximate optimal solutions to such problems in polynomial time. In an overwhelming majority of the cases, the guarantee of such algorithms is a multiplicative one expressed as an approximation ratio or approximation factor i.e., the optimal solution is always guaranteed to be within a (predetermined) multiplicative factor of the returned solution. However, there are ...
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Leonidas J
Leonidas I (; grc-gre, Λεωνίδας; died 19 September 480 BC) was a king of the Greek city-state of Sparta, and the 17th of the Agiad line, a dynasty which claimed descent from the mythological demigod Heracles. Leonidas I was son of King Anaxandridas II. He succeeded his half-brother King Cleomenes I to the throne in c. 489 BC. His co-ruler was King Leotychidas. He was succeeded by his son, King Pleistarchus. Leonidas had a notable participation in the Second Greco-Persian War, where he led the allied Greek forces to a last stand at the Battle of Thermopylae (480 BC) while attempting to defend the pass from the invading Persian army; he died at the battle and entered myth as the leader of the 300 Spartans. While the Greeks lost this battle, they were able to expel the Persian invaders in the following year. Life According to Herodotus, Leonidas' mother was not only his father's wife but also his father's niece and had been barren for so long that the ephors, the five an ...
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Kinetic Data Structures
Kinetic (Ancient Greek: κίνησις “kinesis”, movement or to move) may refer to: * Kinetic theory, describing a gas as particles in random motion * Kinetic energy, the energy of an object that it possesses due to its motion Art and entertainment * Kinetic art, a form of art involving mechanical and/or random movement, including optical illusions. * ''Kinetic'', the 13th episode of the first season of the TV series ''Smallville'' * ''Kinetic'' (comics), a comic by Allan Heinberg and Kelley Pucklett * "Kinetic" (song), a song by Radiohead Companies * Kinetic Engineering Limited, Indian automotive manufacturer * Kinetic Group, Australian-based public transport company Technology * "Kinetic", Seiko's trademark for its automatic quartz technology * The ''Kinetic camera system'' by Birt Acres (1854–1918), photographer and film pioneer * Kinetic projectile Military terminology * Kinetic military action See also * * * Kinetics (other) * Dynamics (disambigu ...
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