Kimi No Nagori Wa Shizuka Ni Yurete
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Kimi No Nagori Wa Shizuka Ni Yurete
, abbreviated as , is an adult Japanese visual novel developed by Unisonshift: Blossom for the PC. It was released on May 28, 2010. ''Kimi no Nagori wa Shizuka ni Yuretes story is focused around Mayuri Shirasagi, one of the heroines of Unisonshift Blossom's previous game, ''Flyable Heart''. The game carries the tagline of "Flyable Heart If that Time". Plot Setting The story of ''Kimi no Nagori wa Shizuka ni Yurete'' is set in the private , the same academy that the story of ''Flyable Heart'' is set in. Entry into the institution requires a background check as well as a difficult examination. Those that are qualified have all their expenses such as tuition and living costs written off. Characters The player takes on the role of , the protagonist of ''Kimi no Nagori wa Shizuka ni Yurete''. Syo has recently transferred into the private Ōtoriryōran Academy. holds the position of vice president of the student council at Ōtoriryōran Academy. Her popularity at the academy is lik ...
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Noizi Ito
is a Japanese light novel and video game artist. She is employed by the H-game maker UNiSONSHIFT and is a part of the circle Fujitsubo-Machine. Unlike most romanized Japanese words and names, Noizi Ito's name uses the Kunrei-shiki romanization form. Ito is well known for her work as the character designer and artist for the ''Shakugan no Shana'' novel series which spawned a manga and anime series. She has also worked on the ''Haruhi Suzumiya'' novel series along with its author Nagaru Tanigawa. Their work has also led to an anime television series titled after the first book in the series, ''The Melancholy of Haruhi Suzumiya''. Interview with Noizi Ito at Sakura-Con 2010 The-O Network Online She is also the character designer for the 2012 anime series '' Another'' and for the Virtual YouTuber Tenjin Kotone. Career Ito first began creating characters around the time she graduated from middle school. She grew up at a time when fighting games were popular with her and her classmat ...
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Software Release Life Cycle
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help improve the software or fix software bugs still present in the software. There are several models for such a life cycle. A common method is that suggested by Microsoft, which divides software development into five phases: Pre-alpha, Alpha, Beta, Release candidate, and Stable. Pre-alpha refers to all activities performed during the software project before formal testing. The alpha phase generally begins when the software is feature complete but likely to contain several known or unknown bugs. The beta phase generally begins when the software is deemed feature complete, yet likely to contain several known or unknown bugs. Software in the production phase will generally have many more bugs in it than completed software, as well as speed/performan ...
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Visual Novels
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual no ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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Romance Video Games
Romance (from Vulgar Latin , "in the Roman language", i.e., "Latin") may refer to: Common meanings * Romance (love), emotional attraction towards another person and the courtship behaviors undertaken to express the feelings * Romance languages, a subgroup of the Italic languages ** Romance studies, an academic discipline studying the languages, literatures, and cultures of areas that speak a Romance language Places * Romance, Arkansas, U.S. * Romance, Missouri, U.S. * Romance, West Virginia U.S. * Romance, Wisconsin, U.S. Arts, entertainment, and media Film * Romance film, a genre of film of which the central plot focuses on the romantic relationships of the protagonists ** Romantic comedy ** Romantic thriller * ''Romance'' (1920 film), silent film, directed by Chester Withey * ''Romance'' (1930 film), starring Greta Garbo * ''Romance'' (1936 film), an Austrian film starring Carl Esmond * ''Romance'' (1983 film), a Bollywood film produced and directed by Ramanand Sagar * ...
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Bishōjo Games
In Japanese popular culture, a , also romanized as ''bishojo'' or ''bishoujo'', is a cute girl character. ''Bishōjo'' characters appear ubiquitously in media including manga, anime, and computer games (especially in the ''bishojo'' game genre), and also appear in advertising and as mascots, such as for maid cafés. An attraction towards ''bishōjo'' characters is a key concept in ''otaku'' (manga and anime fan) subculture. The development of the ''bishōjo'' aesthetic in manga of the early 1980s marked a departure from previous realistic styles, and the emergence of the aesthetic of "cute eroticism" (''kawaii ero'') and '' moe''. History The ''bishōjo'' character type emerged in the ''lolicon'' boom of the early 1980s, particularly in the works of manga artist Hideo Azuma. Azuma's characters combined the round bodies of Osamu Tezuka characters and the round and emotive faces of ''shōjo'' manga. At the time, the dominant style in seinen and pornographic manga was ''gekiga'' ...
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2010 Video Games
Numerous video games were released in 2010. Many awards went to games such as ''Red Dead Redemption'', '' Assassin's Creed: Brotherhood'', ''Mass Effect 2'', ''God of War III'' and ''Super Mario Galaxy 2''. Kinect from Microsoft Game Studios for the Xbox 360 was also released this year. Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Best-selling video games The following titles were the top five best-selling family video games worldwide in 2010. Events Console releases The list of game consoles released in 2010 in North America. Series with new entries Series with new installments in 2010 include ''Ace Attorney'', ''Alien vs. Predator'', ''Army of Two'', ''Assassin's Creed'', ''Battlefield'', ''BioShock'', ''Call of Duty'', ''Castlevania'', ''Civilization'', ''Crackdown'', ''Donkey Kong'', ''Darksiders'', '' Dead Rising'', ''Fable'', ''Fallout'', ''God of War'', '' Gran Turismo'', ''Grand Theft Auto' ...
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Japanese Yen
The is the official currency of Japan. It is the third-most traded currency in the foreign exchange market, after the United States dollar (US$) and the euro. It is also widely used as a third reserve currency after the US dollar and the euro. The New Currency Act of 1871 introduced Japan's modern currency system, with the yen defined as of gold, or of silver, and divided decimally into 100 ''sen'' or 1,000 ''rin''. The yen replaced the previous Tokugawa coinage as well as the various ''hansatsu'' paper currencies issued by feudal ''han'' (fiefs). The Bank of Japan was founded in 1882 and given a monopoly on controlling the money supply. Following World War II, the yen lost much of its prewar value. To stabilize the Japanese economy, the exchange rate of the yen was fixed at ¥360 per US$ as part of the Bretton Woods system. When that system was abandoned in 1971, the yen became undervalued and was allowed to float. The yen had appreciated to a peak of ¥271 per US$ ...
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Netbook
Netbook was a commonly used term that identified a product class of small and inexpensive laptops which were sold from 2007 to around 2013. These machines were designed primarily as cost-effective tools for consumers to access the Internet from any location before the widespread advent of smartphones, and as a result, generally had lower-end hardware specifications than consumer laptops of the time, being primarily intended as clients for Internet services. While ''netbook'' has fallen out of use, these machines evolved into other products including Google's Chromebook, and mobile devices, particularly tablet computers, often running mobile operating systems such as iOS or Android. At their inception in late 2007, as smaller-than-typical laptop computers optimized for low weight and low cost, netbooks began appearing without certain then-standard laptop features (such as an optical drive), and with less computing power than in full-sized laptops. Later netbooks rang ...
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Tagline
In entertainment, a tagline (alternatively spelled tag line) is a short text which serves to clarify a thought for, or is designed with a form of, dramatic effect. Many tagline slogans are reiterated phrases associated with an individual, social group, or product. As a variant of a branding slogan, taglines can be used in marketing materials and advertising. The idea behind the concept is to create a memorable dramatic phrase that will sum up the tone and premise of an audio/visual product, or to reinforce and strengthen the audience's memory of a literary product. Some taglines are successful enough to warrant inclusion in popular culture. Consulting companies which specialize in creating taglines may be hired to create a tagline for a brand or product. Nomenclature ''Tagline'', ''tag line'', and ''tag'' are American terms. In the U.K. they are called ''end lines'', ''endlines'', or ''straplines''. In Belgium they are called ''baselines''. In France they are ''signatu ...
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Ayato Sasakura
is a Japanese manga artist. She is best known for her work as the artist for the ''Shakugan no Shana'' manga series. Ayato Sasakura has been active on the dōjin scene for several years under the kojin circle name ''Imitation Genome'', and was part of several other circles before that. Since 2002, she has contributed a number of short manga to the lolicon-themed adult magazines ''Hina Kan'' and ''Hina Kan Hi!'', which were collected in tankōbon form under the title ''Shōjo-ryū kōfuku kakushu-ron'' ("On the seizure of happiness, girly style"). Those magazines were supplanted by '' Comic RIN'', where Sasakura continues to publish, albeit on an irregular basis. A full-page illustration of hers was featured in ''Dengeki Moeoh'' 5 (May 2003), and caught the attention of the editor in charge of the ''Shakugan no Shana'' manga adaptation project. Her style seemed to fit Noizi Ito's and that's how she was appointed as the artist for the ''Shana'' manga, starting from February 2005. ...
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