Kenji Yamamoto (other)
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Kenji Yamamoto (other)
Kenji Yamamoto is the name of: * Kenji Yamamoto (composer, born 1958), known for ''Dragon Ball'' music * Kenji Yamamoto (composer, born 1964), known for ''Metroid'' music * Kenji Yamamoto (footballer) (born 1965), Japanese former footballer {{hndis, Yamamoto, Kenji ...
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Kenji Yamamoto (composer, Born 1958)
is a Japanese music composer and arranger who has been responsible for producing and composing soundtracks, including opening and ending sequence themes for various anime, tokusatsu and video game projects in the 1980s, 1990s, and 2000s, mostly related to the ''Dragon Ball'' franchise. He has worked on soundtracks of various ''Dragon Ball'' video games. Yamamoto has also composed background music for ''Dragon Ball Z Kai'', a revamped version of the anime series ''Dragon Ball Z''. On March 9, 2011, Toei Animation publicly acknowledged that many of Yamamoto's musical works for the series infringed upon unidentified third-party copyrights. As a result, Toei removed Yamamoto and replaced his compositions with those from the original ''Dragon Ball'' and ''Dragon Ball Z'' series written by Shunsuke Kikuchi. The plagiarism of these works have been known to fans since May 2010. Due to the discovery of plagiarism in his compositions by Toei, they were replaced in '' Dragon Ball Z: Budok ...
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Kenji Yamamoto (composer, Born 1964)
is a Japanese video game musician working for Nintendo, where he is notable for composing music in many titles of the ''Metroid'' series, mainly ''Super Metroid'' and the ''Prime'' trilogy. Yamamoto also plays a role as a music director at Nintendo, overseeing the audio for several of their games. He frequently collaborates with fellow composers Minako Hamano and Masaru Tajima. Yamamoto utilizes heavy drums, piano, voiced chants, clangs of pipes, and electric guitar. In development of ''Super Metroid'', Yamamoto came up with some of the game's themes by humming them to himself while riding his motorcycle home from work. He was asked to compose the music for ''Metroid Prime'' to reinforce the series' continuity. The game's Dolby Pro Logic II surround sound was mixed by a member of Dolby Digital. Developers from Retro Studios noted how the process of fitting all the sound effects for a world in ''Metroid Prime'' into 6  MB of space was crucial in producing a quality aural ...
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