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Kengo
''Kengo'' (剣豪) is a series of video games developed by Genki. ''Kengo'' is considered a spiritual successor to the '' Bushido Blade'' game series for the PlayStation. Games ''Kengo: Master of Bushido'' ''Kengo 2: Legacy of the Blade'' The second game in the ''Kengo'' series was released for the PlayStation 2 in Japan on June 27, 2002. It was released in Europe on February 14, 2003 under the title ''Sword of the Samurai''. It features a character creation feature and over 100 detailed swords to choose from. Published by Ubisoft. It was not released in North America. In Japan, ''Famitsu'' gave the sequel 30 out of 40. The game received a 64% overall review score from Futuregamez. ''Kengo 3'' The third game in the ''Kengo'' series was released for the PlayStation 2 on September 22, 2004. Featuring much improved graphics and a simplified fighting system from ''Kengo 2''. It was released only in Japan. ''Kengo: Legend of the 9'' Released for the Xbox 360 on September 7, 200 ...
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Genki (company)
is a Japanese video game developer. It was founded in October 1990 by Hiroshi Hamagaki and Tomo Kimura, who left Sega to form the company. The company is best known for its racing game titles. History In its early years, Genki released games in different genres, looking for its niche. On one end of the spectrum, there was '' Devilish'', a game similar to ''Arkanoid'' that was released for Sega's Game Gear and Mega Drive systems in 1991. On the other end, there was '' Kileak: The DNA Imperative'', a first-person mecha shooting game for the PlayStation which was released in 1995 and received a sequel, ''Epidemic''. They developed two MotoGP video games for the SNES: ''GP-1'' (1993) and '' GP-1 RS: Rapid Stream'' (1994). Genki found its niche in 1994 with the release of ''Shutokō Battle '94 Keichii Tsuchiya Drift King'' for the SNES—the first in a long-running series of racing games. ''Shutokou Battle 2'' followed one year later, in 1995, and was also for the SNES. W ...
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Light Weight (company)
, formerly is a developer of video games. While the company developed innovative fighting games with samurai themes, such as the '' Bushido Blade'' series and the '' Kengo'' series, it is known for its '' Hello Kitty'' games. History The company was founded on November 22, 1995 in Meguroku, Tokyo under managing director Tetsuo Mizuno. The developer Square Co., Ltd. initially had a 40% stake in Lightweight. Lightweight cut its ties with Square in 1998, and in March 1999, Naotaka Ueda was appointed as CEO and director of the company. The following month, developer Genki acquired a 40% stake in the company. In March 2001 Lightweight became a wholly owned subsidiary of Genki, but dissolved this connection on March 31, 2006 when Lightweight was bought by Index Visual & Games, Ltd. Ueda retired in his position in November 2008. On November 3, 2017 the name of company went back to Lightweight Co., Ltd. Games *'' Bushido Blade'' (1997) PlayStation *''Bushido Blade 2'' (1998) PlaySta ...
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Bushido Blade (video Game)
is a 3D fighting video game developed by Lightweight and published by Square and Sony Computer Entertainment for the PlayStation. The game features one-on-one armed combat. Its name refers to the Japanese warrior code of honor ''bushidō''. Upon its release, the realistic fighting engine in ''Bushido Blade'' was seen as innovative, particularly the game's unique Body Damage System. A direct sequel, ''Bushido Blade 2'', was released on the PlayStation a year later. Another game with a related title and gameplay, '' Kengo: Master of Bushido'', was also developed by Lightweight for the PlayStation 2. Gameplay The bulk of the gameplay in ''Bushido Blade'' revolves around one-on-one third-person battles between two opponents. Unlike most fighting games, however, no time limit or health gauge is present during combat. Most hits will cause instant death, while traditional fighting games require many hits to deplete an opponent's health gauge. It is possible to wound an opponent with ...
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2006 Video Games
2006 saw the release of many sequels and prequels in video games, prominently including '' New Super Mario Bros.'', ''Sonic the Hedgehog'', and '' The Legend of Zelda: Twilight Princess'', alongside many prominent new releases including ''Bully'', '' Company of Heroes'', '' Dead Rising'', ''Gears of War'', '' Just Cause'', '' Lost Planet: Extreme Condition'', ''Ōkami'', ''Prey'', '' Resistance: Fall of Man'', '' Saints Row'', and '' Thrillville''. Two new home consoles were released during the year: Nintendo's Wii and Sony's PlayStation 3. The year's best-selling game console was the Nintendo DS, while the year's best-selling video game was ''New Super Mario Bros.'' for the DS. The year's most critically acclaimed title was ''The Legend of Zelda: Twilight Princess'' for Nintendo's GameCube and Wii consoles. Events Business Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Financial performance Bes ...
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Okada Izō
was a Japanese samurai of the late Edo period, feared as one of the four most notable assassins of the Bakumatsu period. He was a member of (Tosa Imperialism party, a loyalist clique of Tosa) in his hometown, Tosa Domain. Izō and Tanaka Shinbei were active in Kyoto as assassins under the leadership of Takechi Hanpeita. His personal name () was Yoshifuru. Biography Okada Izō was born in Iwamura, Kami, Tosa as the eldest son of a country samurai Okada Yoshihira. He had a younger brother named Okada Keikichi who also joined the Kinnoto. First self-taught in swordplay, Okada later became a pupil of Takechi Hanpeita under Nakanishi-ha Ittō-ryū (中西派一刀流) school, a branch of school. Following Takechi, in September 1856 Okada went to Edo and studied at Shigakukan, which was the training hall of Momonoi Shunzō. He returned to Tosa the following year. In 1860, Okada followed Takechi and practiced martial arts in Chūgoku and Kyushu regions. Takechi considered ...
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Okita Sōji
was the captain of the first unit of the Shinsengumi, a special police force in Kyoto during the late shogunate period. He was one of the best swordsmen of the Shinsengumi. Background He was born in 1842 or 1844 from a samurai family in the Shirakawa Domain's Edo mansion. His great-grandfather was Okita Kan'emon (d. 1819) and his grandfather was Okita Sanshiro (d. 1833.) His father, Okita Katsujiro, died in 1845; he had two older sisters, Okita Mitsu (1833–1907) and Okita Kin (1836–1908). In 1846, in order to marry the adopted son of the Okita family, Okita Rintarō (1826–1883), his oldest sister Okita Mitsu became an adopted daughter of Kondo Shusuke in name. Kondo Shusuke was the third master of the '' Tennen Rishin-ryū'' and Okita started training at the ''Shieikan'' with him around the age of nine. By that time, Kondo Shusuke had already adopted Shimazaki Katsuta (the later Kondō Isami), but Hijikata Toshizō had not yet enrolled at the Tennen Rishin-ryū school ...
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Majesco Entertainment
Majesco Entertainment Company (formerly Majesco Sales Inc.) is an American video game publisher and distributor based in Hazlet, New Jersey. The company was founded as Majesco Sales in Edison, New Jersey in 1986, and was a privately held company until acquiring operation-less company ConnectivCorp in a reverse merger takeover, becoming its subsidiary and thus a public company on December 5, 2003. ConnectivCorp later changed its name to Majesco Holdings Inc. on April 13, 2004. On December 1, 2016, Majesco Entertainment was acquired by PolarityTE, Inc., a biotech company, in another reverse merger takeover, because of which it formally ceased all video game operations on December 8, 2016. In mid-2017, chief executive officer Jesse Sutton re-acquired the company through a management buyout and continued operating it privately held. On January 15, 2018, Liquid Media Group announced the acquisition of Majesco. History Majesco Sales Inc. era Majesco was first known as a reissu ...
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Crave Entertainment
Crave Entertainment was an American video game publisher founded in 1997 by Nima Taghavi. Its headquarters was in Newport Beach, California. It was acquired by Handleman Company in 2005 in a deal valued up to $95,000,000 but was then sold to Fillpoint LLC in early 2009 for only $8,100,000 due to Handleman's bankruptcy and pending liquidation. During its lifetime it published games for Dreamcast, Wii, Nintendo DS, Game Boy Advance, Nintendo 64, GameCube, PlayStation, PlayStation 2, PlayStation 3, PSP, Xbox, and Xbox 360. Crave mainly focused on budget titles, and imported games such as '' Tokyo Xtreme Racer'' series. On August 15, 2012, Fillpoint LLC filed for Chapter 11 Bankruptcy, with Crave ceasing operations. List of video games published by Crave Entertainment Cancelled games *''H20verdrive'' *'' Jeanette Lee's Virtual Pool'' *''Man vs. Wild'' (DS and PSP versions) *''Pilot Academy'' *''Powershot Pinball'' *''Pro Bull Riders: Out of the Chute'' (Xbox 360 version) *''P ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attacks together into "combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as '' Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting was ''Heavyweight Champ'' in 1976, but it was '' Karate Champ'' that populariz ...
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GamesRadar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites '' Total Film'', '' SFX'', '' Edge'' and '' Computer and Video Games'' were merged into ''GamesRadar'', with the resulting, expanded website being renamed ''GamesRadar+'' in November that year. Format and style ''GamesRadar+'' publishes numerous articles each day. Including official video game news, reviews, previews, and interviews with publishers and developers. One of the site's features was their "Top 7" lists, a weekly countdown detailing negative aspects of video games themselves, the industry and/or culture. Now, they are better known for lists of baddest depth segmented by genre, platform, or theme. These are divided into living lists, for consoles and platforms that are still active, and legacy lists, for consoles and platforms that are no longer a target for commercial game de ...
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PlayStation 2 Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was releas ...
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Multiplayer Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's '' Tennis For Two'' and 1972's ''Pong''), ear ...
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