Kendo Rage
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Kendo Rage
''Kendo Rage'', known in Japan as , is an action video game for the Super Nintendo Entertainment System/Super Famicom by Datam Polystar. SETA published the English version. Gameplay It is a 2D action side scrolling game. Plot The original Japanese version of the game stars a girl named . A spirit detective named Doro (ドロ) finds Mai and asks her to help him attack monsters. In the English-language version of the game, an American girl named Josephine "Jo" goes to Japan to attend a summer kendo school. Her personal trainer, Osaki "Bob" Yoritomo, asks her to fight monsters on the way to school. Release ''Makeruna! Makendō'' was released for the Super Famicom on January 22, 1993. An OVA series, ''Makeruna! Makendo'', closely follows the original Japanese version of the game, featuring both Mai and her younger sister Hikari (the main character from the second game). It was released in North America as ''Kendo Rage'' in October 1993 and published by SETA A fighting game follo ...
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Affect (company)
Affect Co., Ltd. (株式会社 アフェクト) was a video game development company that was active in that industry from 1990 to 2008, primarily releasing games in Japan through other publishers. One of the first products developed by the company was a highly successful baseball simulator, ''Nolan Ryan's Baseball''. After 2008, Affect transitioned to producing web applications. List of games and software *'' XDR: X-Dazedly-Ray'' for Genesis (published by Unipac), released on August 26, 1990 (only in Japan). *''Nolan Ryan's Baseball'' for Super NES (published by Romstar), released on July 2, 1991, in Japan and in February 1992 in North America. *'' Koushien 2'' for Super NES (published by K Amusement Leasing), released on June 26, 1992 *''Cacoma Knight in Bizyland'' for Super NES (published by Datam Polystar), released on November 21, 1992, in Japan and in June 1993 in North America. *'' Kendo Rage'' for Super NES (published by Seta Corporation), released on January 22, 1993, in J ...
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Valis (video Game Series)
is a platform game series created by Telenet Japan. A magical girl plot, the games tell the story of a Japanese schoolgirl who is fated to protect three realms by wielding a mystical sword known as Valis. The original game, '' Valis: The Fantasm Soldier'' (1986), was developed for the PC-88 and ported to several other platforms. This was followed by a series of platform games released during the 16-bit era for various home consoles, most notably the TurboGrafx-16 and Sega Mega Drive. Outside the original series, an erotic visual novel was released in 2006, followed by compilations of the original games. After Telenet Japan shut down in 2007, Sunsoft acquired the rights to the series. These rights were passed on to Japanese media company Edia in December 2019. Games All ''Valis'' games are platform games except ''Valis X,'' an erotic visual novel released for Windows in 2006 on the 20th anniversary of the series. Developed by Eants, it was the last game published by Telenet Japan ...
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Video Games Set In Japan
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vi ...
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Video Games Featuring Female Protagonists
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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Super Nintendo Entertainment System-only Games
Super may refer to: Computing * SUPER (computer program), or Simplified Universal Player Encoder & Renderer, a video converter / player * Super (computer science), a keyword in object-oriented programming languages * Super key (keyboard button) Film and television * ''Super'' (2005 film), a Telugu film starring Nagarjuna, Anushka Shetty and Ayesha Takia * ''Super'' (2010 Indian film), a Kannada language film starring Upendra and Nayantara * ''Super'' (2010 American film), a film written and directed by James Gunn, and starring Rainn Wilson and Elliot Page * "Super" (''Person of Interest''), an episode of the TV series ''Person of Interest'' Music * "Super" (Cordae song), a 2021 song by American rapper Cordae * "Super" (Neu! song), a 1972 song by German band Neu! * " Super (1, 2, 3)", a 2000 song by Italian DJ Gigi D'Agostino * ''Super'' (album), a 2016 album by Pet Shop Boys Other uses * Super!, an Italian television network * Super (gamer) (born 2000), America ...
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Super Nintendo Entertainment System Games
The Super Nintendo has a library of games, which were released in plastic encased ROM cartridges. The cartridges are shaped differently for different regions; North American cartridges have a rectangular bottom with inset grooves matching protruding tabs in the console, while other regions' cartridges are narrower with a smooth curve on the front and no grooves. The physical incompatibility can be overcome with use of various adapters, or through modification of the console. Internally, a regional lockout chip within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. This can be overcome through the use of adapters, typically by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot. Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console, although hardware in later games can detect this situatio ...
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SETA Corporation Games
In biology, setae (singular seta ; from the Latin word for "bristle") are any of a number of different bristle- or hair-like structures on living organisms. Animal setae Protostomes Annelid setae are stiff bristles present on the body. They help, for example, earthworms to attach to the surface and prevent backsliding during peristaltic motion. These hairs make it difficult to pull a worm straight from the ground. Setae in oligochaetes (a group including earthworms) are largely composed of chitin. They are classified according to the limb to which they are attached; for instance, notosetae are attached to notopodia; neurosetae to neuropodia. Crustaceans have mechano- and chemosensory setae. Setae are especially present on the mouthparts of crustaceans and can also be found on grooming limbs. In some cases, setae are modified into scale like structures. Setae on the legs of krill and other small crustaceans help them to gather phytoplankton. It captures them and allows the ...
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OVAs Based On Video Games
, abbreviated as OVA and sometimes as OAV (original animation video), are Anime, Japanese animated films and series made specially for release in home video formats without prior showings on television or in theaters, though the first part of an OVA series may be broadcast for promotional purposes. OVA titles were originally made available on Video Home System , VHS, later becoming more popular on LaserDisc and eventually DVD. Starting in 2008, the term OAD (original animation DVD) began to refer to DVD releases published bundled with their source-material manga. Format Like anime made for television broadcast, OVAs are sub-divided into episodes. OVA media (tapes, laserdiscs or DVDs) usually contain just one episode each. Episode length varies from title to title: each episode may run from a few minutes to two hours or more. An episode length of 30 minutes occurs quite commonly, but no standard length exists. In some cases, the length of episodes in a specific OVA may vary great ...
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Kadokawa Dwango Franchises
Kadokawa may refer to: *Kadokawa Corporation, the holding company of the Kadokawa Group **Kadokawa Content Gate and Kadokawa Mobile, both former names for BookWalker **Kadokawa Future Publishing, a subsidiary of Kadokawa Corporation and the publishing side of Kadokawa with its brand companies **Kadokawa Light Novel Expo, an event held yearly by Kadokawa Corporation, dedicated to news for their various light novel series. **Kadokawa Pictures, the film production branch, at various times called Kadokawa Daiei Motion Picture Co., Ltd., Kadokawa Herald Pictures, Inc. and Kadokawa Shoten Pictures, Inc. **Kadokawa Shoten , formerly , is a Japanese publisher and division of Kadokawa Future Publishing based in Tokyo, Japan. It became an internal division of Kadokawa Corporation on October 1, 2013. Kadokawa publishes manga, light novels, manga anthology magazines su ..., a publishing house, or its subsidiaries. Currently a brand company of Kadokawa Future Publishing * Genyoshi Kadokawa, ...
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Affect (company) Games
Affect may refer to: * Affect (education) * Affect (linguistics), attitude or emotion that a speaker brings to an utterance * Affect (philosophy) * Affect (psychology), the experience of feeling or emotion ** Affect display, signs of emotion, such as facial expression, vocalization, and posture ** Affect theory ** Affective science, the scientific study of emotion ** Affective computing, an area of research in computer science aiming to understand the emotional state of users ** Reduced affect display, a.k.a. emotional blunting or affective flattening, a reduction in emotional reactivity ** Pseudobulbar affect, a.k.a. labile affect, the unstable display of emotion * Affect (rhetoric), the responsive, emotional feeling that precedes cognition * Affected accent; see Accent (sociolinguistics) * Affect (company), a defunct Japanese video game developer See also * Affection (other) * ''Affekt'', a German term used in the doctrine of the affections, a theory in the aesthetics o ...
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Action Games
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the g ...
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