Kelly Bailey (composer)
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Kelly Bailey (composer)
Kelly Bailey is a composer, musician, programmer and sound designer. He was the senior game designer of sound and music at Valve Corporation, Valve until he left in 2011 with Mike Dussault to concentrate on their project, Sunspark Labs LLC. Valve composer Mike Morasky mentioned in February 2014 that Bailey had returned to Valve, but in a February 2016 article on Forbes it was reported that Bailey has founded his own company, IndiMo Labs, and that he is no longer with Valve. Biography On the defunct ''Half-Life (video game), Half-Life'' website, his function was described as follows: "Kelly did all of the music and sound effects for ''Half-Life'', and wrote sound code to create character speech and DSP reverb effects." On Valve's official website circa 1998, his function was described as follows: "Kelly, formerly a product unit manager at Microsoft, has a programming background that includes consumer multimedia, database engines, and networking. He created all the music and sou ...
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Video Game Music
Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games. With technological advances, video game music has grown to include a wider range of sounds. Players can hear music in video games over a game's title screen, menus, and gameplay. Game soundtracks can also change depending on a player's actions or situation, such as indicating missed actions in rhythm games, informing the player they are in a dangerous situation, or rewarding them for specific achievements. Video game music can be one of two kinds: original or licensed. The popularity of video game music has created education and job opportunities, generated awards, and led video game soundtracks to be commercially sold and performed in concerts. His ...
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Gordon Freeman
Gordon Freeman is the silent protagonist of the ''Half-Life'' video game series, created by Gabe Newell and designed by Newell and Marc Laidlaw of Valve. His first appearance is in ''Half-Life''. Gordon Freeman is depicted as a bespectacled Caucasian man from Seattle, with brown hair and a signature goatee, who graduated from MIT with a PhD in theoretical physics. He was an employee at the fictional Black Mesa Research Facility. Controlled by the player, Gordon is often tasked with using a wide range of weapons and tools to fight alien creatures such as headcrabs, as well as Combine machines and soldiers. Gordon Freeman's character has been well received by critics and gamers, and various gaming websites often consider him to be one of the greatest video game characters of all time, including UGO and ''GameSpot''. Character design ''Half-Life'' director Gabe Newell coined the name "Gordon Freeman" during a conversation with the game's writer Marc Laidlaw in his car. Laidl ...
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Portal 2 (video Game)
''Portal 2'' is a 2011 puzzle-platform video game developed by Valve for Windows, Mac OS X, Linux, PlayStation 3, and Xbox 360. The digital PC version is distributed online by Valve's Steam service, while all retail editions were distributed by Electronic Arts. A port for the Nintendo Switch was included as part of ''Portal: Companion Collection''. Like the original ''Portal'' (2007), players solve puzzles by placing portals and teleporting between them. ''Portal 2'' adds features including tractor beams, lasers, light bridges, and paint-like gels that alter player movement or allow portals to be placed on any surface. In the single-player campaign, players control Chell, who navigates the dilapidated Aperture Science Enrichment Center during its reconstruction by the supercomputer GLaDOS (Ellen McLain); new characters include robot Wheatley (Stephen Merchant) and Aperture founder Cave Johnson (J. K. Simmons). In the new cooperative mode, players solve puzzles together as ...
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Portal (video Game)
''Portal'' is a 2007 Puzzle video game, puzzle-platform game developed and published by Valve Corporation, Valve. It was released in a Product bundling, bundle, ''The Orange Box,'' for Windows, Xbox 360 and PlayStation 3, and has been since ported to other systems, including Mac OS X, Linux, Android (operating system), Android (via Nvidia Shield), and Nintendo Switch. ''Portal'' consists primarily of a series of puzzles that must be solved by teleporting the player's character and simple objects using "the Aperture Science Handheld Portal Device", often referred to as the "portal gun", a device that can create inter-spatial portals between two flat planes. The player-character, Chell (Portal), Chell, is challenged and taunted by an artificial intelligence named GLaDOS (Genetic Lifeform and Disk Operating System) to complete each puzzle in the Aperture Science Enrichment Center using the portal gun with the promise of receiving cake when all the puzzles are completed. The game' ...
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Episode Two
''Episode II'', ''Episode 2'' or ''Episode Two'' may refer to: * ''Episode II'' (album), an album by Safri Duo * ''Episode II'' (EP), an EP by Eiffel 65 * "Episode 2" (song), a song by Dragon Ash * "Episode 2" (''Ashes to Ashes''), an episode of ''Ashes to Ashes'' * Episode 2 (Humans series 1), an episode of ''Humans'' * "Series 1: Episode 2" (''Life on Mars''), an episode of ''Life on Mars'' * "Episode 2" (''Twin Peaks''), an episode of ''Twin Peaks'' * Episode 2 (''The Casual Vacancy''), (2015), the second episode of the TV miniseries ''The Casual Vacancy'' * '' Half-Life 2: Episode Two'', a computer game sequel * '' Star Wars: Episode II – Attack of the Clones'', a 2002 film * "Second Episode "Second Episode" is the second episode of the HBO television series ''The New Pope''. The episode was directed by series creator Paolo Sorrentino and was written by Paolo Sorrentino, Umberto Contrarello, and Stefano Bises. The episode takes place ...", the second episode of the HBO ...
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Episode One
''Episode I'', ''Episode 1'' or ''Episode One'' may refer to: * ''Star Wars: Episode I – The Phantom Menace'', a 1999 film * '' Half-Life 2: Episode One'', a 2006 computer game sequel * "Episode 1" (''Ashes to Ashes''), (2008), the first episode of the TV series ''Ashes to Ashes'' * "Episode 1" (''The Casual Vacancy''), (2015), the first episode of the TV miniseries ''The Casual Vacancy'' * "Episode 1" (''Humans'' series 1), the first episode of the TV series ''Humans'' * Episode 1 (company) Episode 1 is a venture fund set up to invest in early-stage technology companies based in the UK. The three partners behind the fund – Simon Murdoch, Damien Lane and Adrian Lloyd – are experienced entrepreneurs and investors, and have been thro ..., a UK investment company * ''Episode 1'' (EP), an extended play by Broiler * "Episode One" (''Dark Matter''), the first episode of ''Dark Matter'' * "Episode 1.1" (''Secret Diary of a Call Girl''), the premiere episode of ''Secret Diary of ...
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Alyx
Alyx may refer to: * ''The Adventures of Alyx ''The Adventures of Alyx'' is a 1976 collection of feminist science fiction stories by American writer Joanna Russ, initially entitled ''Alyx'' by Gregg Press in hardback without a dustjacket. It was published in 1983 with the title ''The Adventure ...'', a 1976 collection of feminist science fiction stories by American writer Joanna Russ * ALyX, a season-two contestant on the American singing competition television series ''The Voice'' * Alyx Vance, a non-player character in Valve's 2004 first-person shooter video game ''Half-Life 2'' * '' Half-Life: Alyx'', a 2020 virtual reality first-person shooter developed and published by Valve {{disambiguation ...
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R/IAmA
r/IAmA is a subreddit for question-and-answer interactive interviews termed "AMA" (short for "Ask Me Anything"). AMA interviewees have ranged from various celebrities to everyday people in several lines of work. Founded in May 2009, the subreddit has gone on to become one of Reddit's most popular communities. Concept IAmA is based on posting "AMAs" (for "Ask Me Anything"), or similarly "AMAAs" (Ask Me Almost/Absolutely Anything) – prompts for others to ask questions about any topic. AMAs are open to all Reddit users, but interviewees require proof that they are who/what they claim to be. They use the site's comment system for both questions and answers; this process has been equated to an online press conference. Like the rest of Reddit, users can also upvote and downvote potential candidates, with the most favoured being more likely to receive an answer. History According to ''The Atlantic'', this concept is new to the digital age. They deemed the closest equivalent ...
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Early Access
Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game to players. History Traditi ...
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HTC Vive
VIVE, sometimes referred to as HTC Vive, is a virtual reality brand of HTC Corporation. It consists of hardware like its titular virtual reality headsets and accessories, virtual reality software and services, and initiatives that promote applications of virtual reality in sectors like business and arts. The brand's first virtual reality headset, simply called HTC Vive, was introduced as part of a collaboration with Valve Corporation, implementing its SteamVR hardware and software ecosystem. It was unveiled during HTC's Mobile World Congress keynote in March 2015. Development kits were sent out in August and September 2015, and the first consumer version of the device was released in April 2016. It has since been succeeded by newer models with upgraded specifications. HTC has also released accessories that integrate with the Vive and SteamVR, including sensors for motion capture and facial capture. In February 2022, HTC unveiled Viverse, a metaverse ecosystem comprising its ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting ...
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