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Aerobics is a form of physical exercise that combines rhythmic aerobic exercise with stretching and strength training routines with the goal of improving all elements of fitness ( flexibility, muscular strength, and cardio-vascular fitness). It is usually performed to music and may be practiced in a group setting led by an instructor (fitness professional), although it can be done solo and without musical accompaniment. With the goal of preventing illness and promoting physical fitness, practitioners perform various routines comprising a number of different dance-like exercises. Formal aerobics classes are divided into different levels of intensity and complexity and will have five components: warm-up (5–10 minutes), cardiovascular conditioning (25–30 minutes), muscular strength and conditioning (10–15 minutes), cool-down (5–8 minutes) and stretching and flexibility (5–8 minutes). Aerobics classes may allow participants to select their level of participation accord ...
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Step Aerobics Class At A Gym
Step(s) or STEP may refer to: Common meanings * Steps, making a staircase * Walking * Dance move * Military step, or march ** Marching Arts Films and television * ''Steps'' (TV series), Hong Kong * ''Step'' (film), US, 2017 Literature * ''Steps'' (novel), by Jerzy Kosinski * Systematic Training for Effective Parenting, a book series Music * Step (music), pitch change * Steps (pop group), UK * ''Step'' (Kara album), 2011, South Korea ** "Step" (Kara song) * ''Step'' (Meg album), 2007, Japan * "Step" (Vampire Weekend song) * "Step" (ClariS song) Organizations * Society of Trust and Estate Practitioners, international professional body for advisers who specialise in inheritance and succession planning * Board on Science, Technology, and Economic Policy of the U.S. National Academies * Solving the E-waste Problem, a UN organization Science, technology, and mathematics * Step (software), a physics simulator in KDE * Step function, in mathematics * Striatal-enriched pr ...
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Jacki Sorensen
Jacki Sorensen (born Jacqueline Faye Mills; December 10, 1942) is the American originator of aerobic dancing, popularly known as aerobics. Inspired by Dr. Kenneth H. Cooper's 1968 book on aerobic exercise, she created for women an aerobic dance routine to music in 1969 in Puerto Rico, teaching U.S. Air Force wives. She expanded this concept into a teaching method and studio franchise, Aerobic Dancing Inc., that rose to 1,500 locations and 4,000 instructors teaching 170,000 students in 1981 at its peak. The Lotto shoe company came out with the "Jacki" signature aerobics shoe in 1982. Eight years later, after experiencing declining profits because of competition, Sorensen changed her business name to Jacki's, Inc., and soon integrated the new step aerobics style. Jacki's continues today with instructors and studios in the U.S., Australia and Japan. Called the "mother of aerobic dancing", Sorensen served on the President's Council on Physical Fitness and Sports for six years in the ...
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Sport Aerobics
Aerobic gymnastics or sport aerobics is a competitive sport originating from traditional aerobics in which complex, high-intensity movement patterns and elements of varying difficulty are performed to music. Nature of the game The performance area is square for juniors or square for adults and for aero dance and step. In International competition there are 9 different events: Individual Women, Individual Men, Mixed Pairs, Trios, Group (five athletes), Step Dance (both eight athletes) and trapezium pass. The last four are regardless of the genders of the athletes. The performances are made up of four groups of elements. The routine must be performed entirely to music. In the competition, there are specific requirements regarding the outfit, the number of elements performed, the number of lifts performed, the number of elements performed on the floor and much more. Performances are scored in the following areas: artistry, execution, difficulty and the chair of the judges ...
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Aerobic Gymnastics
Aerobic gymnastics or sport aerobics is a competitive sport originating from traditional aerobics in which complex, high-intensity movement patterns and elements of varying difficulty are performed to music. Nature of the game The performance area is square for juniors or square for adults and for aero dance and step. In International competition there are 9 different events: Individual Women, Individual Men, Mixed Pairs, Trios, Group (five athletes), Step Dance (both eight athletes) and trapezium pass. The last four are regardless of the genders of the athletes. The performances are made up of four groups of elements. The routine must be performed entirely to music. In the competition, there are specific requirements regarding the outfit, the number of elements performed, the number of lifts performed, the number of elements performed on the floor and much more. Performances are scored in the following areas: artistry, execution, difficulty and the chair of the judges ...
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Flexibility
Stiffness is the extent to which an object resists deformation in response to an applied force. The complementary concept is flexibility or pliability: the more flexible an object is, the less stiff it is. Calculations The stiffness, k, of a body is a measure of the resistance offered by an elastic body to deformation. For an elastic body with a single degree of freedom (DOF) (for example, stretching or compression of a rod), the stiffness is defined as k = \frac where, * F is the force on the body * \delta is the displacement produced by the force along the same degree of freedom (for instance, the change in length of a stretched spring) In the International System of Units, stiffness is typically measured in newtons per meter (N/m). In Imperial units, stiffness is typically measured in pounds (lbs) per inch. Generally speaking, deflections (or motions) of an infinitesimal element (which is viewed as a point) in an elastic body can occur along multiple DOF (maximum of six ...
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The Step
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a ...
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Reebok
Reebok International Limited () is an American fitness footwear and clothing manufacturer that is a part of Authentic Brands Group. It was established in England in 1958 as a companion company to J.W. Foster and Sons, a sporting goods company which had been founded in 1895 in Bolton, Lancashire. From 1958 until 1986, the brand featured the flag of Great Britain in its logo to signify the origins of the company. It was bought by German sporting goods company Adidas in 2005, then sold to Authentic Brands Group in 2021. The company's global headquarters are located in Boston, Massachusetts, in the Seaport District. History Early years In 1895, Joseph William Foster at the age of 14 started work in his bedroom above his father's sweetshop in Bolton, England, and designed some of the earliest spiked running shoes. After his ideas progressed, he founded his business "''J.W. Foster''" in 1900; later he joined with his sons and changed the company name to J.W. Foster and Sons. Foste ...
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Wii Fit
is an exergaming video game designed by Nintendo's Hiroshi Matsunaga for the Wii home video game console, featuring a variety of yoga, strength training, aerobics, and balance (ability), balance mini-games for use with the Wii Balance Board peripheral. Matsunaga described the game as a "way to help get families exercising together". It has since been adopted by various health clubs around the world, and has previously been used for Physical therapy, physiotherapy rehabilitation in children and in nursing homes to improve Neutral spine, posture in the elderly. The game has received generally positive reviews, despite criticism over the lack of intensity in some of its workout activities. , ''Wii Fit'' was the List of best-selling video games#Top 20 console games of all time, third best selling console game not to be packaged with a console, having sold 22.67 million copies. an enhanced version featuring additional games, activities, and features, was released for the Wii in O ...
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In The Groove (video Game)
''In the Groove'' (abbreviated ''ITG'') is a rhythm game developed & published by Roxor Games, and is the first game in the '' In the Groove'' series. The game was shown in an official beta-testing preview on July 9, 2004, and was officially released in arcades around August 30, 2004. A PlayStation 2 port of In the Groove was released on June 17, 2005 by RedOctane. Gameplay The game mechanics of ''In the Groove'' are similar to Konami's ''Dance Dance Revolution'' (DDR) series. The game involves the player moving their feet to a set pattern, stepping in time to the general rhythm or beat of a song. During normal gameplay, arrows scroll upwards from the bottom of the screen and pass over flashing stationary arrows (referred to as the "guide arrows" or "receptors"). Similar to DDR's gameplay, there are 4 flashing stationary arrows. When the scrolling arrows overlap the stationary ones, the player must step on the corresponding arrows on the dance platform. Longer arrows referred ...
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Dance Dance Revolution
(''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance Video game genre, genre in video games. Players stand on a "dance platform" or stage and hit colored Arrow Cross, arrows laid out in a cross with their feet to musical and visual cues. Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score. ''Dance Dance Revolution'' has been met with critical acclaim for its originality and stamina in the video game market, as well as popularizing the use of videogames as a medium for fitness and exercise. There have been dozens of Arcade game, arcade-based releases across several countries and hundreds of home video game console releases, promoting a music library of original songs produced by K ...
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