Kasparov's Gambit
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Kasparov's Gambit
''Kasparov's Gambit'', or simply ''Gambit'', is a chess playing computer program created by Heuristic Software and published by Electronic Arts in 1993 based on Socrates II, the only winner of the North American Computer Chess Championship running on a common microcomputer. It was designed for MS-DOS while Garry Kasparov reigned as world champion, whose involvement and support was its key allure.Kasparov's GambitMoby Games Consulted on September 6, 2012 History Julio Kaplan, chessplayer, computer programmer, and owner of the company 'Heuristic Software', first developed Heuristic Alpha in 1990–91. The original version evolved into ''Socrates'' with the help of other chess players and programmers including Larry Kaufman and Don Dailey, who, later, were also developers of ''Kasparov's Gambit''. Improvements to ''Socrates'' were reflected in a version called ''Titan'', renamed for competition as ''Socrates II'', the most successful of the series winning the 1993 ACM International ...
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Heuristic Software
A heuristic (; ), or heuristic technique, is any approach to problem solving or self-discovery that employs a practical method that is not guaranteed to be optimal, perfect, or rational, but is nevertheless sufficient for reaching an immediate, short-term goal or approximation. Where finding an optimal solution is impossible or impractical, heuristic methods can be used to speed up the process of finding a satisfactory solution. Heuristics can be mental shortcuts that ease the cognitive load of making a decision. Examples that employ heuristics include using trial and error, a rule of thumb or an educated guess. Heuristics are the strategies derived from previous experiences with similar problems. These strategies depend on using readily accessible, though loosely applicable, information to control problem solving in human beings, machines and abstract issues. When an individual applies a heuristic in practice, it generally performs as expected. However it can alternatively ...
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HiTech
HiTech is a chess machine built at Carnegie Mellon University under the direction of World Correspondence Chess Champion Dr. Hans J. Berliner, by Berliner, Carl Ebeling, Murray Campbell, and Gordon Goetsch. HiTech was the first computer chess system to reach the 2400 (senior master) USCF rating level. It won the Pennsylvania State Chess Championship twice. HiTech won the 1985 and 1989 editions of the North American Computer Chess Championship. In 1988 HiTech defeated GM Arnold Denker 3½-½ in a match (though Denker was at the time well past his best, with an Elo rating of 2300). HiTech was one of two competing chess projects at Carnegie Mellon; the one that would succeed in the quest of beating the World Chess Champion was its rival ChipTest (the predecessor of IBM's Deep Thought and Deep Blue Deep Blue may refer to: Film * ''Deep Blues: A Musical Pilgrimage to the Crossroads'', a 1992 documentary film about Mississippi Delta blues music * Deep Blue (2001 film), ''De ...
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Master Of Orion
''Master of Orion'' (abbreviated as MoO) is a turn-based, 4X science fiction strategy game in which the player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, exploring and colonizing star systems. Sometimes described as a scifi-themed spin-off of classic ''Civilization'', the game has proven to be quite enduring, becoming a cult classic in its niche of sci-fi-themed 4X strategy games. It has received several direct sequels, and additionally, a number of other games published since have been described as inspired by it, with reviewers and players divided on whether any has succeeded at recapturing the feeling and gameplay of the original. The game was released in 1993 by MicroProse on the MS-DOS operating system. It was ported to the Mac OS in 1995 by Take-Two Interactive and distributed by GameTek. It is the first in its franchise, and the rights are held by Wargaming. Gameplay ''Master of Orion'' is ...
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Super VGA
Super VGA (SVGA) is a broad term that covers a wide range of computer display standards that extended IBM's Video Graphics Array, VGA specification. When used as shorthand for a resolution, as VGA and XGA often are, SVGA refers to a resolution of 800×600. History In the late 1980s, after the release of IBM's VGA, third-party manufacturers began making graphics cards based on its specifications with extended capabilities. As these cards grew in popularity they began to be referred to as "Super VGA." This term was not an official standard, but a shorthand for enhanced VGA cards which had become common by 1988. One card that explicitly used the term was Genoa's SuperVGA HiRes. Super VGA cards broke compatibility with the IBM VGA standard, requiring software developers to provide specific Display driver, display drivers and implementations for each card their software could operate on. Initially, the heavy restrictions this placed on software developers slowed the uptake of Super ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Kasparov Chessmate
''Kasparov Chessmate'' is a chess-playing computer program by The Learning Company for which Garry Kasparov is co-credited as game designer. Kasparov also makes an appearance as the last computer profile which has to be defeated in order to win the "Kasparov Chess Club" tournament. The program has two basic single-player modes. The first allows a player to set up the board, time and difficulty level for a single game and allows for undoing mistakes. The second, the "Kasparov Chess Club", sets up a series of opponents of increasing skill, all of which have to be defeated in order to win. The game also allows for playing human opponents locally. Unlike the Chessmaster series, it has no real training or tutorial section. It does however feature the option to synchronise the PC version with the Palm Palm most commonly refers to: * Palm of the hand, the central region of the front of the hand * Palm plants, of family Arecaceae **List of Arecaceae genera * Several other plants known ...
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Chinese Chess
''Xiangqi'' (; ), also called Chinese chess or elephant chess, is a strategy board game for two players. It is the most popular board game in China. ''Xiangqi'' is in the same family of games as ''shogi'', ''janggi'', Western chess, ''chaturanga'', and Indian chess. Besides China and areas with significant ethnic Chinese communities, this game is also a popular pastime in Vietnam, where it is known as , literally 'general chess'. The game represents a battle between two armies, with the primary object being to checkmate the enemy's general (king). Distinctive features of xiangqi include the cannon (''pao''), which must jump to capture; a rule prohibiting the generals from facing each other directly; areas on the board called the ''river'' and ''palace'', which restrict the movement of some pieces but enhance that of others; and the placement of the pieces on the intersections of the board lines, rather than within the squares. Board Xiangqi is played on a board nine lines w ...
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The Light And The Dark
''The Light and the Dark'' is the fourth novel in C. P. Snow's ''Strangers and Brothers'' series. The book portrays narrator Lewis Eliot's friendship with Roy Calvert, and Calvert's inner turmoil and quest for meaning in life. Calvert was based on Snow's friend, Coptic scholar, Charles Allberry. Their relationship is developed further in ''The Masters''. Plot synopsis Set in England in the lead-up to and during World War II, it portrays Lewis Eliot's friendship with the gifted scholar and remarkable individual Roy Calvert, and Calvert's inner turmoil and quest for meaning in life. Title The title—The Light and the Dark—refers to the beliefs of Manichaeism, which the book refers to as "Christian heresy" but is now often referred to as religion in its own right. "In its cosmology, the whole of cosmology is a battle of the light against the dark. Man's spirit is part of the light, and his flesh of the dark." The title also has resonance to the buildup to war, the sense of catast ...
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Eric Schiller
Eric Schiller (March 20, 1955 – November 3, 2018) was an American chess player, trainer, arbiter and one of the most prolific authors of books on chess in the 20th century. Early life and education Schiller was born in New York City. He attended Guggenheim Elementary, Sousa Jr. High School and later Paul D. Schreiber High School. He graduated from the University of Chicago 1976, later teaching both there and at Wayne State University. In 1991, he earned his PhD in linguistics from the University of Chicago. After his undergraduate years, Schiller turned to music performance and founded a music group called the "Long Island Sound Ensemble" and studied conducting in Vienna, Salzburg and Hancock, Maine. He was a frequent attendant at NY Philharmonic rehearsals until 1981. Chess career In 1974, Schiller was the Illinois Junior Champion. Schiller played for the University of Chicago team several times at the Pan American Intercollegiate Team Chess Championship. Schiller was the H ...
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Harvard Cup
American football is one of the many traditions in American culture that is associated with Thanksgiving Day. Virtually every level of football, from amateur and high school to college and the NFL (including the CFL on Canadian Thanksgiving), plays football on Thanksgiving Day (Thursday) or the immediately following holiday weekend (Friday, Saturday, and Sunday). Early days Thanksgiving Day football games in the United States are nearly as old as the game—and the organized holiday—themselves. The first Thanksgiving Day football game took place in Philadelphia, Pennsylvania on Thanksgiving Day of 1869, less than two weeks after Rutgers defeated Princeton in New Brunswick, New Jersey in what is widely recognized as the first intercollegiate football game in the United States, and only six years after Abraham Lincoln declared the first fixed national Thanksgiving holiday in 1863. On November 17, 1869, the ''Evening Telegraph'' newspaper of Philadelphia published the following ...
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Computational Resource
In computational complexity theory, a computational resource is a resource used by some computational models in the solution of computational problems. The simplest computational resources are computation time, the number of steps necessary to solve a problem, and memory space, the amount of storage needed while solving the problem, but many more complicated resources have been defined. A computational problem is generally defined in terms of its action on any valid input. Examples of problems might be "given an integer ''n'', determine whether ''n'' is prime", or "given two numbers ''x'' and ''y'', calculate the product ''x''*''y''". As the inputs get bigger, the amount of computational resources needed to solve a problem will increase. Thus, the resources needed to solve a problem are described in terms of asymptotic analysis, by identifying the resources as a function of the length or size of the input. Resource usage is often partially quantified using Big O notation. Com ...
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Patch (computing)
A patch is a set of changes to a computer program or its supporting data designed to update, fix, or improve it. This includes fixing security vulnerabilities and other bugs, with such patches usually being called bugfixes or bug fixes. Patches are often written to improve the functionality, usability, or performance of a program. The majority of patches are provided by software vendors for operating system and application updates. Patches may be installed either under programmed control or by a human programmer using an editing tool or a debugger. They may be applied to program files on a storage device, or in computer memory. Patches may be permanent (until patched again) or temporary. Patching makes possible the modification of compiled and machine language object programs when the source code is unavailable. This demands a thorough understanding of the inner workings of the object code by the person creating the patch, which is difficult without close study of the sourc ...
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