Karel (programming Language)
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Karel (programming Language)
Karel is an educational programming language for beginners, created by Richard E. Pattis in his book ''Karel The Robot: A Gentle Introduction to the Art of Programming''. Pattis used the language in his courses at Stanford University, California. The language is named after Karel Čapek, a Czech writer who introduced the word ''robot'' in his play R.U.R. Principles A program in Karel is used to control a simple robot named Karel that lives in an environment consisting of a grid of streets (left-right) and avenues (up-down). Karel understands five basic instructions: move (Karel moves by one square in the direction he is facing), turnLeft (Karel turns 90 ° left), putBeeper (Karel puts a beeper on the square he is standing at), pickBeeper (Karel lifts a beeper off the square he is standing at), and turnoff (Karel switches himself off, the program ends). Karel can also perform boolean queries about his immediate environment, asking whether there is a beeper where he is standi ...
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Instruction (computer Science)
In computer science, an instruction set architecture (ISA), also called computer architecture, is an abstract model of a computer. A device that executes instructions described by that ISA, such as a central processing unit (CPU), is called an ''implementation''. In general, an ISA defines the supported instructions, data types, registers, the hardware support for managing main memory, fundamental features (such as the memory consistency, addressing modes, virtual memory), and the input/output model of a family of implementations of the ISA. An ISA specifies the behavior of machine code running on implementations of that ISA in a fashion that does not depend on the characteristics of that implementation, providing binary compatibility between implementations. This enables multiple implementations of an ISA that differ in characteristics such as performance, physical size, and monetary cost (among other things), but that are capable of running the same machine code, so that a ...
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CodeHS
CodeHS is an interactive online learning platform offering computer science and programming instruction for schools and individual learners. CodeHS is focused on spreading access to and knowledge of computer science by offering online instructional materials supported by remote tutors. In the introductory learning module, students on the site practice computer science concepts and programming skills by giving commands to a dog named Karel. In the most popular course offered, which is similar to the original Karel programming language developed by Richard E. Pattis, Karel the dog must complete various tasks by moving around a grid world, and putting down and picking up tennis balls using only simple commands. Later learning modules teach more advanced concepts using languages like JavaScript, Java, and HTML. History CodeHS was founded in 2012 by Jeremy Keeshin and Zach Galant, both Stanford University Computer Science graduates. Keeshin and Galant based CodeHS on their experience ...
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JavaScript
JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of Website, websites use JavaScript on the Client (computing), client side for Web page, webpage behavior, often incorporating third-party Library (computing), libraries. All major Web browser, web browsers have a dedicated JavaScript engine to execute the Source code, code on User (computing), users' devices. JavaScript is a High-level programming language, high-level, often Just-in-time compilation, just-in-time compiled language that conforms to the ECMAScript standard. It has dynamic typing, Prototype-based programming, prototype-based object-oriented programming, object-orientation, and first-class functions. It is Programming paradigm, multi-paradigm, supporting Event-driven programming, event-driven, functional programming, functional, and imperative programming, imperative programming paradigm, programmin ...
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Pascal Programming Language
Pascal is an Imperative programming, imperative and Procedural programming, procedural programming language, designed by Niklaus Wirth as a small, efficient language intended to encourage good programming practices using structured programming and data structure, data structuring. It is named in honour of the French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth was involved in the process to improve the language as part of the ALGOL X efforts and proposed a version named ALGOL W. This was not accepted, and the ALGOL X process bogged down. In 1968, Wirth decided to abandon the ALGOL X process and further improve ALGOL W, releasing this as Pascal in 1970. On top of ALGOL's variable (computer science), scalars and array data type, arrays, Pascal enables defining complex datatypes and building dynamic and recursive data structures such as list (abstract data type), lists, tree (data structure), trees and gr ...
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FANUC Robotics
FANUC ( or ; often styled Fanuc) is a Japanese group of companies that provide automation products and services such as robotics and computer numerical control wireless systems. These companies are principally of Japan, Fanuc America Corporation of Rochester Hills, Michigan, USA, and FANUC Europe Corporation S.A. of Luxembourg. FANUC is the largest maker of industrial robots in the world. FANUC had its beginnings as part of Fujitsu developing early numerical control (NC) and servo systems. FANUC is acronym for Fuji Automatic NUmerical Control. History In 1955, Fujitsu Ltd. approached Seiuemon Inaba( :ja:稲葉清右衛門), who was then a young engineer, to lead a new subsidiary purposed to make the field of numerical control. This nascent form of automation involved sending instructions encoded into punched cards or magnetic tape to motors that controlled the movement of tools, effectively creating programmable versions of the lathes, presses, and milling machines. With ...
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Slovak Language
Slovak () , is a West Slavic language of the Czech–Slovak group, written in Latin script. It is part of the Indo-European language family, and is one of the Slavic languages, which are part of the larger Balto-Slavic branch. Spoken by approximately 5 million people as a native language, primarily ethnic Slovaks, it serves as the official language of Slovakia and one of the 24 official languages of the European Union. Slovak is closely related to Czech, to the point of mutual intelligibility to a very high degree, as well as Polish. Like other Slavic languages, Slovak is a fusional language with a complex system of morphology and relatively flexible word order. Its vocabulary has been extensively influenced by Latin and German and other Slavic languages. The Czech–Slovak group developed within West Slavic in the high medieval period, and the standardization of Czech and Slovak within the Czech–Slovak dialect continuum emerged in the early modern period. In the later mi ...
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English Language
English is a West Germanic language of the Indo-European language family, with its earliest forms spoken by the inhabitants of early medieval England. It is named after the Angles, one of the ancient Germanic peoples that migrated to the island of Great Britain. Existing on a dialect continuum with Scots, and then closest related to the Low Saxon and Frisian languages, English is genealogically West Germanic. However, its vocabulary is also distinctively influenced by dialects of France (about 29% of Modern English words) and Latin (also about 29%), plus some grammar and a small amount of core vocabulary influenced by Old Norse (a North Germanic language). Speakers of English are called Anglophones. The earliest forms of English, collectively known as Old English, evolved from a group of West Germanic (Ingvaeonic) dialects brought to Great Britain by Anglo-Saxon settlers in the 5th century and further mutated by Norse-speaking Viking settlers starting in the 8th and 9th ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Java (programming Language)
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run anywhere'' ( WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as reflection and runtime code modification) that are typically not available in traditional compiled languages. , Java was one of the most popular programming languages in use according to GitHub, particularly for client–server web applications, with a reported 9 million developers. Java was originally developed ...
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Karel++
Karel is an educational programming language for beginners, created by Richard E. Pattis in his book ''Karel The Robot: A Gentle Introduction to the Art of Programming''. Pattis used the language in his courses at Stanford University, California. The language is named after Karel Čapek, a Czech writer who introduced the word ''robot'' in his play R.U.R. Principles A program in Karel is used to control a simple robot named Karel that lives in an environment consisting of a grid of streets (left-right) and avenues (up-down). Karel understands five basic instructions: move (Karel moves by one square in the direction he is facing), turnLeft (Karel turns 90 ° left), putBeeper (Karel puts a beeper on the square he is standing at), pickBeeper (Karel lifts a beeper off the square he is standing at), and turnoff (Karel switches himself off, the program ends). Karel can also perform boolean queries about his immediate environment, asking whether there is a beeper where he is standi ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imper ...
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