Kanawa Land Vehicles
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Kanawa Land Vehicles
''Kanawa Land Vehicles'', subtitled "Wheels for the Possibility Wars", is a supplement published by West End Games (WEG) in 1992 for the multi-genre role-playing game ''Torg''. Contents ''Kanawa Land Vehicles'' lists over sixty vehicles vehicles available for use in a ''Torg'' campaign or adventure with descriptions and game statistics. A few are horse-drawn carriages from the Victorian era such as the sulky. A few internal combustion vehicles from the first half of the twentieth century such as the 1905 Oldsmobile Coach and the 1936 Rolls Royce Phantom are also covered, but the widest range of vehicles is from the latter part of the 20th century. In addition, some high tech "science fiction" vehicles are outlined as well. Each vehicle has its own page, and is described in detail, with precise characteristics and a schematic drawing. The book also includes ten pages of new ''Torg'' rules that cover pursuits, accidents, maneuvers and vehicle combat. Publication history WEG publ ...
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West End Games
West End Games (WEG) was a company that made Board game, board, Role-playing game, role-playing, and wargaming, war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included ''Star Wars: The Roleplaying Game, Star Wars'', ''Paranoia (game), Paranoia'', ''Torg'', ''DC Universe Roleplaying Game, DC Universe'', and ''Junta (game), Junta''. History Scott Palter received a Juris Doctor, JD from Stanford University, Stanford in 1972 and joined the New York State Bar Association, New York State Bar before he began work at the family firm, Bucci Imports. Drawing on this financial connection, Palter was able to found West End Games, named after the bar in which the meeting that finalized its founding occurred: the West End Bar near Columbia University. Initially a producer of board wargames, In 1983, Palter hired Ken Rolston, Eric Goldberg (game designer), Eric Goldberg and Greg Costikyan as game design ...
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Torg
''Torg'' is a cinematic cross-genre tabletop role-playing game created by Greg Gorden and Bill Slavicsek, with art by Daniel Horne. It was first published by West End Games (WEG) in 1990. Game resolution uses a single twenty-sided die, ''drama cards'' and a logarithmic results table, which later formed the basis for WEG's 1992 sci-fi RPG '' Shatterzone'' and 1994 universal RPG ''Masterbook''. WEG produced over fifty supplements, novels and comics for the first edition. A revised and expanded core rule book was produced in 2005, with a single adventure. After WEG closed in 2010, ''Torg'' was sold to Ulisses Spiele, who, after a successful crowdfunding campaign, published a new edition called ''Torg: Eternity'' in 2018. ''Torg'' is set on Earth during an alien invasion, and players play archetypal heroes from differing genres. The game's title, ''Torg'', refers to an in-game title that individual leaders of the invasion strive to achieve. Overview ''Torg'' is set in a near fu ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has beco ...
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Victorian Era
In the history of the United Kingdom and the British Empire, the Victorian era was the period of Queen Victoria's reign, from 20 June 1837 until her death on 22 January 1901. The era followed the Georgian period and preceded the Edwardian period, and its later half overlaps with the first part of the '' Belle Époque'' era of Continental Europe. There was a strong religious drive for higher moral standards led by the nonconformist churches, such as the Methodists and the evangelical wing of the established Church of England. Ideologically, the Victorian era witnessed resistance to the rationalism that defined the Georgian period, and an increasing turn towards romanticism and even mysticism in religion, social values, and arts. This era saw a staggering amount of technological innovations that proved key to Britain's power and prosperity. Doctors started moving away from tradition and mysticism towards a science-based approach; medicine advanced thanks to the adoption ...
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Sulky
A sulky is a lightweight cart with two wheels and a seat for the driver, generally pulled by horses or dogs. With horses, a sulky is used for harness racing. The term is also used for an arch-mounted cart on wheels or crawler tracks, used in logging, or other types of vehicle having wheels and usually a seat for the driver, such as a plough, lister or cultivator. Horse sulky A sulky for horses is a lightweight two-wheeled, single-seat cart that is used as a form of rural transport in many parts of the world. A special development of this is now used in most forms of harness racing in Argentina, Australia, Canada, France, the United States and New Zealand, including both trotting and pacing races. They are reputedly called "sulkies" because the driver must prefer to be alone."The Encyclopaedia of Driving" 1979, by Sallie Walrond Race sulkies come in two categories, * Traditional symmetrical sulkies * Asymmetric or "offset" sulkies An "improved sulky" with pneumatic tire ...
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Oldsmobile
Oldsmobile or formally the Oldsmobile Division of General Motors was a brand of American automobiles, produced for most of its existence by General Motors. Originally established as "Olds Motor Vehicle Company" by Ransom E. Olds in 1897, it produced over 35 million vehicles, including at least 14 million built at its Lansing, Michigan factory alone. During its time as a division of General Motors, Oldsmobile slotted into the middle of GM's five (passenger car) divisions (above Chevrolet and Pontiac, but below Buick and Cadillac), and was noted for several groundbreaking technologies and designs. Oldsmobile's sales peaked at over one million annually from 1983 to 1986, but by the 1990s the division faced growing competition from premium import brands, and sales steadily declined. When it shut down in 2004, Oldsmobile was the oldest surviving American automobile marque, and one of the oldest in the world, after Mercedes-Benz, Peugeot, Renault, Fiat, Opel, Autocar and Tatra (i ...
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Rolls Royce Phantom
Rolls-Royce has used the Phantom name on full-sized luxury cars over the past century: *Rolls-Royce Phantom I, 1925–1931 *Rolls-Royce Phantom II, 1929–1936 *Rolls-Royce Phantom III, 1936–1939 *Rolls-Royce Phantom IV, 1950–1956 *Rolls-Royce Phantom V, 1959–1968 *Rolls-Royce Phantom VI, 1968–1990 *Rolls-Royce Phantom VII, 2003–2017 *Rolls-Royce Phantom Drophead Coupé, 2007–2016 *Rolls-Royce Phantom Coupé, 2008–2016 *Rolls-Royce Phantom VIII The Rolls-Royce Phantom is a full-sized luxury saloon manufactured by Rolls-Royce Motor Cars. It is the eighth and current generation of the Rolls-Royce Phantom, debuting in 2017, and the second launched by Rolls-Royce under BMW ownership. It i ..., 2017–present {{Set index article, cars ...
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Nigel Findley
Nigel D. Findley (July 22, 1959 – February 19, 1995) was a Canadian game designer, editor, and an author of science fiction and fantasy novels and role-playing games (RPGs). Biography Nigel Findley was born in Venezuela in 1959 to Canadian parents, and lived in Spain, Nigeria, the United States, and England before moving with his family to Vancouver in 1969. He got his start as a role-playing game author in the mid 1980s during his business career. By 1990 he had become a full-time writer, and had authored or coauthored over one hundred books, and twelve novels. He wrote for many game companies, including TSR, and for FASA's ''Shadowrun'' supplements and fiction. Findley's adventure '' The Universal Brotherhood'' (1990) for ''Shadowrun'' was well received. He got his start writing for ''Dungeons & Dragons'', and won a 1992 Origins Award for ''GURPS Illuminati''. In 1994 he was inducted into the Origins Awards Hall of Fame. His body of work also included supplements for Mayfa ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Dra ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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White Wolf (magazine)
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 1992. ...
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Role-playing Game Supplements Introduced In 1992
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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