Kameo Kawaguchi
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Kameo Kawaguchi
''Kameo: Elements of Power'' is a 2005 action-adventure video game developed by Rare and published by Microsoft Game Studios. The player controls Kameo, a 16-year-old elf, who must travel across the land, rescuing her family while collecting Elemental Sprites and Warriors in a Beat 'Em Up style combat against the trolls that stand in her way. Kameo's ten elemental powers let her transform into creatures and use their varied abilities to solve combat-oriented puzzles and progress through the game's levels. ''Kameo'' is known for its prolonged development cycle, which spanned four Nintendo and Microsoft consoles. It was conceived as a ''Pokémon''-style game of capturing and nurturing monsters, but traded its lighthearted Nintendo overtones for darker themes more befitting of Xbox audiences when Microsoft acquired the developer. In this process, Kameo was repurposed from a fairy to an elf—a transition the game's director later concluded was unsuccessful. While nearly finish ...
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Rare (company)
Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the ''Battletoads'', ''Donkey Kong'', and '' Banjo-Kazooie'' series, as well as games like '' GoldenEye 007'' (1997), ''Perfect Dark'' (2000), ''Conker's Bad Fur Day'' (2001), ''Viva Piñata'' (2006), and ''Sea of Thieves'' (2018). Tim and Chris Stamper, who also founded Ultimate Play the Game, established Rare in 1985. During its early years, Rare was backed by an unlimited budget from Nintendo, primarily concentrated on Nintendo Entertainment System (NES) games. During this time, Rare created successful games such as ''Wizards & Warriors'' (1987), '' R.C. Pro-Am'' (1988), and ''Battletoads'' (1991). Rare became a prominent second-party developer for Nintendo, which came to own a large minority stake of the company, with the release of ''Donkey ...
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Cooperative Video Game
A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-controlled enterprise".Statement on the Cooperative Identity.
'' International Cooperative Alliance.''
Cooperatives are democratically controlled by their members, with each member having one vote in electing the board of directors. Cooperatives may include: * es owned and managed by the people who consume t ...
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Split Screen (computer Graphics)
Split screen is a display technique in computer graphics that consists of dividing graphics and/or text into adjacent (and possibly overlapping) parts, typically as two or four rectangle, rectangular areas. This is done to allow the simultaneous presentation of (usually) related graphical and textual information on a computer display. TV sports used this presentation methodology in the 1960s for instant replay. The original non-dynamic split screens differed from Tiling window manager, windowing systems in that the latter always allowed overlapping and freely movable parts of the screen (the "Window (computing), windows") to present related as well as unrelated application data to the user, while the former were strictly limited to fixed non-overlapping positions. The split screen technique can also be used to run two instances of an application, possibly with another user interacting with the other instance. In video games The :Split-screen multiplayer games, split screen feat ...
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Boss Battle
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ...
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Score (game)
In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win. Video games In video games that feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, adding replay value. In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era of arcade games, w ...
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