Kaizo (magazine)
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Kaizo (magazine)
''Kaizo'' (, "kaizō", meaning "modification", "rebuild" or "reconfiguration") is a philosophy of Video game design, game design, specifically platform game, platforming games, distinguished by a high degree of strictness placed upon the player's intended actions and movements through a level. This emphasis on precision, which manifests in the form of extremely-precise character movement (often enforced through subterfuge and purposefully hidden traps), asks the player to use high levels of skill and knowledge of the game's physics and Game engine, engine in order to accomplish tasks. The philosophy is most closely associated with ROM hacks of ''Super Mario World'' and with custom levels created in ''Super Mario Maker ''and'' Super Mario Maker 2'', but has been cited as an influence in other fan-made and original game designs. The term originally came from the Japanese ROM-hacking scene, where Kaizo was used as a general term for all modified games. Origin The creation of ROM ...
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Video Game Design
Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with very complex games, such as MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and many junior designers who specify subsets or subsystems of the game. As the industry has aged and embraced alternative prod ...
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