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Kai's Power Tools
{{unreferenced, date=May 2011 Kai's Power Tools are a set of API plugins created by Kai Krause in 1992 that were designed for use with Adobe Photoshop and Corel Photo-Paint. Kai's Power Tools were sold to Corel when MetaCreations was closed. The phrase ''Kai's Power Tools'' is often abbreviated to KPT. There are various versions of Kai's Power Tools. KPT 3, 5, 6, and X sets are compilations of different filters. The program interface features a reward-based function in which a bonus function is revealed as the user moves towards more complex aspects of the tool. Filters The KPT Convolver is a mathematics based filter; the level of precision and varying effects can be achieved by using numerical values of colour, tint, hue, saturation, contrast, brightness, luminosity, and posterize. The KPT Projector takes the current image or selection and offers a number of interactive perspective warp effects. To a large extent, with its draggable distortion handles and its moving, sca ...
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Kai Krause
Kai Krause (born March 14, 1957) is a German software and graphical user interface designer, best known for founding MetaCreations Corp., his Kai's Power Tools series of products, and for his contributions to graphical user interface design. Biography Born in Dortmund, Germany, Krause moved to California, United States in 1976. He worked with early synthesizers and vocoders, and contributed sound effects to almost thirty records and movies. During the 1990s he ran several software companies –HSC Software, MetaTools, MetaCreations– to develop tools for graphic designers. In February 2005, the "DEMO" conference acknowledged him as one of the Top 15 Innovators of the last 15 years. Krause has a Master's degree from the Brooks institute in Santa Barbara, California (1996), and an honorary doctorate from the University of Essen, Germany (1999). Today Krause lives and works in the 1000-year-old near Bonn in Germany. History The company which he co-founded, MetaCreations Cor ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Classic Mac OS Software
A classic is an outstanding example of a particular style; something of lasting worth or with a timeless quality; of the first or highest quality, class, or rank – something that exemplifies its class. The word can be an adjective (a ''classic'' car) or a noun (a ''classic'' of English literature). It denotes a particular quality in art, architecture, literature, design, technology, or other cultural artifacts. In commerce, products are named 'classic' to denote a long-standing popular version or model, to distinguish it from a newer variety. ''Classic'' is used to describe many major, long-standing sporting events. Colloquially, an everyday occurrence (e.g. a joke or mishap) may be described in some dialects of English as 'an absolute classic'. "Classic" should not be confused with ''classical'', which refers specifically to certain cultural styles, especially in music and architecture: styles generally taking inspiration from the Classical tradition, hence classicism. ...
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Graphics Software
In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on a computer. Computer graphics can be classified into two distinct categories: raster graphics and vector graphics, with further 2D and 3D variants. Many graphics programs focus exclusively on either vector or raster graphics, but there are a few that operate on both. It is simple to convert from vector graphics to raster graphics, but going the other way is harder. Some software attempts to do this. In addition to static graphics, there are animation and video editing software. Different types of software are often designed to edit different types of graphics such as video, photos, and vector-based drawings. The exact sources of graphics may vary for different tasks, but most can read and write files. Most graphics programs have the ability to import and export one or more graphics file formats, including those formats written for ...
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IRIX Software
IRIX ( ) is a discontinued operating system developed by Silicon Graphics (SGI) to run on the company's proprietary MIPS workstations and servers. It is based on UNIX System V with BSD extensions. In IRIX, SGI originated the XFS file system and the industry-standard OpenGL graphics system. History SGI originated the IRIX name in the 1988 release 3.0 of the operating system for the SGI IRIS 4D series of workstations and servers. Previous releases are identified only by the release number prefixed by "4D1-", such as "4D1-2.2". The "4D1-" prefix continued to be used in official documentation to prefix IRIX release numbers. Prior to the IRIS 4D, SGI bundled the GL2 operating system, based on UniSoft UniPlus System V Unix, and using the proprietary MEX (Multiple EXposure) windowing system. IRIX 3.x is based on UNIX System V Release 3 with 4.3BSD enhancements, and incorporates the 4Sight windowing system, based on NeWS and IRIS GL. SGI's own Extent File System (EFS) replaces the ...
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Poser (software)
Poser (and Poser Pro) is a 3D computer graphics program distributed by Bondware. Poser is optimized for the 3D modeling of human figures. By enabling beginners to produce basic animations and digital images, along with the extensive availability of third-party digital 3D models, it has attained much popularity. Overview Poser is a 3D rendering software package for the posing, animating and rendering of 3D poly-mesh human and animal figures. Similar to a virtual photography studio, Poser allows the user to load figures, props, lighting and cameras for both still and animated renderings. Using a subset of the Alias object ( OBJ) file format and a text-based markup for content files, Poser comes with a large library of pre-rigged human, animal, robotic, and cartoon figures. The package also includes poses, hairpieces, props, textures, hand gestures and facial expressions. As Poser itself does not allow for original modeling of objects, a large community market of artists has ...
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Voronoi Diagram
In mathematics, a Voronoi diagram is a partition of a plane into regions close to each of a given set of objects. In the simplest case, these objects are just finitely many points in the plane (called seeds, sites, or generators). For each seed there is a corresponding region, called a Voronoi cell, consisting of all points of the plane closer to that seed than to any other. The Voronoi diagram of a set of points is dual to that set's Delaunay triangulation. The Voronoi diagram is named after mathematician Georgy Voronoy, and is also called a Voronoi tessellation, a Voronoi decomposition, a Voronoi partition, or a Dirichlet tessellation (after Peter Gustav Lejeune Dirichlet). Voronoi cells are also known as Thiessen polygons. Voronoi diagrams have practical and theoretical applications in many fields, mainly in science and technology, but also in visual art. The simplest case In the simplest case, shown in the first picture, we are given a finite set of points in the Euclidean p ...
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Reaction Seed
Reaction may refer to a process or to a response to an action, event, or exposure: Physics and chemistry *Chemical reaction *Nuclear reaction *Reaction (physics), as defined by Newton's third law *Chain reaction (other). Biology and medicine *Adverse drug reaction *Allergic reaction *Reflex, neural reaction *Hypersensitivity, immune reaction *Intolerance (other) *Light reaction (other). Psychology *Emotional, reaction *Reactivity (behaviour) *Proactivity, opposite of reactive behaviour *Reactive attachment disorder. Politics and culture *Reactionary, a political tendency *Reaction video *Commentary (other). Proper names and titles * ''Reaction'' (album), a 1986 album by American R&B singer Rebbie Jackson ** "Reaction" (song), the title song from the Rebbie Jackson album *"Reaction", a single by Dead Letter Circus *ReAction GUI, a GUI toolkit used on AmigaOS *Reaction.life, a political news and commentary website edited by Iain Martin *Rea ...
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Bryce (software)
Bryce, also often referred to colloquially as Bryce3D, is a 3D modeling, rendering and animation program specializing in fractal landscapes. The name is taken from Bryce Canyon—a rugged region with many of the same landscapes that were first simulated with the software. History The original Bryce software arose from work with fractal geometry to create realistic computer images of mountain ranges and coastlines. An initial set of fractal based programs were developed by Ken Musgrave (who later created MojoWorld) a student of Benoît Mandelbrot, and extended by Eric Wenger. Wenger later met and worked with software artist Kai Krause to design a basic user interface. The first commercial version, Bryce 1.0, appeared in 1994 for the Macintosh. Bryce 2.0, shipped in 1996, included much beyond the original notion of creating a realistic mountain range. These included independent light sources, complex atmospheric effects, the addition of primitive forms with Boolean methods to ...
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3D Programs
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics i ...
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Bump Mapping
Bump mapping is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface although the surface of the underlying object is not changed. Bump mapping was introduced by James Blinn in 1978.Blinn, James F"Simulation of Wrinkled Surfaces" Computer Graphics, Vol. 12 (3), pp. 286-292 SIGGRAPH-ACM (August 1978) Normal mapping is the most common variation of bump mapping used. Principles Bump mapping is a technique in computer graphics to make a rendered surface look more realistic by simulating small displacements of the surface. However, unlike displacement mapping, the surface geometry is not modified. Instead only the surface normal is modified ''as if'' the surface had been displaced. The modified surface normal is then used fo ...
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Refraction
In physics, refraction is the redirection of a wave as it passes from one medium to another. The redirection can be caused by the wave's change in speed or by a change in the medium. Refraction of light is the most commonly observed phenomenon, but other waves such as sound waves and water waves also experience refraction. How much a wave is refracted is determined by the change in wave speed and the initial direction of wave propagation relative to the direction of change in speed. For light, refraction follows Snell's law, which states that, for a given pair of media, the ratio of the sines of the angle of incidence ''θ1'' and angle of refraction ''θ2'' is equal to the ratio of phase velocities (''v''1 / ''v''2) in the two media, or equivalently, to the refractive indices (''n''2 / ''n''1) of the two media. :\frac =\frac=\frac Optical prisms and lenses use refraction to redirect light, as does the human eye. The refractive index of materials varies with the wavelengt ...
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