Kagetsu Tohya
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Kagetsu Tohya
is a fan disc meta-sequel to dojin visual novel game, ''Tsukihime'', released on August 13, 2001, by Type-Moon. On April 18, 2002, Inside-Cap released an officially licensed program for Windows 98/ Me/2000/ XP that allowed customers to convert their PC copy of ''Kagetsu Tohya'' into a Gameboy Advance rom for on the go playing; the program was distributed via CD-ROM through retail and online shops. Gameplay ''Kagetsu Tohya'' consists of ''Twilight Glass Moon, Fairy Tale Princess'', a main scenario with many branches, ''Ten Nights of Dream'' several short stories that are unlocked one after another after certain related events in the main story have been read and ''Summer Festival'' a short scenario that is unlocked after the completing the main story. The gameplay is much more dynamic than in Tsukihime. Rather than being linear, the game's narrative is focused on a single looping day which the player repeats multiple times after completing one "day" in Shiki's dream, your ...
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Melty Blood
, sometimes shortened as , is a series of 2D visual novel fighting games, co-developed by dōjin circles Type-Moon and French-Bread as the meta-sequel of the Type-Moon's first visual novel ''Tsukihime''. The first game was originally released at Comiket in December 2002, and later spawned multiple sequels, such as an arcade version titled ''Act Cadenza'', developed by Ecole Software, which has also been ported to the PlayStation 2, the first Type-Moon title to receive a console release. A manga series, written and illustrated by Takeru Kirishima, was first serialized in Kadokawa Shoten manga magazine Comp Ace in 2006. The series ended in 2011 with nine bound volumes released in Japan. The latest title, called '' Melty Blood: Type Lumina'', was released for Nintendo Switch, PlayStation 4, Xbox One and Microsoft Windows on September 30, 2021. It serves as a reboot of the series, and takes place in a new continuity first depicted in '' Tsukihime -A piece of blue glass m ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Visual Novels
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual no ...
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Video Games With Time Manipulation
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games About Time Loops
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Video Games About Vampires
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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NScripter Games
This is a list of visual novel engines. Digital Novel Markup Language ''Digital Novel Markup Language (DNML)'' is one of the first scripting language game engines for creating visual novels, also known as interactive fiction games. ''DNML'' was developed using C++ by a Japanese programmer known by their Internet name, Karin. The initial release was in 1998. The programming structure is similar to HTML, which made it easy to produce dōjin games. ''DNML'' was succeeded by software like ''NScripter'', ''KiriKiri'' and Ren'Py. There have been various attempts to create a more modern DNML interpreter. However the only known successful project is DNML Midori, a full reimplantation of DNML that has several features of its own. While it is free to use, it is not open source. As of 2021, it was last updated in 2019 and development seems to be concluded. KiriKiri is a scripting engine by Japanese developer "w.dee", initially released in 1998. It is almost exclusively used with th ...
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Eroge
An ''eroge'' ( or , ''erogē''; ; a portmanteau of ''erotic game'' , ''erochikku gēmu'') is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strategy video games), released the first erotic computer game with sexually explicit graphics, ''Night Life'',Retro Japanese Computers: Gaming's Final Frontier
Hardcore Gaming 101, reprinted from '''', Issue 67, 2009
an early for the

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Fantasy Video Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ...
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Fangames
A fangame is a video game that is created by fans. They are usually based on one, or in some cases several, video game entries or franchises. Many fangames attempt to clone or remake the original game's design, gameplay, and characters, but it is equally common for fans to develop a unique game using another as a template. Though the quality of fangames has always varied, recent advances in computer technology and in available tools, e.g. through open source software, have made creating high-quality games easier. Fangames can be seen as user-generated content, as part of the retrogaming phenomena, and as expression of the remix culture. Fangame development Fangames are either developed as standalone games with their own engines, or as modifications to existing games that "piggyback" on the other's engines. Each approach has different advantages, as standalone games are generally accessible to larger audiences but may often be more difficult or time-consuming to develop. Stand ...
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