KKnD Series
   HOME
*





KKnD Series
''KKnD'', or ''Krush, Kill 'n' Destroy'' is a series of post-apocalyptic real-time strategy games by Beam Software. '' KKnD'' was released in 1997, while a sequel - '' KKND2: Krossfire'' was released in 1998. ''KKnD Xtreme'', an expanded version of the original, featuring extra missions and enhancements, was released in 1997, and later re-released on GOG.com in 2012. All games in the series feature a campaign for each of the different factions in each game, alongside multiplayer capabilities. Games in the series *'' KKnD'' (1997) *''KKnD Xtreme'' (1997) *'' KKnD 2: Krossfire'' (1998) *''KKnD: Infiltrator'' (1999, spin-off, cancelled) Story The year 2079 AD saw the realisation of Mankind's ultimate nightmare: an all-out nuclear war exterminates a quarter of the world's population almost instantly. Infrastructure collapses as mutagenic viruses infect humans and animals alike. Most of the survivors of the attack (aptly named the Survivors) live underground. Those who don't are m ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


KKnD (video Game) Series Logo
''KKnD'', or ''Krush, Kill 'n' Destroy'' is a series of post-apocalyptic real-time strategy games by Beam Software. '' KKnD'' was released in 1997, while a sequel - '' KKND2: Krossfire'' was released in 1998. ''KKnD Xtreme'', an expanded version of the original, featuring extra missions and enhancements, was released in 1997, and later re-released on GOG.com in 2012. All games in the series feature a campaign for each of the different factions in each game, alongside multiplayer capabilities. Games in the series *'' KKnD'' (1997) *''KKnD Xtreme'' (1997) *'' KKnD 2: Krossfire'' (1998) *''KKnD: Infiltrator'' (1999, spin-off, cancelled) Story The year 2079 AD saw the realisation of Mankind's ultimate nightmare: an all-out nuclear war exterminates a quarter of the world's population almost instantly. Infrastructure collapses as mutagenic viruses infect humans and animals alike. Most of the survivors of the attack (aptly named the Survivors) live underground. Those who don't are m ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


KKnD Screenshot
''KKnD'', or ''Krush, Kill 'n' Destroy'' is a series of post-apocalyptic real-time strategy games by Beam Software. '' KKnD'' was released in 1997, while a sequel - '' KKND2: Krossfire'' was released in 1998. ''KKnD Xtreme'', an expanded version of the original, featuring extra missions and enhancements, was released in 1997, and later re-released on GOG.com in 2012. All games in the series feature a campaign for each of the different factions in each game, alongside multiplayer capabilities. Games in the series *'' KKnD'' (1997) *''KKnD Xtreme'' (1997) *'' KKnD 2: Krossfire'' (1998) *''KKnD: Infiltrator'' (1999, spin-off, cancelled) Story The year 2079 AD saw the realisation of Mankind's ultimate nightmare: an all-out nuclear war exterminates a quarter of the world's population almost instantly. Infrastructure collapses as mutagenic viruses infect humans and animals alike. Most of the survivors of the attack (aptly named the Survivors) live underground. Those who don't are m ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Post-apocalyptic
Apocalyptic and post-apocalyptic fiction is a subgenre of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronomical, such as an impact event; destructive, such as nuclear holocaust or resource depletion; medical, such as a pandemic, whether natural or human-caused; end time, such as the Last Judgment, Second Coming or Ragnarök; or more imaginative, such as a zombie apocalypse, cybernetic revolt, technological singularity, dysgenics or alien invasion. The story may involve attempts to prevent an apocalypse event, deal with the impact and consequences of the event itself, or it may be post-apocalyptic, set after the event. The time may be directly after the catastrophe, focusing on the psychology of survivors, the way to keep the human race alive and together as one, or considerably later, often including that the existence of pre-catastrophe c ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Beam Software
Krome Studios Melbourne, originally Melbourne House, was an Australian video game developer, video game development studio founded in 1980 by Alfred Milgrom and Naomi Milgrom, Naomi Besen and based in Melbourne, Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. Documentation for a 2007 exhibition. In 2006 the studio was sold to Krome Studios. The name Beam was a contraction of the names of the founders: Naomi Besen and Alfred Milgrom. History Home computer era In the early years, two of Beam's programs were milestones in their respective genres. ''The Hobbit (1982 video game), The Hobbit'', a 1982 text adventure by Philip Mitchell and Veronika Megler, sold more than a million copies.DeMaria, Rusel and Wilson, Johnny L. ( ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




KKnD (video Game)
''KKnD'', or ''Krush, Kill 'n' Destroy'' is the first of three real-time strategy games in the '' KKnD'' series, released on March 5, 1997 in the United States and Australia and March 21, 1997 in Europe. The game was an Australian project from Melbourne-based developer Beam Software. Gameplay ''KKnD'' takes place in a post-apocalyptic setting, where two factions are fighting for control over the few natural resources left. The single-player campaign chronicles a futuristic war in 2140 from the perspective of one of two factions chosen by the player: humans (the 'Survivors') and mutants (the 'Evolved'). Each faction has its own campaign consisting of 15 missions each. ''KKnD'' also features a multiplayer mode which allows up to 6 people to play via LAN or modem/serial connection. Release Launch Beam Software reported that anticipation for the game was high. A demo, released December 1996, ranked third in international software download charts. ''KKnD'' was released in the Uni ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Nuclear Warfare
Nuclear warfare, also known as atomic warfare, is a theoretical military conflict or prepared political strategy that deploys nuclear weaponry. Nuclear weapons are weapons of mass destruction; in contrast to conventional warfare, nuclear warfare can produce destruction in a much shorter time and can have a long-lasting radiological result. A major nuclear exchange would likely have long-term effects, primarily from the fallout released, and could also lead to secondary effects, such as " nuclear winter", nuclear famine and societal collapse. A global thermonuclear war with Cold War-era stockpiles, or even with the current smaller stockpiles, may lead to various scenarios including the extinction of the human race. To date, the only use of nuclear weapons in armed conflict occurred in 1945 with the American atomic bombings of Hiroshima and Nagasaki. On August 6, 1945, a uranium gun-type device (code name "Little Boy") was detonated over the Japanese city of Hiroshi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Command & Conquer
''Command & Conquer'' (''C&C'') is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game ''Dune II'' and introducing trademarks followed in the rest of the series. This includes full-motion video cutscenes with an ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes. Westwood Studios was taken over by Electronic Arts in 1998 and closed down in 2003. The studio and some of its members were absorbed into EA Los Angeles, which continued development on the series. History After Westwood Studios developed the critically acclaimed ''Dune II'', ''Computer Gaming World'' reported in 1993 that the company would not use the ''Dune'' license for Westwood's next strategy game "mostly because the programmers are tired of sand". The magazine stated that it would have "new terrain and enemies", and that "the des ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

StarCraft
''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video game '' StarCraft'' in 1998. It has grown to include a number of other games as well as eight novelizations, two ''Amazing Stories'' articles, a board game, and other licensed merchandise such as collectible statues and toys. Blizzard Entertainment began planning ''StarCraft'' in 1995 with a development team led by Metzen and Phinney. The game debuted at the 1996 Electronic Entertainment Expo and used a modified ''Warcraft II'' game engine. ''StarCraft'' also marked the cr ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Z (video Game)
''Z'' is a 1996 real-time strategy computer game by The Bitmap Brothers. It is about two armies of robots (red and blue) battling to conquer different planets. A sequel, '' Z: Steel Soldiers'', was published in 2001. Plot The game opens with Commander Zod shooting the Bitmap Brothers Logo off the screen. Meanwhile, a Supply Ship is adrift in space. Its occupants, two robots named Brad and Allan, wake up to the radio buzzer. The two find two new messages from Commander Zod. The first shows Zod telling about his delivery, one hour overdue; the second shows him threatening to "kick their red butts" if he finds out about them slacking off. Allan and Brad just resume their mission. The two constantly steer the ship in a bunch of twists and turns (one sends them knocking the game's title into the opening credits, which are just visible in space), and finally arriving at their first destination. Their mission sends them across twenty levels on five planets, fighting enemy soldiers. Only ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Real-time Strategy Video Games
Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined time steps of maximum duration and fast enough to affect the environment in which it occurs, such as inputs to a computing system. Examples of real-time operations include: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control System, a reference model architecture suitable for software-intensive, real-time computing * Real-time Programming Language, a compiled database programming language which expresses work to be done by a particular time Applications * Real-time computer graphics, sub-field of computer graphics focused on producing and analyzing images in real time ** Real-time camera system ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]