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KDE Projects
KDE Projects are projects maintained by the KDE community, a group of people developing and advocating free software for everyday use, for example KDE Plasma and KDE Frameworks or applications such as Amarok, Krita or Digikam. There are also non-coding projects like designing the Breeze desktop theme and iconset, which is coordinated by KDE's VisualDesignGroup. Even non-Qt applications like GCompris, which started as a GTK-based application, or web-based projects like WikiToLearn are officially part of KDE. Overview As of today there are many KDE projects that are either stand-alone or grouped into larger sub-projects: * KDE Plasma Workspaces * KDE Frameworks (formerly KDE-Libs): A collection of libraries that provides frameworks and functionality for developers * KDE Applications Bundle: Containing core applications like Konqueror, Dolphin, KWrite, and Konsole. KDE Core projects * Plasma – UI for multiple workspaces * KWin – Window manager * KHTML – HTML rendering ...
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Qt (software)
Qt (pronounced "cute") is cross-platform software for creating graphical user interfaces as well as cross-platform applications that run on various software and hardware platforms such as Linux, Windows, macOS, Android or embedded systems with little or no change in the underlying codebase while still being a native application with native capabilities and speed. Qt is currently being developed by The Qt Company, a publicly listed company, and the Qt Project under open-source governance, involving individual developers and organizations working to advance Qt. Qt is available under both commercial licenses and open-source GPL 2.0, GPL 3.0, and LGPL 3.0 licenses. Purposes and abilities Qt is used for developing graphical user interfaces (GUIs) and multi-platform applications that run on all major desktop platforms and most mobile or embedded platforms. Most GUI programs created with Qt have a native-looking interface, in which case Qt is classified as a ''widget toolkit''. ...
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WikiToLearn
WikiToLearn is a collaborative, international, free knowledge project, run entirely by volunteers, and dedicated to creating free and accessible textbooks for higher education. In December 2013, it joined the KDE Project through its incubation process with multiple sponsors like Wikimedia Italia. History WikiToLearn started as WikiFM in Milan by a group of science students from the University of Milan Bicocca on May 1, 2012. WikiFM was originally launched as a private wiki to exchange links, suggestions, and other information related to studying at the University of Milan Bicocca. In May 2013 the website has been publicly announced using some money destined to student associations of the University of Milan Bicocca. For this historical reason, while the project has an international aim, the bulk of the oldest content is in Italian. In September 2013 WikiFM received the sponsorship of Wikimedia Italia. In December 2013, WikiFM officially joined the KDE project, by entering, as ...
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JavaScript Engine
A JavaScript engine is a software component that executes JavaScript code. The first JavaScript engines were mere interpreters, but all relevant modern engines use just-in-time compilation for improved performance. JavaScript engines are typically developed by web browser vendors, and every major browser has one. In a browser, the JavaScript engine runs in concert with the rendering engine via the Document Object Model. The use of JavaScript engines is not limited to browsers. For example, the V8 engine is a core component of the Node.js and Deno runtime systems. Since ECMAScript is the standardized specification of JavaScript, ECMAScript engine is another name for these engines. With the advent of WebAssembly, some engines can also execute this code in the same sandbox as regular JavaScript code. History The first JavaScript engine was created by Brendan Eich in 1995 for the Netscape Navigator web browser. It was a rudimentary interpreter for the nascent language Eich inven ...
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KJS (KDE)
KJS is KDE's ECMAScript-JavaScript engine that was originally developed for the KDE project's Konqueror web browser by Harri Porten in 2000. On June 13, 2002, Maciej Stachowiak announced on a mailing list that Apple Inc., Apple was releasing WebKit#JavaScriptCore, JavaScriptCore, a framework for Mac OS X that was based on KJS. Through the WebKit project, JavaScriptCore has since evolved into SquirrelFish Extreme, a JavaScript engine that compiles JavaScript into native machine code. See also *KDE Frameworks References External links - api.kde.orgKJSEmbed(allows access to QObjects from JavaScript)KJSEmbed DocumentationOpenDarwin's JavaScript engine based on KJS
{{DEFAULTSORT:Kjs (Kde) KDE Frameworks KDE Platform JavaScript engines ...
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WebKit
WebKit is a browser engine developed by Apple and primarily used in its Safari web browser, as well as on the iOS and iPadOS version of any web browser. WebKit is also used by the BlackBerry Browser, PlayStation consoles beginning from the PS3, the Tizen mobile operating systems, a browser included with the Amazon Kindle e-book reader, and on Nintendo consoles beginning from the 3DS Internet Browser and onward. WebKit's C++ application programming interface (API) provides a set of classes to display Web content in windows, and implements browser features such as following links when clicked by the user, managing a back-forward list, and managing a history of pages recently visited. WebKit started as a fork of the KHTML and KJS libraries from KDE, and has since been further developed by KDE contributors, Apple, Google, Nokia, Bitstream, BlackBerry, Sony, Igalia, and others. WebKit supports macOS, Windows, Linux, and various other Unix-like operating systems. On April 3, ...
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Web Browser Engine
A browser engine (also known as a layout engine or rendering engine) is a core software component of every major web browser. The primary job of a browser engine is to transform HTML documents and other resources of a web page into an interactive visual representation on a user's device. Name and scope A browser engine is not a stand-alone computer program but a critical piece of a larger program, such as a web browser, from which the term is derived. The word "engine" is an analogy to the engine of a car. Besides "browser engine", two other terms are in common use regarding related concepts: "layout engine" and "rendering engine". In theory, layout and rendering (or "painting") could be handled by separate engines. In practice, however, they are tightly coupled and rarely considered separately. In addition to layout and rendering, a browser engine enforces the security policy between documents, handles navigation through hyperlinks and data submitted through forms, and imple ...
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KHTML
KHTML is a browser engine developed by the KDE project. It is the default engine of the Konqueror browser, but it has not been actively worked on since 2016. Moreover, KHTML will be discontinued for KDE Frameworks 6. Built on the KParts framework and written in C++, KHTML had relatively good support for Web standards during its prime. Engines forked from KHTML are used by some of the world's most widely used browsers, among them Google Chrome, Safari, Opera, Vivaldi, and Microsoft Edge. History Origins KHTML was preceded by an earlier engine called ''khtmlw'' or ''the KDE HTML Widget'', developed by Torben Weis and Martin Jones, which implemented support for HTML 3.2, HTTP 1.0, and HTML frames, but not the W3C DOM, CSS, or JavaScript. KHTML itself came into existence on November 4, 1998, as a fork of the khtmlw library, with some slight refactoring and the addition of Unicode support and changes to support the move to Qt 2. Waldo Bastian was among those who did the work of cre ...
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Window Manager
A window manager is system software that controls the placement and appearance of windows within a windowing system in a graphical user interface. Most window managers are designed to help provide a desktop environment. They work in conjunction with the underlying graphical system that provides required functionality—support for graphics hardware, pointing devices, and a keyboard—and are often written and created using a widget toolkit. Few window managers are designed with a clear distinction between the windowing system and the window manager. Every graphical user interface based on a windows metaphor has some form of window management. In practice, the elements of this functionality vary greatly. Elements usually associated with window managers allow the user to open, close, minimize, maximize, move, resize, and keep track of running windows, including window decorators. Many window managers also come with various utilities and features such as task bars, program launch ...
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KWin
KWin is a window manager for the X Window System and a Wayland compositor. It is released as a part of KDE Plasma 5, for which it is the default window manager. KWin can also be used on its own or with other desktop environments. KWin can be configured by scripting using QML or QtScript, both of which are based on ECMAScript. History Look and feel There are many window decorations for KWin, including the current default Breeze (shown below), the previous default Oxygen, Microsoft Windows-like Redmond, and Keramik. Compositing Currently available compositing backends include OpenGL 1.2, OpenGL 2.0, OpenGL 3.1 and OpenGL ES 2.0. Included effects As of KDE 4.3 the following effects are built-in: Accessibility Appearance Candy Focus Tools Window management See also *Comparison of X window managers This article compares variety of different X window managers. For an introduction to the topic, see X Window System. General information ...
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KDE Plasma Workspaces
KDE Plasma 5 is the fifth and current generation of the graphical workspaces environment created by KDE primarily for Linux systems. KDE Plasma 5 is the successor of KDE Plasma 4 and was first released on 15 July 2014. It includes a new default theme, known as "Breeze", as well as increased convergence across different devices. The graphical interface was fully migrated to QML, which uses OpenGL for hardware acceleration, which resulted in better performance and reduced power consumption. Plasma Mobile is a Plasma 5 variant for Linux-based smartphones. Overview Software architecture KDE Plasma 5 is built using Qt 5 and KDE Frameworks 5, predominantly plasma-framework. It improves support for HiDPI displays and ships a convergable graphical shell, which can adjust itself according to the device in use. 5.0 also includes a new default theme, dubbed Breeze. Qt 5's QtQuick 2 uses a hardware-accelerated OpenGL( ES) scene graph (canvas) to compose and render graphics on the sc ...
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KDE Applications
The KDE Gear (also known as the KDE Applications Bundle or KDE Applications) is a set of applications and supporting libraries that are developed by the KDE community, primarily used on Linux-based operating systems but mostly multiplatform, and released on a common release schedule. The bundle is composed of over 100 applications. Examples of prominent applications in the bundle include the file manager Dolphin, document viewer Okular, text editor Kate, archiving tool Ark and terminal emulator Konsole. Previously the KDE Applications Bundle was part of the KDE Software Compilation. Extragear Software that is not part of the official KDE Applications bundle can be found in the "Extragear" section. They release on their own schedule and feature their own versioning numbers. There are many standalone applications like KTorrent, Krita or Amarok that are mostly designed to be portable between operating systems and deployable independent of a particular workspace or desktop env ...
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Software Developer
Software development is the process of conceiving, specifying, designing, Computer programming, programming, software documentation, documenting, software testing, testing, and Software bugs, bug fixing involved in creating and maintaining application software, applications, software framework, frameworks, or other software components. Software development involves writing and Software maintenance, maintaining the source code, but in a broader sense, it includes all processes from the conception of the desired software through to the final manifestation of the software, typically in a planned and Software development process, structured process. Software development also includes research, new development, prototyping, modification, reuse, re-engineering, maintenance, or any other activities that result in software products. Methodologies One system development methodology is not necessarily suitable for use by all projects. Each of the available methodologies are best suited to ...
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