Kyle Petty's No Fear Racing
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Kyle Petty's No Fear Racing
''Kyle Petty's No Fear Racing'' is a stock car racing video game for the Super NES that was released in 1995. Gameplay Two player mode allows two players to compete against each other using a split screen. The two player mode allows equal opportunities towards teamwork and competition in the single race mode as well as in the season mode. Players can either race on season mode or exhibition mode. It is also possible to create an original race course. Custom decals can also be placed on the course as a way to personalize a course; this can be done to an extent that no two courses will look exactly the same twice in a row. After building the layout of the track, the player can choose a song that will play when they race on their customized track. Players can also re-create their favorite race tracks. The object in the game is to get as to close to first place as possible by the end of the race. Practice is also necessary if the player wants to start at the pole position. During th ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Video Games Scored By Aubrey Hodges
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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Video Games Based On Real People
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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Super Nintendo Entertainment System-only Games
Super may refer to: Computing * SUPER (computer program), or Simplified Universal Player Encoder & Renderer, a video converter / player * Super (computer science), a keyword in object-oriented programming languages * Super key (keyboard button) Film and television * ''Super'' (2005 film), a Telugu film starring Nagarjuna, Anushka Shetty and Ayesha Takia * ''Super'' (2010 Indian film), a Kannada language film starring Upendra and Nayantara * ''Super'' (2010 American film), a film written and directed by James Gunn, and starring Rainn Wilson and Elliot Page * "Super" (''Person of Interest''), an episode of the TV series ''Person of Interest'' Music * "Super" (Cordae song), a 2021 song by American rapper Cordae * "Super" (Neu! song), a 1972 song by German band Neu! * " Super (1, 2, 3)", a 2000 song by Italian DJ Gigi D'Agostino * ''Super'' (album), a 2016 album by Pet Shop Boys Other uses * Super!, an Italian television network * Super (gamer) (born 2000), America ...
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Super Nintendo Entertainment System Games
The Super Nintendo has a library of games, which were released in plastic encased ROM cartridges. The cartridges are shaped differently for different regions; North American cartridges have a rectangular bottom with inset grooves matching protruding tabs in the console, while other regions' cartridges are narrower with a smooth curve on the front and no grooves. The physical incompatibility can be overcome with use of various adapters, or through modification of the console. Internally, a regional lockout chip within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. This can be overcome through the use of adapters, typically by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot. Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console, although hardware in later games can detect this situatio ...
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Racing Video Games Set In The United States
In sport, racing is a competition of speed, in which competitors try to complete a given task in the shortest amount of time. Typically this involves traversing some distance, but it can be any other task involving speed to reach a specific goal. A race may be run continuously to finish or may be made up of several segments called heats, stages or legs. A heat is usually run over the same course at different times. A stage is a shorter section of a much longer course or a time trial. Early records of races are evident on pottery from ancient Greece, which depicted running men vying for first place. A chariot race is described in Homer's ''Iliad''. Etymology The word ''race'' comes from a Norse word. This Norse word arrived in France during the invading of Normandy and gave the word ''raz'' which means "swift water" in Brittany, as in a mill race; it can be found in "Pointe du Raz" (the most western point of France, in Brittany), and "''raz-de-marée''" (tsunami). The word rac ...
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NASCAR Video Games
NASCAR, the most popular motorsport in the United States, has worked with video game developers to design several video games. In 2003, EA Sports received an exclusive console license to produce NASCAR games, eliminating Papyrus and Hasbro Interactive as competitors. In May 2009, iRacing.com received a license to run NASCAR-sanctioned online racing starting in 2010. In June 2009 at the E3 Gaming Expo, NASCAR was revealed to be a part of the '' Gran Turismo'' series for the first time in ''Gran Turismo 5'' for the PlayStation 3. Developers Papyrus Design Group In 1994, Papyrus Design Group, an up-and-coming simulation racing developer (at the time) that was best known for the ''IndyCar Racing'' series, released the first installation to the NASCAR Racing series into the video game market. Over the next decade Papyrus teamed with Sierra Entertainment and continued producing games for their NASCAR Racing series. The NASCAR Racing games were universally praised for their accuracy in ...
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Kyle Petty
Kyle Eugene Petty (born June 2, 1960) is an American former stock car racing driver, and current racing commentator. He is the son of racer Richard Petty, grandson of racer Lee Petty, and father of racer Adam Petty, who was killed in a crash during practice in May 2000. Petty last drove the No. 45 Dodge Charger for Petty Enterprises, where he formerly served as CEO; his last race was in 2008. Early career Petty was born in Randleman, North Carolina. He made his major-league stock car debut at the age of 18. He won the very first race he entered, the 1979 Daytona ARCA 200, in one of his father's old 1978 Dodge Magnum race cars; at the time, Petty became the youngest driver to win a major-league stock car race. Later in the season, he made his Winston Cup Series debut; again driving a passed down STP Dodge Magnum numbered No. 42 (a number used by his grandfather Lee Petty) for his family's team. He ran five races and had a ninth-place finish in his first series race, the 1979 Ta ...
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1995 Video Games
File:1995 Events Collage V2.png, From left, clockwise: O.J. Simpson is O. J. Simpson murder case, acquitted of the murders of Nicole Brown Simpson and Ronald Goldman from the 1994, year prior in "The Trial of the Century" in the United States; The Great Hanshin earthquake strikes Kobe, Japan, killing 5,000-6,000 people; The Unabomber Manifesto is published in several U.S. newspapers; Gravestone, Gravestones mark the victims of the Srebrenica massacre near the end of the Bosnian War; Windows 95 is launched by Microsoft for Personal computer, PC; The first exoplanet, 51 Pegasi b, is discovered; Space Shuttle Atlantis docks with the Space station Mir in a display of U.S.-Russian cooperation; The Alfred P. Murrah Federal Building in Oklahoma City is Oklahoma City bombing, bombed by Domestic terrorism in the United States, domestic terrorists, killing 168., 300x300px, thumb rect 0 0 200 200 O. J. Simpson murder case rect 200 0 400 200 Great Hanshin earthquake, Kobe earthquake rect 400 0 6 ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as h ...
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