Kult (card Game)
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Kult (card Game)
Kult is an out-of-print collectible card game by Target Games and Heartbreaker Hobbies. It is based on a role-playing game of the same name. Gameplay Each player selects one of the Major Arcana, each representing the Archons and Angels of Death. Each Archon card lists a special ability and has four symbols representing available resources. The player's play area consists of several parts: the Cast, with four cards on the right side; the Hub in the center, with the Major Arcanum; and the Stage, four cards arranged one on each side of the Hub and forming a cross with it. The goal is to control control the majority of world's population by moving Population Markers from the center of the shared play area successively to the player's Cast, Stage, and Hub. This is done by engaging in combat, in which the combatant cards of opponents are compared and that with a lower combat value is discarded. Publication history It was released in November 1995. The game had one expansion released ...
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Target Games
Target Games was a Swedish publisher of role-playing games active from 1980 until the year 1999 when they went into bankruptcy proceedings. Until the mid-1990s they published their Swedish roleplaying games under the brand name Äventyrsspel (meaning "adventure games"). Publications They published much of their early material in the form of stapled books in Paper size#Swedish extensions, G5 (169 by 239 mm) format in a box together with dice. Until the mid-1990s Target Games published their Swedish role-playing games under the brand name Äventyrsspel (meaning "adventure games"). Äventyrsspel released the role-playing games ''Drakar och Demoner'' (1982), ''Mutant (role-playing game), Mutant'' (1984) (with the later versions ''Mutant'' (1989) ''Mutant RYMD'' (1992) and ''Mutant Chronicles''), ''Kult (role-playing game), Kult'' (1991), ''Chock'' (1985, a translation of ''Chill (role-playing game), Chill''), ''Sagan om Ringen'' (1986, a translation of ''Middle-earth Role Playi ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a Player (game), player may begin playing a CCG with a pre-made Booster pack#Starter deck, starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though Multiplayer game, multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Kult (role-playing Game)
''Kult'' (Swedish for "Cult", stylized as KULT) is a contemporary horror role-playing game originally created by Gunilla Jonsson and Michael Petersén with illustrations by Nils Gulliksson, first published in Sweden by Äventyrsspel (later Target Games) in 1991. ''Kult'' is notable for its philosophical and religious depth as well as for its mature and controversial content. The first English edition was published in 1993 by Metropolis Ltd. In 1995, translated the second Swedish edition into French. In 2018 current licensor Helmgast released the fourth edition called Kult: Divinity Lost created by Robin Liljenberg and Petter Nallo. This edition moved the setting from the then-current 1990s to the now-current 2010s and was completely rewritten with new art, layout and a ruleset based on ''Powered by the Apocalypse''. The new edition was well received by critics and fans and won two ennies for ''Best Writing'' and ''Best Cover 2019'', and was also nominated for ''Best Interior ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as ''GURPS'', it has published articles on other games such as '' d20 System'', ''Talisman'', ''Nobilis'', ''Hero System'', and has featured various comic strips and single-pa ...
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Magia I Miecz
''Magia i Miecz'' (Polish language, Polish for: ''Magic and Sword'') was the first Role-playing game, RPG-oriented magazine in Poland. Started in 1993, it ceased publishing in 2002 after 103 issues. The publisher was Wydawnictwo MAG. Tomasz Kołodziejczak served as the editor of the magazine. On 18 March 2014 Kuźnia Gier publishing house announced about acquiring the rights to title and reactivating the magazine and hold a crowdfunding project for restarting the magazine. The magazine published only six issues before going defunct in 2018. See also * List of magazines in Poland References

1993 establishments in Poland 2002 disestablishments in Poland Defunct magazines published in Poland Magazines disestablished in 2002 Magazines established in 1993 Polish-language magazines Polish role-playing games Role-playing game magazines {{italic title ...
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Scrye
''SCRYE'' (''Scrye Collectible Card Game Checklist and Price Guide'') was a gaming magazine published from 1994 to April 2009 by Scrye, Inc. It was the longest-running periodical to have reported on the collectible card game hobby. It was also the leading print resource for secondary-market prices on '' Magic: The Gathering''. The name, a registered trademark, is adapted from the Middle English word ''scry'' meaning "to foretell the future through a suitable medium". History JM White, publisher of the role-playing game magazine ''Cryptych'', launched the magazine in June 1994 after being introduced to ''Magic'' by its publisher, Wizards of the Coast's Peter Adkison, in July 1993. In 1996 ''SCRYE'' published a second magazine as a market test. The magazine ''Mastyr'', covered tournament Magic. Sales were not strong enough to support a separate publication and the features of Mastyr were rolled into ''SCRYE'' after a single issue. White sold the magazine on November 15, 1999 ...
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Card Games Introduced In 1995
Card or The Card may refer to: * Various types of plastic cards: **By type *** Magnetic stripe card ***Chip card ***Digital card **By function *** Payment card **** Credit card ****Debit card **** EC-card **** Identity card **** European Health Insurance Card **** Driver's license * Playing card, a card used in games * Printed circuit board * Punched card, a piece of stiff paper that holds digital data represented by the presence or absence of holes in predefined positions. *In communications ** Postcard ** Greeting card, an illustrated piece of card stock featuring an expression of friendship or other sentiment * \operatorname, in mathematical notation, a function that returns the cardinality of a set * Card, a tool for carding, the cleaning and aligning of fibers * Sports terms ** Card (sports), the lineup of the matches in an event ** Penalty card As a proper name People with the name * Card (surname) Companies * Cards Corp, a South Korean internet company Arts and enter ...
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