Knockout Kings 2000
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Knockout Kings 2000
''Knockout Kings 2000'' (known as ''Box Champions 2000'' in Europe for the Nintendo 64) is a video game developed by Black Ops Entertainment and published by EA Sports for Nintendo 64, PlayStation, and Game Boy Color (the latter as simply ''Knockout Kings'') in 1999. Gameplay ''Knockout Kings 2000'' features 25 boxers, including Muhammad Ali and Sugar Ray Leonard, and includes the ability to design custom fighters. A pound for pound boxing arcade style where players can play any of these three modes: Championship, Slugfest, and Training. The "Super Punch" is used where players can instantly knock down his opponent to the floor. Reception The PlayStation version received favorable reviews, and the Nintendo 64 version received mixed reviews, while the Game Boy Color version received unfavorable reviews, according to the review aggregation website GameRankings. Adam Pavlacka of '' NextGen'' said that the former console version's "biggest strength lies in its realism. The lack ...
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Black Ops Entertainment
Black Ops Entertainment was an American mobile app developer and former video game developer located in Santa Monica, California. From 1994 to 2006, it developed sixteen games for several platforms, including the PlayStation, Nintendo 64, PlayStation 2, GameCube, and Xbox. In the years since then it has primarily developed apps for iOS and Android. History The company was founded by four MIT graduates in 1994, who developed a SNES Volleyball prototype. Virgin Games contracted them to produce ''Agile Warrior'', which necessitated recruiting a larger team. Initially developing out of their homes, the studio later established their Santa Monica office. Black Ops became known for their line of sports titles, including their contributions to the NCAA Basketball series. The developer received an AIAS award in 2000, with '' Knockout Kings 2000'' winning console sports game of the year. In the early 2000s, Black Ops released two street basketball titles; ''Street Hoops'' and ''AND 1 ...
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All Media Network
RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the AIM market of the London Stock Exchange in 2007, and began trading as RhythmOne in 2017. The company is headquartered in San Francisco, California, and London, England. RhythmOne acquired All Media Network and its portfolio of web properties in April 2015. In April 2019, RhythmOne merged with Taptica International (renamed Tremor International in June 2019), an advertising technology company headquartered in Israel. History Blinkx was named after blinkx.com, an Internet Media platform that connects online video viewers with publishers and distributors, using advertising to monetize those interactions. Blinkx has an index of over 35 million hours of video and 800 media partnerships, as well as 111 patents related to the site's se ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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NGC Magazine
''NGC Magazine'' (''N64 Magazine'' until October 2001 (issue 59)) was a British magazine specialising in Nintendo video game consoles and software. It was first printed in 1997 and ran until 2006. It was the successor to ''Super Play'', a magazine that ended in September 1996. Many of the staff and the style of that publication persisted at ''N64 Magazine''. In November 2000, ''N64 Magazine'' merged with ''Nintendo World'', a magazine that was published by the same company, Future plc. ''NGC Magazine'' ceased publication in 2006. Its successor, ''NGamer'', was renamed ''Nintendo Gamer'' in January 2012, until publishing its final issue the following September. ''NGC Magazine'' was at the time of its closure one of the longest-running gaming magazines in the UK. It was on many occasions first for news (including the 'denied by official source' rumors such as the existence of '' Resident Evil Deadly Silence'' and the implication of the Wii controller and the delay of '' Zelda: Tw ...
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Nextmedia
nextmedia Pty Limited (styled as nextmedia) is an Australian media company which publishes special interest magazines in the sport, humor, and hobby (among others). The company is headquartered in Sydney and owned by The Forum Media Group, a German-based B2B and B2C publisher.Harris, Leigh"Nextmedia acquired by Forum Media Group,"''MCV Pacific'' (30 September 2013). nextmedia is Australia's foremost special interest digital and print media publisher, and has become the country's fourth-largest magazine publishing group. nextmedia was established in 2008 as a new entrant to the special interest publishing sector. nextmedia was managed by CEO David Gardiner and Commercial Director Bruce Duncan until 2018, when Duncan retired, Hamish Bayliss was appointed Managing Director, and David Gardiner 'stepped back' to a role as Executive Chairman. History nextmedia was founded in 2007 by acquiring the publishing assets of four companies: * Horwitz Publications (founded 1960) * Next Pu ...
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Hyper (magazine)
''Hyper'' was a multi-platform Australian video game magazine. It was Australia's longest running gaming magazine, published from 1993 to 2019. In addition to coverage of current major video game systems and game releases, ''Hyper'' also covered anime, DVD movies, arcade games, arcade and classic games, and featured interviews with industry professionals and articles on game-related content such as game classifications, computer hardware and video game music. ''Hyper'' also had a sister magazine, the PC game, PC gaming oriented ''PC PowerPlay''. History ''Hyper'' was launched in 1993 by Next Media with Stuart Clarke as editor. Clarke had previously edited ''Megazone''; a then multi-platform magazine published by Sega Ozisoft, before it was taken over by Mason Stewart publishing in September 1993 and started covering Sega games only. Clarke, who left ''Megazone'' at the time of the Mason Stewart takeover, was asked by Next Media publisher Phil Keir to start a new multi-platform g ...
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CraveOnline
Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male-lifestyle audience, but it has diversified into content for all. Mandatory owns 9 websites and has partnered with many more, producing various content for each site. As of February 2021, it is only available in English. History CraveOnline.com was launched in late 2004 by the online media company AtomicOnline, the publishing division of Evolve Media, LLC. CraveOnline was cited in the 2009 book ''The Man's Book: The Essential Guide for the Modern Man'' by Thomas Fink as a top website for men. Regarding CraveOnline, AskMen.com said, "CraveOnline.com combines entertainment and other interests in one place. Great articles, nice pictures and other cool stuff that you won't want to miss." In March 2013, CraveOnline launched its 3D advertisin ...
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GameRevolution
''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots, and videos. Their features pages include articles satirizing Jack Thompson, E³, the hype surrounding the next-generation consoles, and the video game controversy. Cameo writing appearances include Brian Clevinger of '' 8-Bit Theatre'' and Scott Ramsoomair of ''VG Cats''. The website has also participated in marketing campaigns for video games, including '' Gauntlet: Seven Sorrows''. Company history Net Revolution, Inc., a California corporation, was founded in April 1996 by Duke Ferris as a holding company and as the publisher of the ''GameRevolution'' website. Ferris served as president of the company until it was acquired in 2005 stock purchase by Bolt Media, Inc. for an undisclosed sum. E3 The staff of ''GameRevolution'' are ann ...
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GameFan
''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its extensive use of game screenshots in page design because of the lack of good screen shots in other U.S. publications at the time. The original magazine ceased publishing in December 2000. In April 2010, Halverson relaunched ''GameFan'' as a hybrid video game/film magazine. However, this relaunch was short-lived and suffered from many internal conflicts, advertising revenue being the main one. History The idea for the name ''GameFan'' came from the Japanese Sega magazine called ''Megafan''. Although it began as an advertising supplement to sell imported video games mostly from Japan, the small text reviews and descriptions soon took on a life all their own, primarily due to the lack of refinement and sense of passion. Caricatures were given i ...
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FuncoLand
FuncoLand was an American video game retailer based in Eden Prairie, Minnesota, that specialized in selling new and used video game software. It is considered the first major video game retailer to allow consumers to sell and trade used video games. The chain's parent company Funco Inc. was established in the home of David R. Pomije in 1988, initially as a leaser of video games to video stores, and then as a mail-order business specializing in used video games. Upon the success of this venture, Pomije moved Funco to a Minneapolis warehouse, and began opening FuncoLand retail outlets nationwide. Following Funco's initial public offering in 1992, the company experienced rapid growth spurned by the increasing momentum of the video game industry and the retailer's unique business model, which fended off any direct competitors. FuncoLand stores, which were often located in strip malls, featured sampling areas that allowed consumers to test a video game before its purchase, a practice ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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