Knapp's Relational Development Model
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Knapp's Relational Development Model
Knapp's relational development model portrays relationship development as a ten step process, broken into two phases. Created by and named after communication scholar Mark L. Knapp, the model suggests that all of the steps should be done one at a time, in sequence, to make sure they are effective. However, not every relationship will go through these stages of development in the same way. Compared to DeVito's six-stage model of relational development, Knapp's model is far more prescriptive and detailed, but also presupposes that the relationship will ultimately dissolve, as evident in the five "coming apart" stages that make up the second half of the model. However, Knapp himself has said that his model is also descriptive; the model describes what seems to happen, not necessarily what should happen. The model proposes that coming apart need not be seen as inherently bad, just as coming together need not be seen as inherently good.Knapp, M. L., Vangelisti, A. L., & Caughlin, J. P. ...
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Social Penetration Theory
The social penetration theory (SPT) proposes that as relationships develop, interpersonal communication moves from relatively shallow, non-intimate levels to deeper, more intimate ones. The theory was formulated by psychologists Irwin Altman of the University of Utah and Dalmas Taylor of the University of Delaware in 1973 to understand relationship development between individuals. Altman and Taylor noted that relationships "involve different levels of intimacy of exchange or degree of social penetration". SPT is known as an objective theory as opposed to an interpretive theory, meaning it is based on data drawn from actual experiments and not simply from conclusions based on individuals' specific experiences. SPT states that the relationship development occurs primarily through self-disclosure—when one intentionally reveals information such as personal motives, desires, feelings, thoughts, and experiences to others. This theory assumes that as people becomes closer with others, ...
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Pet Name
A hypocorism ( or ; from Ancient Greek: (), from (), 'to call by pet names', sometimes also ''hypocoristic'') or pet name is a name used to show affection for a person. It may be a diminutive form of a person's name, such as ''Izzy'' for Isabel or ''Bob'' for Robert, or it may be unrelated. In linguistics, the term can be used more specifically to refer to the morphological process by which the standard form of the word is transformed into a form denoting affection, or to words resulting from this process. In English, a word is often clipped down to a closed monosyllable and then suffixed with ''-y/-ie'' (phonologically /i/). Sometimes the suffix ''-o'' is included as well as other forms or templates. Hypocoristics are often affective in meaning and are particularly common in Australian English, but can be used for various purposes in different semantic fields, including personal names, place names and nouns. Hypocorisms are usually considered distinct from diminutives, b ...
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Profile Picture
In computing, an avatar is a graphical representation of a user or the user's character or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons). Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games. The term ' () originates from Sanskrit, and was adopted by early computer games and science fiction novelists. Richard Garriott extended the term to an on-screen user representation in 1985, and the term gained wider adoption in Internet forums and MUDs. Nowadays, avatars are used in a variety of online settings including social media, virtual assistants, instant messaging platforms, and digital worlds such as ''World of Warcraft'' and ''Second Life''. They can take the form of an image of one's real-life self, as often seen on platforms like Facebook, or a virtual character that diverges f ...
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Social Media Site
Social media are interactive media technologies that facilitate the Content creation, creation and information sharing, sharing of information, ideas, interests, and other forms of expression through virtual communities and Network virtualization, networks. While challenges to the definition of ''social media'' arise due to the variety of stand-alone and built-in social media services currently available, there are some common features: # Social media are interactive Web 2.0 Internet-based applications. # User-generated content—such as text posts or comments, digital photos or videos, and data generated through all online interactions—is the lifeblood of social media. # Users create service-specific profiles for the website or Mobile app, app that are designed and maintained by the List of social networking services, social media organization. # Social media helps the development of online social networks by connecting a user's profile with those of other individuals or groups. ...
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