Kissin' Kousins
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Kissin' Kousins
''Kissin' Kousins'' is an action game published in 1985 for the Acorn Electron, Atari 8-bit family, and BBC Micro home computers by English Software. Gameplay The object of ''Kissin' Kousins'' is to guide a little boy from left to right through ten dangerous screens while avoiding many obstacles, both stationary and moving. On reaching the right edge, the background scrolls to the next screen. Obstacles are related to the background: in the city (the first few screens), the player must avoid brick walls, hydrants, and garbage cans. As the player delves deeper into the forest, the obstacles turn into bugs, worms and toadstools. The player also has a pistol, which can be used to shoot at short distances. To increase the difficulty level, a bomb-dropping plane flies overhead, and each screen must be completed in a strict time limit. If the player hits an obstacle, is blown up by a bomb, or runs out of time, they lose a life and must start the game over from the last screen. Th ...
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English Software
The English Software Company, later shortened to English Software, was a Manchester, UK-based video game developer and publisher that operated from 1982 until 1987. Starting with its first release, the horizontally scrolling shooter ''Airstrike'', English Software focused on the Atari 8-bit family of home computers, then later expanded onto other platforms. The company used the slogan "The power of excitement". History The company was set up in 1982 by Philip Morris, owner of the Gemini Electronics computer store in Manchester, to release video games for the Atari 8-bit family. By the end of 1983, English Software was the largest producer of Atari 8-bit software in the UK and Morris closed Gemini Electronics to concentrate on English Software."News and Views"


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Acorn Electron
The Acorn Electron (nicknamed the Elk inside Acorn and beyond) was a lower-cost alternative to the BBC Micro educational/ home computer, also developed by Acorn Computers Ltd, to provide many of the features of that more expensive machine at a price more competitive with that of the ZX Spectrum. It had 32 kilobytes of RAM, and its ROM included BBC BASIC II together with the operating system. Announced in 1982 for a possible release the same year, it was eventually introduced on 25 August 1983 priced at £199. The Electron was able to save and load programs onto audio cassette via a supplied cable that connected it to any standard tape recorder that had the correct sockets. It was capable of bitmapped graphics, and could use either a television set, a colour (RGB) monitor or a monochrome monitor as its display. Several expansions were made available to provide many of the capabilities omitted from the BBC Micro. Acorn introduced a general-purpose expansion unit, the Plus 1, off ...
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Atari 8-bit Family
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, and Atari XEGS, the last discontinued in 1992. They differ primarily in packaging, each based on the MOS Technology 6502 central processing unit, CPU at and the same custom coprocessor chips. As the first home computer architecture with coprocessors, it has graphics and sound more advanced than most contemporary machines. Video games were a major draw, and first-person space combat simulator ''Star Raiders'' is considered the platform's killer app. The plug-and-play peripherals use the Atari SIO serial bus, with one developer eventually also co-patenting USB. While using the same internal technology, the Atari 800 was sold as a high-end model, while the 400 was more affordable. The 400 has a pressure-sensitive, spillproof membrane keyboar ...
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BBC Micro
The British Broadcasting Corporation Microcomputer System, or BBC Micro, is a series of microcomputers and associated peripherals designed and built by Acorn Computers in the 1980s for the BBC Computer Literacy Project. Designed with an emphasis on education, it was notable for its ruggedness, expandability, and the quality of its operating system. An accompanying 1982 television series, ''The Computer Programme'', featuring Chris Serle learning to use the machine, was broadcast on BBC2. After the Literacy Project's call for bids for a computer to accompany the TV programmes and literature, Acorn won the contract with the ''Proton'', a successor of its Atom computer prototyped at short notice. Renamed the BBC Micro, the system was adopted by most schools in the United Kingdom, changing Acorn's fortunes. It was also successful as a home computer in the UK, despite its high cost. Acorn later employed the machine to simulate and develop the ARM architecture. While nine models ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the ...
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Kissin' Kousins Atari 8-bit PAL Screenshot
Kissin may refer to: * Kissing, the physically affectionate act of a kiss * Evgeny Kissin (born 1971), a Russian classical pianist * Joel Kissin Joel Kissin, originally from New Zealand, is a restaurateur who was the co-founder, managing director and shareholder of Conran Restaurants (now D&D London). Kissin has been involved in opening a dozen restaurants in London and New York. Restau ..., a British restaurateur * Kissin, Syria, a village in central Syria * KIZN, branded as ''Kissin' 92'', a radio station in Boise, Idaho See also * Kiss (other) {{dab ...
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Atari User
''Atari User'' was a British computer magazine aimed at users of Atari home computers, and published by Europress, Database Publications (later known as Europress) between 1985 and 1988. ''Atari User'' was a general-interest computer magazine, containing Video game, games reviews as well as type-in programs, tutorials and Computer hardware, hardware projects. As with Database's other publications, its appearance was somewhat Conservatism, conservative in comparison with its more games-oriented contemporaries, such as ''Computer and Video Games (magazine), Computer and Video Games (C&VG)''. The editorial style was equally restrained and relatively formal. Andre Willey was one of the early editors of this magazine after being promoted from Technical Editor. History Early editions primarily focused on the Atari 8-bit family (400/800/XL/XE) and the newly launched Atari ST range (although they included news of other Atari products such as the relaunched Atari 2600 and Atari 7800 conso ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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Electron User
''Electron User'' was a magazine targeted at owners of the Acorn Electron microcomputer. It was published by Database Publications of Stockport, starting in October 1983 and ending after 82 issues in July 1990. Initially it was included as a 16-page pullout supplement to ''The Micro User'' but after four such editions it became a standalone title and within a year had grown to an average length of around 64 pages. The focus was news stories, type-in programs and software reviews. It also contained cheat codes and a long-running column on adventure games initially by "Merlin" in a column entitled "Merlin's Cave" and subsequently by "Pendragon". Its advertisers included the top BBC/Electron games distributors of the day, such as Acornsoft and Superior Software. Often the April-dated edition of the magazine included an April Fools' Day joke, generally consisting of a short machine code type-in listing which claimed to do something extremely useful and of wide interest but which in ...
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1985 Video Games
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', ''Duck Hunt'', '' Gauntlet'', ''Ghosts 'n Goblins'', ''Gradius'', ''Hang-On'', ''Space Harrier'' and ''The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In the Un ...
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Action Video Games
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the g ...
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