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King Of Dragon Pass
''King of Dragon Pass'' is a 1999 strategy simulation fantasy video game published by A Sharp. Set in the fictional world of Glorantha, the player controls the fate of a barbarian clan settling in the dangerous frontier region of Dragon Pass. Originally released for PC, the game was a commercial failure but became a cult classic. It was ported for iOS in 2011, and was later released for Android and re-released for PCs. The iOS versions were much more commercially successful than the original PC release, leading to a spiritual successor, ''Six Ages: Ride Like The Wind'', being released in 2018. Plot The player controls a clan of Orlanthi (worshipers of the Storm God Orlanth) across several generations. Orlanthi clans bear some similarities to the Iron Age Nordic peoples, such as lawspeakers, fyrds, the worship of a thunder god and a reliance on raiding, as well as Bronze Age Celtic and Italic peoples aesthetically, with the appearance of many of the tribesmen reflecting thes ...
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HeroCraft
HeroCraft is a video game developer and publisher headquartered in Nikosia and with offices in Saint Petersburg, Kaliningrad and Novokuznetsk. HeroCraft develops for iOS, Android and Windows Phone devices as well as for Microsoft Windows and social networks and supports a variety of legacy platforms. Distribution takes place worldwide in 15 languages. HeroCraft has "Top developer" status on Google Play. HeroCraft is now concentrating on development of '' Warhammer 40,000: Space Wolf'' and ''Tempest''. Flagship projects ''Warhammer 40,000: Space Wolf'' '' Warhammer 40,000: Space Wolf'' was announced on August 16, 2013. It is a fusion of turn-based tactical combat and collectable cards. The game is being developed in close co-operation with Games Workshop. The game’s music is composed by Cris Velasco. '' Warhammer 40,000: Space Wolf'' was released on iOS on October 28, 2014 and on Android on July 16, 2015. ''Majesty: The Fantasy Kingdom Sim (Mobile port)'' '' Majesty: ...
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Nordic Iron Age
Iron Age Scandinavia (or Nordic Iron Age) was the Iron Age, as it unfolded in Scandinavia. Beginnings The 6th and 5th centuries BC were a tipping point for exports and imports on the European continent. The ever-increasing conflicts and wars between the central European Celtic tribes and the Mediterranean cultures destabilized old major trade routes and networks between Scandinavia and the Mediterranean, eventually breaking them down. Archaeology attests a rapid and deep change in the Scandinavian culture and way of life due to various reasons which have not yet been sufficiently analyzed. Agricultural production became more intensified, organized around larger settlements and with a much more labour-intensive production. Slaves were introduced and deployed, something uncommon in the Nordic Bronze Age. The rising power, wealth and organization of the central European tribes in the following centuries did not seem to instigate an increased trade and contact between Scandinavia ...
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Apple Newton
The Newton is a series of personal digital assistants (PDAs) developed and marketed by Apple Computer, Inc. An early device in the PDA category (the Newton originated the term), it was the first to feature handwriting recognition. Apple started developing the platform in 1987 and shipped the first devices in August 1993. Production officially ended on February 27, 1998. Newton devices ran on a proprietary operating system, Newton OS; examples include Apple's MessagePad series and the eMate 300, and other companies also released devices running on Newton OS. Most Newton devices were based on the ARM 610 RISC processor and all featured handwriting-based input. The Newton was considered technologically innovative at its debut, but a combination of factors, including its high price and early problems with its handwriting recognition feature, limited its sales. This led to Apple ultimately discontinuing the platform at the direction of Steve Jobs in 1998, a year after his return to t ...
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Pelit
''Pelit'' ("Games") is a Finnish video games magazine published in Helsinki, Finland. History ''Pelit'' dates back to 1987, as an annual extra games-only issue of '' MikroBitti'' and '' C-lehti''. Another annual issue was published in 1988, and in 1989 it became semi-annual (two times per year). In 1992, the staff of the semi-annual computer game book launched ''Pelit'' as a fully-fledged magazine. Its layout and contents have occasionally been revised over the years. Game walkthroughs were dropped as the adventure and old-fashioned role-playing games fell out of fashion. A comic, ''KyöPelit'', was started in 1993. While the magazine started with four computer platforms, coverage of the Amiga, Commodore 64 and Atari ST was reduced as the market share for those platforms diminished. The most notable changes to the magazine format were the 1998 founding of its sister publication, the PlayStation-focused ''Peliasema'', and the later merging of the two due to the growth of the consol ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Construction And Management Simulation Games
Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. Pure CMS games differ from strategy games, however, in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games". ''SimCity'' (1989) represents an early example of success in the genre. Other games in the genre range from city-building games like ''Caesar'' (since 1992), ''The Settlers'' (since 1993), the '' Anno series'' (since 1998), mixed business/politics/building games like '' Tropico'' (since 2001), pure business simulation games like ''Capitalism'', and niche simulations like ''T ...
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Strategy Game
A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness. Strategy games are also seen as a descendant of war games, and define strategy in terms of the context of war, but this is more partial. A strategy game is a game that relies primarily on strategy, and when it comes to defining what strategy is, two factors need to be taken into account: its complexity and game-scale actions, such as each placement in a Total War series. The definition of a strategy game in its cultural context should be any game that belongs to a tradition that goes back to war games, contains more strategy than the average video game, contains certain gameplay conventions, and is represented by a particular community. Although war is dominant in strate ...
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Frontier
A frontier is the political and geographical area near or beyond a boundary. A frontier can also be referred to as a "front". The term came from French in the 15th century, with the meaning "borderland"—the region of a country that fronts on another country (see also marches). Unlike a border—a rigid and clear-cut form of state boundary—in the most general sense a frontier can be fuzzy or diffuse. For example, the frontier between the Eastern United States and the Old West in the 1800s was an area where European American settlements gradually thinned out and gave way to Native American settlements or uninhabited land. The frontier was not always a single continuous area, as California and various large cities were populated before the land that connected those to the East. Frontiers and borders also imply different geopolitical strategies. In Ancient Rome, the Roman Republic experienced a period of active expansion and creating new frontiers. From the reign of Augustus ...
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Trolls
A troll is a being in Nordic folklore, including Norse mythology. In Old Norse sources, beings described as trolls dwell in isolated areas of rocks, mountains, or caves, live together in small family units, and are rarely helpful to human beings. In later Scandinavian folklore, trolls became beings in their own right, where they live far from human habitation, are not Christianization of Scandinavia, Christianized, and are considered dangerous to human beings. Depending on the source, their appearance varies greatly; trolls may be ugly and slow-witted, or look and behave exactly like human beings, with no particularly grotesque characteristic about them. Trolls are sometimes associated with particular landmarks in Scandinavian folklore, which at times may be explained as formed from a troll exposed to sunlight. Trolls are depicted in a variety of media in modern popular culture. Etymology The Old Norse nouns ''troll'' and ''trǫll'' (variously meaning "fiend, demon, werewolf ...
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Dwarf (mythology)
A dwarf () is a type of supernatural being in Germanic folklore, including mythology. Accounts of dwarfs vary significantly throughout history however they are commonly, but not exclusively, presented as living in mountains or stones and being skilled craftsmen. In early literary sources, only males are explicitly referred to as dwarfs, although they are described as having sisters and daughters, while both male and female dwarfs feature in later saga literature and folklore. Dwarfs are sometimes described as short, however, scholars have noted that this is neither explicit nor of relevance to their roles in the earliest sources. Dwarfs continue to feature in modern popular culture such as in the works of J.R.R. Tolkien and Terry Pratchett, where they are often, but not exclusively, presented as distinct from elves. Etymology The modern English noun ''dwarf'' descends from ang, dweorg. It has a variety of cognates in other Germanic languages, including non, dvergr and goh, tw ...
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Elves
An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes "light elves" and "dark elves". The dark elves create new blond hair for Thor's wife Sif after Loki had shorn off Sif's long hair. In medieval Germanic-speaking cultures, elves generally seem to have been thought of as beings with magical powers and supernatural beauty, ambivalent towards everyday people and capable of either helping or hindering them. However, the details of these beliefs have varied considerably over time and space and have flourished in both pre-Christian and Christian cultures. Sometimes elves are, like dwarfs, associated with craftmanship. Wayland the Smith embodies this feature. He is known under many names, depending on the language in which the stories were distributed. The names include ''Völund'' in Old Norse, ''WÄ ...
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Raid (military)
Raiding, also known as depredation, is a military tactic or operational warfare mission which has a specific purpose. Raiders do not capture and hold a location, but quickly retreat to a previous defended position before enemy forces can respond in a coordinated manner or formulate a counter-attack. A raiding group may consist of combatants specially trained in this tactic, such as commandos, or as a special mission assigned to any regular troops. Raids are often a standard tactic in irregular warfare, employed by warriors, guerrilla fighters or other irregular military forces. Some raids are large, for example the Sullivan Expedition. The purposes of a raid may include: * to demoralize, confuse, or exhaust the enemy; * to ransack, pillage, or plunder * to destroy specific goods or installations of military or economic value; * to free POWs * to capture enemy soldiers for interrogation; * to kill or capture specific key persons; * to gather intelligence. Land Tribal societi ...
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